<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>F# + OpenGL: a cross-platform sample</title><link>http://blogs.msdn.com/b/dsyme/archive/2010/06/23/f-opengl-a-cross-platform-sample.aspx</link><description>Laurent Le Brun has a very nice blog post on cross-platform graphics programming with F# and OpenGL . 
 
 I love OpenGL but, until now, I used it only in C++ (plus one quick test in OCaml). I wanted to try it with F#. As OpenGL is a portable library</description><dc:language>en-GB</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: F# + OpenGL: a cross-platform sample</title><link>http://blogs.msdn.com/b/dsyme/archive/2010/06/23/f-opengl-a-cross-platform-sample.aspx#10402186</link><pubDate>Thu, 14 Mar 2013 04:51:28 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10402186</guid><dc:creator>honu</dc:creator><description>&lt;p&gt;BerkeleyX March 2013&lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="https://www.edx.org/courses/BerkeleyX/CS184.1x/2013_Spring/about"&gt;www.edx.org/.../about&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;CS184.1x teaches the Foundations of Computer Graphics ... OpenGL&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10402186" width="1" height="1"&gt;</description></item><item><title>re: F# + OpenGL: a cross-platform sample</title><link>http://blogs.msdn.com/b/dsyme/archive/2010/06/23/f-opengl-a-cross-platform-sample.aspx#10031261</link><pubDate>Sun, 27 Jun 2010 22:48:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10031261</guid><dc:creator>Dax Fohl</dc:creator><description>&lt;p&gt;Nice. &amp;nbsp;Wasn&amp;#39;t able to get dynamic scripting to work for some reason though; waiting eagerly for the next installment. &amp;nbsp;I am still hoping for a feature in the not-too-far-distant future that will allow me to send F# commands via serial port to a CE device, and have that CE device respond to them real-time. &amp;nbsp;This seems like only a short step from that ability.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10031261" width="1" height="1"&gt;</description></item><item><title>re: F# + OpenGL: a cross-platform sample</title><link>http://blogs.msdn.com/b/dsyme/archive/2010/06/23/f-opengl-a-cross-platform-sample.aspx#10029794</link><pubDate>Thu, 24 Jun 2010 19:35:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10029794</guid><dc:creator>anonymous</dc:creator><description>&lt;p&gt;Awesome!&lt;/p&gt;
&lt;p&gt;Too bad many people will probably avoid F# (for cross platform code) as long as it&amp;#39;s not available under Ms-Pl or something similar. Any news on this?&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10029794" width="1" height="1"&gt;</description></item></channel></rss>