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  • Blog Post: Two paths in the wilderness: Silverlight with XNA game management and XNA game management

    Long title. But really, it is two ways to do game management and then there is another branch at the HoneyComb rush.  Naturally you could buy one of the Windows Phone Tools like Synapse’s Sunburn for $150, it might save you time.  I am very tempted to buy it, but then I would have to talk about...
  • Blog Post: Direct X 11, XNA and Blender

    I am loading the Direct X June edition onto my system, and thinking: “Why am I doing this?”  Perhaps dear reader, you may view this as an attack on my XNA rants and dislike of low level programming (in this case using C++), or perhaps you may be thinking I stayed up too late last night with some...
  • Blog Post: Free ly thinking: MediaPlayerLauncher, how to use in your WP7 Projects

    Thanks to the kindness of Kenny Spade, see his blog at http://blogs.msdn.com/kennyspade , I would still have been stumped/confused about how to implement the MediaPlayerLauncher in XNA. (Kenny is one awesome person!) Kenny was kind enough to provide the following code: protected override void LoadContent...
  • Blog Post: Free ly Thinking: Can I increase the frame rate in Windows Phone 7

    No. You can decrease the framerate, which you might do to conserve resources, but the framerate cannot exceed 30 frames per second on the phone. The line I am referring to is: TargetElapsedTime = TimeSpan.FromTicks(333333); Although the emulator will speed up, the phone will not, yet another reason to...
  • Blog Post: Review of 101 Windows Phone 7 Apps, volume 1: Developing Apps 1-50

    Pretty good, although a little out of date, but the projects for the most part work.  I didn’t work through all of them, but there are quite a few cute and interesting projects like the Talking Parrot (Chapter 35), nicely done. This is the type of book that gets you started with a little more complex...
  • Blog Post: Pong updated for XNA 4.0 video: Starting, adding classes, and code

    The code snippets and wonderful art work can be found at http://bit.ly/csudhpong . In this video, you will have the pong running in the simplest manner, no scoring, etc.  This is the very basic approach, with no explanation of the code. Challenge: Switch this over to a phone:
  • Blog Post: 3D Graphics: Blender or SoftImage?

    Blender has real issues, it is hard for many people to use easily.  It is open source and has a bunch of potential. SoftImage, will it always be free for use by Students?  Don’t know. I noticed that Dan Waters is teeing up a new fat tutorial over on his blog, and if his past efforts are any...
  • Blog Post: XNA 4.0: Planet Boy responds to multi-touch on the Win Phone emulator

    In my past few posts, I have shown how to create a really, really simple game, it isn’t all that fun, but with the exception of scoring and writing on the screen, it shows most of the simple elements that can be used in a game.  After an excellent online talk by the dynamic and organized Dan Waters...
  • Blog Post: XNA 4.0: Moving PinkGirl around using the mouse

    Share this post, pretty please! : You might be thinking: “How do I move my game characters around?”  Let’s talk about moving characters, I think about movement in the following manner: Your game program needs to move the characters/actors/objects The player needs to move the character/actors/objects...
  • Blog Post: BoundingBox.Intersects versus rectangle.Intersect

    BoundingBox.Intersects versus rectangle.Intersect: In 2D the use of rectangle is very simple to use, bounding box is some what of an overkill. I try to make the difference clear in this article. In the code for the example HelloXNAFramework , a collision is detected using the following code: ...
  • Blog Post: Taking it up a notch: Saying Thank You for that XBox you got for Christmas

    Or for whatever reason you got that wonderful XBox.  Now make an Avatar say thank you, this will really get them talking about how mature, smart and creative.  Unless I am at the table, but I’ll keep quiet, if you bring me another piece of pumpkin pie and the good coffee, not that crud that...
  • Blog Post: You got the XBox, and now you want to put a simple game on it!

    You got the new XBox, you signed up for the Silver version of XBox Live and you get your free one month Gold level membership, what should you do? Well, first, go to http://creators.xna.com and download all of the premium material before your free Gold Level membership dries up at the end of January...
  • Blog Post: Lua and Love: A match made with Visual Studio and the CLR

    I checked out the files used by the Love game tool and it appears to have been built using VS 2005, you can tell this by the file: The file: msvcr80.dll needs the msvcp80.dll to run C programs written in VS2005. Keep in mind that you can use VS 2005/2008/2010 ANY version to create C programs (With...
  • Blog Post: Lua and Love and WarCraft

    I gave a talk yesterday at CSU Dominguez Hills in Southern California, and one of the students at the talk ask me about the Love game software that uses LUA.  Wow, this is interesting if you are a language freak like me, this is an approach to learning a form of c using a game kind of interface...
  • Blog Post: Games, games, games: Methods

    Well, I am still working through the idea of what the best curriculum would be for a CS1 class.  Shouldn’t it be fun? University of Washington apparently has some great material around CS1 and C#.  If you are an instructor, visit the Faculty Connection to find the material on XNA Game Programming...
  • Blog Post: VSTS 2010: Using the Directed Graph Diagram part 1 of however many I do till I get distracted again

      Now that VSTS 2010 is available through the CTP program, MSDNAA, BizSpark and MSDN, you can use it to deconstruct applications that you might need to take charge of.  My example is the XNA RPG . The image at the top of the article is an example of the final result of the instructions in this...
  • Blog Post: Is software engineering dead?

    Software Engineering: Dead? by Jeff Atwood, asks this question.  My question is this: Did anyone find that their software engineering courses in school mapped to what you actually do at work?  Doubtful in my opinion, unless you attended certain schools. My series of articles that I am doing...
  • Blog Post: XNA: Using Fonts in XNA 3.1

    XNA 3.1 No difference in how to use Fonts in XNA 3.1 over XNA 2.0.  If you already know how to use text in your project, this won’t be a big help to you.  This article was written to try to look a little smarter than my previous blog may have made me look. Using text in your XNA project Using...
  • Blog Post: Back to building DLLs: Determining if a class is abstract or public

      In the world of VS 2008 and VS 2010, as well as all of the older development tools from Microsoft, the creation of DLLs is fully supported .  But just how do we utilize the DLLs?  First for the concept of DLLs to make sense, we need to understand classes, so I am going over the concept...
  • Blog Post: DLLs: Important stuff, and questions about Angelina Jolie’s use of DLLs

    Original title for this blog:   OMG: I appeared to have made a commitment to show how to build a dll in a previous blog and Angelina Jolie tells her story about DLLs I am sorry, I made the statement: “In this blog, we will create a simple DLL that works in both Windows 7, Vista and the like, as...
  • Blog Post: Need help understanding C#, admit it, this isn’t easy

    I have been working with software forever, ok, since I was 16, and I am 55 now.  So why ain’t I rich?  It’s a long and boring story, so stay focused…Oh wait a minute, I am pretty well off.  Software is the way to make money.  But you got to be willing to LEARN on your own and with...
  • Blog Post: Building Mobile Games: Building a garage (DLL) for your stuff (classes)

    Now that is a great title: Some more stuff.  Well that is what the blog is about: Stuff.  Game stuff, to build a game, it is a good idea to understand the concept of DLL and classes.  DLL stands for Dynamic Linking Libraries, which is a library that contains classes that you can reuse...
  • Blog Post: The physics of the motorized barstool

    Here is the example of a motorized barstool, it costs about $1500 to build from a kit, including the wings.  The physics model would vary, in the XNA world, you would need to have access to one of the racing game engines.  The physics would vary mainly because of the higher central or centroid...
  • Blog Post: Programming languages: C# versus F#, building AI and Physics

    There are two computer languages that can be easily be used on the XBox 360 : C# and F# In game design, and certainly shared source games like MechCommander are a great way to investigate the architecture of a professionally designed game.  Dreamspark gives students access to the Game Studio 3.0...
  • Blog Post: WOW: Lua, World of Warcraft and AI

    Oh, oh, lack of focus right?  Lua and Artificial Intelligence, WTF, well I get in trouble with “lack of focus” from time to time…ok, all of the time.  Life is like taking a walk on the beach, you see the ocean, the birds, and the sand.  Then you look more carefully at the waves, you lose...
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