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DirectX Developer Blog
Introducing the DirectCompute Lecture Series!
Posted
over 2 years ago
by
Kam VedBrat
1
Comments
We are very excited to announce the DirectCompute Lecture Series, which starts today, June 14th, and runs for the next three weeks. A component of DirectX, DirectCompute is Microsoft’s GPGPU programming solution that enables developers to utilize...
DirectX Developer Blog
New DirectX Whitepapers and Samples Published for Windows 7 and Windows Vista
Posted
over 2 years ago
by
maryluo
6
Comments
Surface Sharing Support for Windows Graphics Applications Whitepaper and Samples A whitepaper and two samples were published to showcase interoperability support using surface sharing between Windows graphics APIs: Direct3D 11, Direct2D, Direct3D...
DirectX Developer Blog
Direct2D and DirectWrite
Posted
over 3 years ago
by
Mark Lawrence1
69
Comments
One of the more interesting aspects of Direct2D is that it cooperates with another API, DirectWrite in order to handle text. This is unlike other monolithic APIs, such as GDI, GDI+ or WPF. This post explores why these components are separated in this...
DirectX Developer Blog
Animated 2D Graphics for UI, Games, and Demos
Posted
over 3 years ago
by
Aisha Ayoub
11
Comments
Introduction In this post, I present a sample animation framework that demonstrates how Direct2D and DirectWrite can be used in a wide variety of applications. This post is targeted at game developers and demoscene coders who want to take advantage...
DirectX Developer Blog
Talks from PDC 2009 now available!
Posted
over 3 years ago
by
Aisha Ayoub
1
Comments
PDC this year had two sessions on DirectX technologies. If you attended them: thank you! For those who weren’t able to attend, the good news is that the sessions are now available online for viewing. “ Advanced Graphics Functionality Using DirectX...
DirectX Developer Blog
Internet Explorer announces to use DirectWrite & Direct2D!
Posted
over 3 years ago
by
Aisha Ayoub
8
Comments
Today, the Internet Explorer (IE) team announced they will be using DirectWrite and Direct2D for IE9! Channel 9 takes us through to the halls of IE team, and shows a sneak peek at what they have in store for IE9 . Update: check out the IE team blog...
DirectX Developer Blog
Working Around Problems in ID2D1Bitmap's CopyFromBitmap and CopyFromRenderTarget
Posted
over 3 years ago
by
Tom_Mulcahy
3
Comments
Developers using the ID2D1Bitmap::CopyFromBitmap and ID2D1Bitmap::CopyFromRenderTarget APIs may notice problems when the source and destination rectangles are of different sizes. In particular, the source rectangle is incorrectly clipped against the destination...
DirectX Developer Blog
Windows Imaging Component: Working with Images in Windows
Posted
over 3 years ago
by
Varun Bhartia
4
Comments
What is it? Windows Imaging Component (WIC) API enables applications to work with all common image formats. It allows developers to not have to understand intricate details of the image formats they work with. WIC has built-in support for popular formats...
DirectX Developer Blog
Announcing the Direct2D Debug Layer
Posted
over 3 years ago
by
Mark Lawrence1
26
Comments
Just like Direct3D 10, Direct2D was designed to fit hand in glove with an optional debug layer that allows developers to receive rich information about design-time issues they might encounter when using Direct2D. Today, the Direct2D team is happy to announce...
DirectX Developer Blog
Platform Update for Windows Vista Released!
Posted
over 3 years ago
by
moneppo
0
Comments
The Platform Update for Windows Vista, which is in mentioned in a previous post , just had its final release! Find out more at the Windows Team Blog .
DirectX Developer Blog
GPU Device Drivers - Driver Distribution
Posted
over 3 years ago
by
danchar
7
Comments
This post will give readers insight into the GPU device driver distribution process in the Windows PC Ecosystem. Four driver distribution channels are outlined: Inbox, IHV, OEM, and Windows Update (WU). Future posts in this series will discuss driver migration from Vista -> Windows 7, hardware support for the various WDDM driver models and DirectX version levels, and how these differences affect DirectX developers....
DirectX Developer Blog
New DirectX MSDN Developer Center
Posted
over 3 years ago
by
moneppo
1
Comments
Today I am pleased to announce the new DirectX MSDN Developer Center . This new site is a complete overhaul of the developer center to make it easier for developers to find the content they are looking for. Using this new site, we hope to provide the...
DirectX Developer Blog
Comparing Direct2D and GDI
Posted
over 3 years ago
by
Mark Lawrence1
142
Comments
Direct2D and GDI are both immediate mode 2D rendering APIs and both offer some degree of hardware acceleration. This tends to cause some confusion – Why are these APIs different? How are they similar? Does Direct2D make GDI faster? How is Direct2D hardware...
DirectX Developer Blog
D3D9d.dll from March 2009 DirectX SDK mismatch with Windows 7 RTM
Posted
over 3 years ago
by
maryluo
0
Comments
If developers are using the debug version of D3D9 runtime d3d9d.dll from March 2009 DirectX SDK, they may notice compilation or runtime errors when developing on Windows 7 RTM. There is a binary mismatch between d3d9d.dll from March 2009 DirectX SDK...
DirectX Developer Blog
Using Direct2D for Server-Side Rendering
Posted
over 3 years ago
by
MSDNArchive
0
Comments
Some server applications need to render for scenarios like charting and sending back the generated bitmaps to users connected through web clients. During the planning of Direct2D, we decided to put the support of this scenario as one of our design goals...
DirectX Developer Blog
The Platform Update for Windows Vista
Posted
over 3 years ago
by
moneppo
9
Comments
Today on the Windows Team Blog we announced the Platform Update for Windows Vista . This is a set of runtime libraries that makes it easy for developers to target both Windows 7 and Windows Vista. I am very pleased to tell you that the Platform Update...
DirectX Developer Blog
DirectX Componentization and Interoperability
Posted
over 3 years ago
by
BenCon
4
Comments
There are many different graphics technologies in Windows, and with Windows 7 we are adding to that collection with new technologies such as Direct2D and DirectWrite. Additionally, technologies such as GDI and GDI+ continue to be used in Windows software...
DirectX Developer Blog
Paint.NET uses DirectWrite
Posted
over 3 years ago
by
Aisha Ayoub
1
Comments
The latest alpha build of Paint.NET v3.5 is using DirectWrite instead of GDI for the Text tool if you are running Windows 7. More details and a pointer to download Paint.NET v3.5 that uses DirectWrite is available here . Paint.NET is a graphics...
DirectX Developer Blog
Managed Wrappers for the DirectX APIs in Windows 7
Posted
over 3 years ago
by
srirams
6
Comments
For applications developed using the .NET framework, there is now a way to leverage the Windows 7 DirectX APIs (Direct3D10, Direct2D, DirectWrite, WIC and Direct3D 11) from your managed applications. The Windows API Code Pack is now available on MSDN...
DirectX Developer Blog
DirectX videos on Channel 9
Posted
over 3 years ago
by
srirams
1
Comments
Channel 9 offers another medium for sharing information about the Windows technologies in a developer to developer conversation format. The videos on Channel 9 are designed to provide you additional insights into the DirectX APIs (and other Windows technologies...
DirectX Developer Blog
Responding to comments - 2D drawing APIs in Windows
Posted
over 3 years ago
by
BenCon
3
Comments
How does Direct2D know the "best" size of texture to use for the current video card? In the future, if new cards are released that have improved performance charateristics with larger textures, how will Direct2D scale upwards? Direct2D is a very policy...
DirectX Developer Blog
New MSDN article about Direct2D is live
Posted
over 3 years ago
by
BenCon
1
Comments
MSDN has just published a new article about Direct2D on its web site. The article is written by Kenny Kerr and features some insights from Direct2D team member Mark Lawrence. You can check it out here: http://msdn.microsoft.com/en-us/magazine/dd861344...
DirectX Developer Blog
Changes in Direct2D and DirectWrite between Windows 7 Beta and Windows 7 Release Candidate
Posted
over 3 years ago
by
Kam VedBrat
1
Comments
If you're working on porting a project from Windows 7 Beta to work with the Windows 7 Release Candidate, there are a handful of breaking changes in Direct2D and DirectWrite that you'll need to be aware of. We've documented these changes on MSDN for reference...
DirectX Developer Blog
2D Drawing APIs in Windows
Posted
over 3 years ago
by
BenCon
8
Comments
In Windows 7 we have invested heavily in building a new 2D drawing API in the DirectX family called Direct2D. This API was developed to fill several holes in our Windows graphics platform. One of the most important things to rectify was the lack of hardware...
DirectX Developer Blog
Welcome to the DirectX Blog
Posted
over 3 years ago
by
AnanthaKancherla
8
Comments
Welcome to the DirectX blog! Today Windows supports a number of APIs such as GDI, GDI+, D3D etc. that often provide overlapping graphics functionality. When we started working on Windows 7, one of our goals was to rationalize our graphics APIs and at...
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