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Digging into WPF
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Presentation Source
Fun with floating point
Posted
over 2 years ago
by
Dwayne Need [MSFT]
1
Comments
Introduction WPF uses double-precision floating point numbers (double in C#) in much of its public API and it uses single-precision floating point for much of its internal rendering. So floating point math is something we deal with constantly. ...
Presentation Source
Transparent Windows in WPF
Posted
over 4 years ago
by
Dwayne Need [MSFT]
5
Comments
Introduction WPF can obviously render transparent elements within its own window, but it also supports rendering the entire window with per-pixel transparency. This feature comes with a few issues, which I'll discuss in this post. Layered Windows...
Presentation Source
Implementing A Custom BitmapSource
Posted
over 4 years ago
by
Dwayne Need [MSFT]
11
Comments
Windows Imaging Component WPF uses the Windows Imaging Component (WIC) library to process bitmap data. WIC presents a data flow for bitmap processing that is both simple and powerful. The basic interface for bitmap processing in WIC is IWICBitmapSource...
Presentation Source
Blurry Bitmaps
Posted
over 5 years ago
by
Dwayne Need [MSFT]
12
Comments
Background: resolution independence WPF was designed from the start to be resolution independent. So instead of designing your UI in terms of pixels, you are encouraged to use a physical measuring unit (like inches). When you specify coordinates in...
Presentation Source
Multithreaded UI: HostVisual
Posted
over 5 years ago
by
Dwayne Need [MSFT]
16
Comments
Background: The WPF Threading Model In general, objects in WPF can only be accessed from the thread that created them. Sometimes this restriction is confused with the UI thread, but this is not true, and it is perfectly fine for objects to live on...
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