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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Artificial Intelligence in games: Looking at Turing's first article on machine intelligence</title><link>http://blogs.msdn.com/b/devschool/archive/2007/05/10/artificial-intelligence-in-games-looking-at-turing-s-first-article-on-machine-intelligence.aspx</link><description>Let’s take a look at the writings of Alvin Turing on machine intelligence. What does this have to do with Xbox 360 games? A lot, since the very first article on machine intelligence and it’s first paragraph is about a machine playing a game (from “Computing</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Artificial Intelligence in games: Looking at Turing's first article on machine intelligence</title><link>http://blogs.msdn.com/b/devschool/archive/2007/05/10/artificial-intelligence-in-games-looking-at-turing-s-first-article-on-machine-intelligence.aspx#9180868</link><pubDate>Sat, 06 Dec 2008 04:13:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9180868</guid><dc:creator>Simon</dc:creator><description>&lt;p&gt;Actually it's Allan Turing, not Alvin. Good post though.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9180868" width="1" height="1"&gt;</description></item></channel></rss>