Sign In
dominiqf's WebLog
Translate This Page
Translate this page
Powered by
Microsoft® Translator
Options
Blog Home
Email Blog Author
Share this
RSS for posts
Atom
RSS for comments
Search
Advanced search options...
Search In:
Everything
Blogs
Forums
People
Groups
Places
Pages
Date range:
All Time
Last Year
Last 6 Months
Last 3 Months
Last Month
Last Week
Last Two Days
Tags
Gaming
Archive
Archives
March 2004
(1)
Gaming: Display Access
MSDN Blogs
>
dominiqf's WebLog
>
Gaming: Display Access
Gaming: Display Access
dominiqf
3 Mar 2004 6:20 PM
Comments
3
When you produce a game, there is many options regarding graphics:
GDI
Win32 based. Used mainly for non-graphic intensive application
GAPI
Gives you a direct access to the frame buffer. No clipping, back buffering and flipping functionality.
3rd Party Library
GapiDraw
DDraw-like API. Version for Desktop and PocketPC.
www.gapidraw.com
PocketHAL
Provides buffered access to the display memory.
pockethal.droneship.com
FatHammer
Optimized 3D API tailored for PocketPC and SmartPhone
www.fathammer.com
Coming up...
D3DMobile
3 Comments
Gaming
Blog - Comment List MSDN TechNet
Comments
Loading...