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  • Blog Post: GRFX at //build 2015: What will you build?

    Hi all! Wow, we've had a busy year for the graphics teams here at Microsoft. In addition to busily building the graphics features and upgrades you’ll get your hands on with Windows 10, we've been out and about. We've run into you at standout events like GDC , XFest, and, most recently, //build...
  • Blog Post: DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you

    Are you one of the millions of PC users with a laptop or a desktop system with an integrated GPU as well as a discrete GPU? Before Windows 10 and DirectX 12, all the performance potential from the second GPU goes unused. With DirectX 12 and Windows 10, application developers can use every GPU on the...
  • Blog Post: DirectX 12 - Looking back at GDC 2015 and a year of amazing progress

    Last year at GDC 2014, we announced DirectX 12. Since then, we have made amazing progress, and we were excited to showcase this progress at GDC 2015. At the GDC 2015 Expo, we had a range of live demos including Lionhead Studio’s next beautiful game Fable Legends, Epic Games’ Unreal Engine...
  • Blog Post: DirectX 12 - High Performance and High Power Savings

    You probably know that DirectX 12 is designed for performance . What you may not know is that the same design decisions that make DirectX 12 so performant also make it incredibly power efficient. This allows you to play all of your favorite games on portable devices without having an uncomfortably...
  • Blog Post: DirectX 12 Developer Videos

    DirectX 12 developer session recordings now available! Missed us at GDC and BUILD? Check out the DirectX 12 developer session recordings below to learn more about the API or just watch some cool demos! DirectX: Evolving Microsoft's Graphics Platform In this session, Anuj Gosalia, Partner...
  • Blog Post: DirectX 12

    What's the big deal? DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we’ve redesigned it to be faster and more efficient than ever before. Direct3D 12 enables richer scenes...
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