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Welcome to our blog dedicated to the engineering of Microsoft Windows 7
Happy Birthday Windows! Given all the interest in the most used user-interface of Windows we thought it would be good to take a look back and see how we got to Windows 7. --Steven
We were very excited to unveil elements of the Windows 7 desktop at this year’s Professional Developers Conference (as seen in the Welcome to the Windows 7 Desktop session, among others). In previous posts (User Interface: Starting, Launching, and Switching and Follow-up: Starting, Launching, and Switching) we looked at the history, anatomy and areas for improvement of the taskbar. In this post, we will continue the conversation. Don’t let looks fool you though—the UI may feel new to Windows for some of you or old hat for some of you, but rest assured it represents a careful evolution that strives to address customer feedback while retaining its familiar Windows DNA.
It was 23 years ago on November 20, 1985 when Windows first shipped. As it just so happens, this first Microsoft graphical shell actually holds relevance to this post as it surfaced one of the industry’s first taskbar-like concepts.
Fig 1 Windows 1.01: Icons at the bottom of the screen represent running windows
Windows 1.0 supported zoomed (full-screen), tiled and icon (minimized) windows. Since there was no support for overlapping [that big debate between charless and billg, Steven], a dedicated portion of the desktop was kept visible at the bottom of the screen to surface non-tiled and non-zoomed windows. By minimizing a window or dragging it to the bottom of the screen, the person was able to populate this rudimentary taskbar with a large icon corresponding to the running window. She could then get back to this window by clicking or dragging this icon to the desktop. As simple as this mechanism seems today, it cemented an important concept that is with us even in Windows 7—when people switch between tasks, they are really switching between windows. Although it took Windows 95 to introduce a mature taskbar with launching, switching and notification functionality, the experience of surfacing and switching between windows via a dedicated region at the bottom of the screen is as ancient as Windows 1.0.
In the previous taskbar posts, we discussed some high-level principles we defined after digesting the mountain of data and feedback on the taskbar. Here’s a more detailed look at the goals we identified and how we began to frame feature concepts.
It is easy to get to the programs and destinations you use all the time, with less mouse movement and fewer clicks.
Accessing commonly used programs within a single click required us to enrich Quick Launch by increasing its presence on the taskbar and making more top-level room for pinned items. We began looking into how Quick Launch interacted with the taskband and how launching and switching were sometimes separate and other times duplicative. For example, almost all single-instance programs in Windows interpret an attempt to re-launch them as a switch if they are already running. So, clicking Outlook’s icon in Quick Launch would merely switch to the program if it was already running and present in the taskband. To make room for more items on the taskbar, we knew we had to remove some of the redundancy and free up valuable real-estate.
When researching and modeling a person’s workflow, we came to realize that there were three basic steps that a person frequently seems repeats. First, she finds the program and launches it. Then, she uses the program’s UI to open a file she wants to work on. Then finally, she gets to work. We asked ourselves whether we could help people jump directly to these items by skipping the first two steps. We called these files, folders, links, websites and other items that programs create or consume “destinations” as they represent where the person is ultimately is navigating to. We decided that these destinations should also be easily accessible from the taskbar. However, for real success and adoption, we needed to think through how destinations could be effectively surfaced to the person without the need for manual customization or by requiring developers to do lots of work.
You can switch to the right window quickly without mistakes and effortlessly position windows the way you want them.
This goal spoke to the very heart of the taskbar—the ability to switch between windows. This challenged us with seeking a more predictable method of surfacing windows on the taskbar, meaningful use of text and a reliable method of helping people consistently switch with confidence. We’ve had text on the taskbar for years and Vista introduced thumbnails, but customer feedback informed us that there was room for improvement. Interestingly, we found inspiration in old features such as Windows XP’s window grouping and Alt-Tab’s visual layout of individual windows.
During our investigation, we also spent time looking into why a person would switch windows in the first place. Two interesting scenarios emerged—one in which she needs to get some information from a window (e.g. getting a phone number) and to interact with a window’s options (e.g. controlling background music). We wondered whether we could address these task switching cases in a novel way—by actually removing the need to switch completely.
The desktop reflects your style. You get to personalize the experience, choosing what is important to you, including how and when you receive notifications.
By far the biggest target of feedback, the Notification Area had to put control back in the hands of people. It was decided that instead of the opt-out model that required the person to clean up this area, we would start with a clean experience. Only system icons would appear by default and then people can to customize this area to their liking.
The desktop experience feels organized, lightweight, open and is a pleasure to use. Visuals and animations are delighters the first time and every time.
A successful product is more than the utility it serves—it is also an experience. From the very start we wanted the taskbar, and the desktop as a whole, to draw an emotional response from the person. This required a set of scoped delighters that demoed well and retained their appeal over time. We began to define a personality for the UI using terms such as “glass and energy,” Chi, authenticity and many others. These investigations helped define a visual and animation language that we could then apply to several aspects of Windows 7. Expect a future blog post that delves much deeper into this important design process—much of which Sam discussed in his PDC session.
The Windows 7 taskbar is about launching with ease, switching with confidence and all the while remaining in control. The UI is made up of several key features that complete common end-to-end scenarios. Let’s dive into each of these elements and how they work.
The taskbar has undergone a facelift. We’ve enabled large icons by default (as seen in Windows 1.0 and also an option of Quick Launch since Windows 95 with IE 4). This affords a richer icon language, improves identification of programs and improves targeting for both the mouse and touch. Yet, one of the most important advantages large icons provide is a means to promote the taskbar as the central place to launch everyday tasks. We joke that the new taskbar is the “beachfront property of the Windows OS” and in turn, we are already seeing many people populating the UI with their commonly used programs. Somewhat if a visual trick, the taskbar is only 10 pixels (at 96 DPI) higher than its Vista counterpart (when used as a single row, since multiple rows are still supported, along with positioning around the screen edges).
Fig 2. The Windows 7 taskbar: Default settings include large icons, no text and glass surface
To mitigate its slightly increased height and the larger icons, we decided to impart the UI with a more prominent glass treatment. This also allows us to better showcase the person’s color preference (you’ll recall that in a previous post we revealed that almost 30% of sessions have personalized glass). We also changed the Vista behavior so that when a window is maximized, both the taskbar and the window’s title bar continue to remain open and translucent. We received lots of feedback on Vista that many people didn’t like these UIs turning opaque and dark.
You can still pin programs to the taskbar by dragging them or via a context menu, just like you have always done with Quick Launch. Destinations can also be pinned via a drag/drop, but they are designed to be surfaced differently as we’ll see under the Jump List section.
If one increases the size of Quick Launch, one must then determine what to do with the taskband. As previously discussed, we observed that under many scenarios of single-instance programs, launching and switching were equivalent. Hence, we decided to standardize this behavior and have program launchers turn into window switchers when they are launched. Effectively, we unified Quick Launch and the taskband. While some other operating systems have similar concepts, one difference with our approach is that our default experience always optimizes for a single representation on the taskbar. This means that regardless of a window’s state (e.g. minimized, maximized or restored) there are no new or duplicate buttons created. Also, the default taskbar doesn’t allow destinations to be pinned to the top-level which prevents duplication of a pinned file and a running window with that same file open. When we say there is “one button to rule them all” we’re serious. This approach to a single, unified button keeps the taskbar uncluttered and gives the person a single place to find what she’s looking for.
Combining launching and switching also made it easier to provide the most requested feature—the ability to move taskbar buttons. Quick Launch as always allowed this, but combining this mechanism with the taskband naturally extended rearrange functionality to running windows.
Vista showed thumbnails when the user hovers on a taskbar button and Windows 7 improves upon this design. Unlike Vista, these thumbnails are now an extension of their corresponding button so the person can click on these visual aides to switch to a given window. The thumbnail is also is a more accurate representation of a window complete with an icon in the top left corner, window text and even the ubiquitous close button in the top right.
Fig 3. Thumbnails: Grouped, interactive thumbnails make it easier to manage windows
One of the most important functions of the taskbar is to surface individual windows so people can easily switch between them. Having unified a program launcher and a single window switcher, the next logical step was to determine how multiple windows of a program could be combined and presented. We looked no further than a feature introduced in Windows XP called window grouping. When the taskbar became full, windows of a program could collapse into a single menu. However, there were a few challenges with the design. First, the behavior isn’t predictable. People don’t really understand when this scaling mechanism is triggered. Second, a listview of windows isn’t always the best way to represent these items. Finally, opening the menu always required a click, which slowed some people down. Our solution was to combine buttons by default for a predictable experience, to use grouped thumbnails and to have these thumbnails appear on hover as well as on click. Think of this approach as a contextual Alt-tab surfaced directly off the taskbar. When the person brings her mouse to a taskbar button, all the thumbnails of a program appear simultaneously making for a organized, light-weight switching model. To polish off the experience, we show a visual cue of stacked tiles that provides feedback on whether there are multiple windows running for a program. We also recognized that a set of people may still wish to see an individual buttons for each window and an option permits this behavior.
With the Windows 7 taskbar, there is a single place to go regardless of whether the program is not running, running with one window or running with several windows. Rich thumbnails provide more intuitive ways of managing and switching between windows.
Here’s a riddle for you—what’s the best size for a window’s preview that will guarantee that the you can accurately identify it? Grouped thumbnails look and feel great, but we know these small previews don’t always provide enough information to identify a window. Sure they work great for pictures, but not so for emails or documents. The answer is simply to show the actual window—complete with its real content, real size and real location. That’s the concept behind Aero Peek.
When the taskbar doesn’t offer enough information via text or a thumbnail, the person simply moves the mouse over a taskbar thumbnail and voilà—the corresponding window appears on the desktop and all other windows fade away into glass sheets. Once you see the window you want, just click to restore it. Not only does this make finding a window a breeze, it may also remove the need to switch altogether for scenarios in which one just needs a quick glance to glean information. Peek also works on the desktop too. Show Desktop has been moved to the far right of the taskbar where one can still click on this button to switch to the desktop. The control enjoys a Fitts magic corner which makes it very easy to target. If you just move your mouse over the control, all windows on the desktop turn to glass allowing the desktop to be seen. It’s easy to now glance at a stock or the weather gadget or to check to see if a file is on the desktop.
Fig 4. Aero Peek: Hovering over a thumbnail peeks at its corresponding window on the desktop
We spent a lot of time analyzing different aspects of Peek. For example, we recognized that when people are using the feature, they won’t be necessary focused on the taskbar as they look at windows on the desktop. An early prototype triggered Peek directly off the top-level of the taskbar but this revealed issues. Moving the mouse across a small a region to trigger different previews exited Peek since the natural arc of hand motion resulted in the mouse falling off the taskbar. By only triggering Peek off the thumbnails, we gained much more room for the mouse to arc and we also reduced accidental triggers.
As far back as Windows 1.0, there has always been a system menu that shows contextual controls for running windows and their programs. This menu is accessible by right-clicking on a taskband button or in the top left corner of most windows. By default, the menu exposes windows controls such as close. (Random trivia—ever wonder why the system menu off a taskbar button always shows close in bold when close isn’t the double-click behavior? Well, the answer is that double-clicking the top left region of most windows will close it and the bolded option makes sense in this context. The same menu just happens to be hosted in both locations.) Over the years, some programs have extended the system menu to surface relevant tasks. For example, Command Prompt reveals tasks such as editing options, defaults and properties in its system menu. However, this is a bit of a free-for-all for programs to opt in or not, resulting in an inconsistent experience for people. Another blow to this scenario is that the system menu is only accessible when the program is running. This makes sense since the default commands are about window management, but what if you wanted to access a program’s tasks even it isn’t running?
As we discussed under the goals section, we thought about the various steps people have to take to accomplish tasks and whether we could reduce them. Be it getting to a destination or accessing the commands of a program, we wanted to make it easier for people to jump to the things they are trying to accomplish. Jump Lists are a new feature of the Windows 7 taskbar that accomplish just this. Think of this feature as a mini Start Menu for each program or an evolved version of the system menu. Jump Lists surface commonly used nouns (destinations) and verbs (tasks) of a program. There are several advantages this new approach provides. First, the you don’t need to even start the program to quickly launch a file or access a task. Second, destinations don’t take up valuable space on the taskbar; they are automatically organized by their respective program in a simple list. Should one have ten programs pinned or running on her taskbar, this means she could have quick access to over 150 destinations she uses all the time, without even the need to customize the UI! Since the Jump List shows lots of text for each of its items, gone are the days of having identical icons on your taskbar that are indistinguishable without a tooltip. Should you wish to keep a specific destination around, you can simply pin it to the list.
Fig 5. Jump List: Right-clicking on Word gives quick access to recently used documents
To make sure we provide a consistent and valuable experience out-of-the-box, we decided to pre-populate Jump Lists and also allow programs to customize the experience. By default, the menu contains the program’s shortcut, the ability to toggle pinning, the ability to close one or all windows and a program’s recent destinations (assuming they use the Common File Dialog, register their file type or use the Recent Items API). Programs are able to replace the default MRU (Most Recently Used) list with a system-maintained MFU (Most Frequently Used) list, should their destinations be very volatile. For example, while Word will benefit from a MRU just like the one in their File Menu, Windows Explorer has opted to enable the MFU because people tend to visit many paths throughout a session. Programs are also able to provide their own custom destination list when they have a greater expertise of the person’s behavior (e.g. IE exposes their own history). Still others like Windows Live Messenger and Media Player surface tasks or a mix of tasks and destinations.
In case we haven’t yet impressed it upon you, the taskbar is about a single place to launch and switch. Jump Lists offer another important piece of the puzzle as it surfaces valuable destinations and tasks off a program’s unified taskbar button.
All the major web browsers offer tabs and a method of managing these tabs. One could argue tab toolbars are really like taskbars since they facilitate switching. These TDI (Tabbed Document Interface) and MDI (Multiple Document Interface) programs have always resorted to creating their own internal window management systems as the Windows taskbar was not optimized to help their scenarios. Some programs like Excel did custom work to surface their child windows on the taskbar, but this approach was somewhat of a hack.
Since the new taskbar already groups individual windows of a program under a single button, we can now offer a standard way for programs that have child windows to expose them. Again, the taskbar offers a single, consistent place to access real windows as well as child windows. These custom window switchers also behave as regular windows on the taskbar with rich thumbnails and even Aero Peek.
In the earlier taskbar posts, we discussed how Windows Media Player’s deskband offers valuable background music controls, but only a mere 3% of sessions ever enjoy the functionality. The new taskbar exposes a feature called Thumbnail Toolbars that surface up to seven window controls right in context of taskbar buttons. Unlike a Jump List that applies globally to a program, this toolbar is contextual to just a specific window. By embracing this new feature, Media Player can now reach a majority of people.
Fig 6. Thumbnail Toolbar: Window controls easily accessible in context of a taskbar thumbnail
Thumbnail Toolbars leave the taskbar uncluttered and allow relevant tasks to be conveniently accessible directly from a taskbar thumbnail. Surfacing tasks reduces the need to switch to a window.
We’re happy to announce that the Notification Area is back under your control. By default, only a select few system icons are shown while all others appear in a menu. Simply drag icons on or off the taskbar to control the experience. Better yet, every balloon tip that appears in the system has a little wrench icon that allows one to quickly “swat” an annoying alert by immediately seeing what is causing the notification and a direct way to disable it.
Fig 7. Notification Overflow: By default icons appear in an overflow area that you can then promote
Interestingly a very popular change to Notification Area isn’t about reducing noise, but rather showing more information. The default taskbar now reveals both the time and the date. Finally!
Cleaning the Notification Area warrants us to consider other ways that programs can surface important information. We’ll always had overlay icons throughout Windows (e.g. to show shortcuts in Explorer) so we decided to bring this functionality to the taskbar. An icon can now be shown over a program’s taskbar button. Furthermore, programs can also give feedback about progress by having their taskbar button turn into a progress bar.
Fig 8. Progress Bars: Explorer utilizes taskbar progress to show a copy operation in process
A program can now easily show an icon or progress in context of its taskbar button which furthers the one place, one button philosophy of the taskbar.
Color hot-track is a small touch that typifies the new taskbar’s personality. When a person moves her mouse over a running program on the taskbar, she will be pleasantly surprised to find that a light source tracks her mouse and the color of the light is actually based on the icon itself. We calculate the most dominant RGB of the icon and dynamically paint the button with this color. Color hot-track provides a delight factor, it offers feedback that a program is running and it showcases a program’s icon. We’ve always believed that programs light up the Windows platform and now, we’re returning the favor.
Fig 9. Color Hot-track: moving the mouse across a running window reveals a dynamically colored light effect
Vista introduced several changes to the Start Menu so we decided to minimize churn to this UI in Windows 7. Notable improvements include the availability of Jump Lists and a better power button that defaults to Shutdown, but makes it easy to customize.
Despite all the features of the new taskbar, it is worthwhile noting the UI retains its familiarity. We like to describe our work as evolutionary, not revolutionary. The taskbar continues to be a launch surface, a window switcher and a whisperer of notifications. Whether one is relatively new to Windows or a seasoned pro, we realize change comes at a cost. It is for this reason that we took the time to carefully evaluate feedback, we performed numerous studies to validate our designs and finally, we will continue to provide scoped settings that keep the UI flexible.
We hope this post provided more insight into the new Windows 7 taskbar. Expect future discussions on our design process, how we tested our features and advanced functionality for all you enthusiasts.
We’re back! We’ve had a pretty incredible couple of weeks at the PDC and WinHEC. Based on what we talked about you can imagine we are all rather busy as we transition from milestone 3 to beta. We trust many of you are enjoying 6801 (or perhaps we should say 6801+). Over the next few weeks we’re going to start posting on the engineering and design of the specifics of different aspects of Windows 7 that we’ve talked about. Some posts will be very detailed and others will be a bit more high level and cover more territory. In all cases, we’ll be watching the comments carefully and also looking for opportunities on follow up posts. Thank you!
One of the big themes of Windows 7 from a design perspective (as you might have seen in Sam’s PDC session and certainly a topic we have talked about here) is making sure that you are “in control” of what is happening on your PC. This post, by senior program manager Sean Gilmour, is about “notifications” or the balloon popups that come from the system tray. In Vista we offered some controls over this area and in Windows 7 we have worked hard to make this an area that defaults to more well-behaved functionality and is also much more tunable to your needs. By improving how Windows itself uses the APIs and “guidelines” we want to encourage other ISVs to do the same. This topic is a great example of how the whole ecosystem comes into the picture as well and so we hope developers reading this will see the passion around the topic and the desire for software on Windows to take the steps necessary to honor the your intent. --Steven
The notification area has been talked about a couple times in previous posts (User Interface: Starting, Launching, and Switching and Follow-up: Starting, Launching, and Switching). This post is going to go into a bit more detail regarding notification balloons as well as one of the ways we’re working to quiet the system in Window 7.
Windows can be a busy place – with many things vying for your attention, even while you’re trying to do work. One we hear a lot about from you is the system notification balloons – those little pop-ups that appear above icons in the notification area (typically right side of the taskbar near the clock). In this post I’ll be talking to notifications sent utilizing Shell_NotifyIcon function provided in Windows, not custom notifications, often called “toast”, like the notifications presented by many applications (some like Outlook even from Microsoft). We see these in instant messenger programs, printer notifications, auto updaters, wifi and Bluetooth utilities, and more – these often use custom methods to present these “balloons” from the system tray, not necessary the Windows API. People have made their feelings loud and clear – Windows is too noisy and the noise distracts from the work at hand. Here are some quotes from the Windows Feedback Panel that illustrate that point.
“Too many notification messages, esp. re: security (eg. Firewall), activation”
“Notifications telling me my system is secure, when I know it is secure, are annoying”
“I'm tired of error messages and pop ups.”
“Too many notification messages, esp. re: security (eg. Firewall), activation”
“Notifications telling me my system is secure, when I know it is secure, are annoying”
“I'm tired of error messages and pop ups.”
And some posts from the blog discussions
@Jalf writes “Having 20 icons and a balloon notification every 30th second taking up space at the taskbar where it's *always* taking up space is just not cool.
@Lyesmith writes “The single biggest annoyance in the taskbar is notification balloons.”
@Jalf writes “Having 20 icons and a balloon notification every 30th second taking up space at the taskbar where it's *always* taking up space is just not cool.
@Lyesmith writes “The single biggest annoyance in the taskbar is notification balloons.”
So how noisy is the system? First a quick definition - a ‘session’ is the period of time between log-on and log-off or 24 hours whichever is shorter. As you can see from the following chart, 60% of sessions experience at least one notification. That doesn’t sound all that bad, but if you dig a bit deeper you realize that 37% of sessions see two or more notifications and 25% of sessions see three or more notifications. That’s a lot of distractions interrupting your work.
Figure 1: Number of notification sent per session as a percentage of total sessions - August through September, 2008
So we know how much noise notifications create but how effective are notifications? Well, as the following chart, notification click-through rate shows the more notifications the less effective they become.
Figure 2: Notification click-through rate - August through September, 2008
So, as shown in the above chart, used sparingly and in the right context, notification balloons can be rather useful. Unfortunately, that isn’t what is happening today. Instead the notification area often feels like a constant scrolling billboard of messages some important, many not. So what’s the answer? It’s a big area to tackle – there are system notifications, third party notification, and custom notifications. For Windows 7 we chose to focus on making sure Windows and its in-box components notify you responsibly and don’t contribute to the noise in the system. Ideally the ISV community will follow suit and as you’ve seen in some sessions, we’re doing this work in Windows Live for example. One of the reasons we focused internally was data showing that Windows components are responsible for at least 28% of the notifications presented. Additionally, we were able to identify seven Windows components that are mostly responsible for that noise. In all, 20 applications account for 62% of the notifications presented. The following chart shows the break-out.
Figure 3: Which software accounts for notifications - August through September, 2008
Our effort to quiet the system and make sure you are in control took the following approach:
While there are many other efforts going around notifications and the notification area I’m going to focus on Action Center. In a nutshell, Action Center is a central location for dealing with messages about your system and the starting point for diagnosing and solving issues with your system. You can think of Action Center as a message queue displaying the items that need your attention that you can manage on your schedule. It serves as an aggregate for ten components in Windows Vista that contributed a large number of somewhat questionably effective notification balloons, but notifications that could not just be eliminated. At the heart of the Action Center effort is the idea that your time is extremely valuable it should never be wasted. To that end we took three steps.
First we looked hard at the messages we were sending and worked to reduce balloons and clarify messages. We took the following steps:
The last filter led to our second step. We decided that all messages need to have an action associated with them - a solution, if you will, to whatever problem we were presenting to you. This meant cutting any FYI, Action Success, and Confirmation messages. It also meant that the way we presented these messages would be action based. For example, we replaced, “Antivirus is out of date”, with “Update Antivirus Signatures.” We believe that we should let people know specifically how to resolve an issue instead of making them guess or read lots of text. This is the heart of the other goal of Action Center – to help people solve system issues quickly and conveniently.
Finally, we designed the user experience (UX) of the Action Center in two parts. The first and most immediately visible is system icon in the notification area, which is a "lighthouse" in 6801. In the spirit of our efforts, this icon replaces five notification area icons from Vista, further reducing the clutter and noise in the system. The lighthouse icon provides a high level view of the number of messages in Action Center and their importance. It also has a fly-out menu on single left click which lists the four most recent notifications and supports you acting on messages contextually. We give the people the ability to click on a notification in that fly-out menu and immediately go to the UI to solve the issue. Again, the focus is solving issues instead of simply notifying.
Figure 4: Action Center notification area icon and fly-out menu
The second part of the UX is the control panel, which builds upon the icon and fly-out by serving as a repository for all messages as well as providing more details about the issue and the solution. It is also action based so the layout emphasizes messages and the corresponding solutions with even more detail. Additional actions are available if you expand the UI to view them. Finally, we know that we won’t always have messages about the issues a person might be having on their machine. To make sure you can solve those issues, we provide top level links to Troubleshooter and Recovery options.
Figure 5: Action Center Control Panel with a few messages queued up
Action Center boils down to understanding that your time is valuable and that it is your PC you want to control, not be controlled by your PC. We reduced messages, focused on solving issues not just telling you about them, and streamlined the experience so you can focus on what you what to do not want Windows needs you to do. We are aiming to get most sessions down to zero notifications from Windows itself. This reduction in notifications could significantly increase the possibility that the notification balloon will be effective in delivering its message and prompting user action as shown in the Figure 2 (notification click through).
We will of course be evangelizing to ISV the goal of following this direction and reducing notification balloons – and we believe we’ve taken the first steps to making Windows a quieter place. Hopefully you will find it less distracting and easier to work with.
Sean Gilmour, senior program manager
This has been an amazingly special week for the Windows 7 team. We’re all incredibly appreciative of the reception of Windows 7 this week at the PDC. Thank you!
All of us on the team have been closely watching the news reports and blogs of those who have been “kicking the tires” of the Windows 7 pre-beta. The reception has been fantastic and we’re humbled by the excitement and enthusiasm for the release. We know we have a ton of work ahead of us to get to beta and then the path to RTM, and the reception has definitely given us an extra special motivation (though we were already pretty motivated).
Next week is our conference dedicated to the hardware partners in the ecosystem we have talked about. Called WinHEC (Windows Hardware Engineering Conference), we’ll have another series of sessions and keynotes. Jon DeVaan will be taking the lead as we dive into the details of “fundamentals” and the work we are doing with some of the many partners involved in Windows 7. WinHEC also has a strong focus on Windows Server 2008 R2 (the server built off the Windows 7 kernel). These sessions will all be available online as well.
So with all the shows we’re taking a short break from the blog as the folks that do the presenting are also the writers (myself included).
Below is a list of all the sessions on Windows 7 from the PDC. Please take some time to have a look as the information is very detailed for sure. How about using the comments on this post to ask questions of the sessions that you’d like to see more details on down the road? That would be really helpful for us to target our posts.
Many of you have written asking about the beta and how to sign up or download it. The best source for information on that will be the site http://www.microsoft.com/windows/windows-7 which our product marketing team owns and will keep up to date as the beta information is available. Also note that the Windows Vista blog which is where you will see announcements / news has been updated to reflect the inclusion of Windows 7. This blog is now known as the Windows Blog.
One of the very fun moments for me at the PDC was an “Open Space” session on the floor of the “Big Room” which was an open-microphone discussion. Channel9 captured this and might be a fun watch. See http://channel9.msdn.com/posts/Charles/Steven-Sinofsky-at-the-PDC2008-Open-Space/
For those of you interested in the Windows 7 APIs and what’s new for developers there is an overview document that you might find valuable. See Windows 7 Developer Guide on MSDN.
Thank you very much for all the emails you have sent. I always share them with the team and really appreciate it.
See you on this blog soon enough!
This post is about disk space and the disk space “consumed” by Windows 7. Disk space is the sort of thing where everyone wants to use less, but the cost of using a bit more relative to the benefits has generally been a positive tradeoff. Things have changed recently with the availability of solid-state drives in capacities significantly smaller than the trend in spinning drives. Traditionally most all software, including Windows, would not hesitate to consume a 100MB on a specific (justified) need when looking at a 60GB (or 1,500GB) drive; with desirable machines shipping with 16GB of solid-state storage, we are looking carefully at the disk space used by Windows—both at setup time and also as a PC “ages”. We also had a specific session at WinHEC on solid-state drives that might be interesting to folks. This post is authored by Michael Beck, a program manager in the core OS deployment feature team. --Steven
Let’s talk about “footprint”. For the purposes of this post, when I say “footprint” I’m talking about the total amount of physical disk space used by Windows. This includes not only the Windows binaries, but all disk space consumed or reserved for system operations. Later in this entry, I’ll discuss in detail how the disk footprint is consumed by various Windows technologies.
A number of comments have asked about disk footprint and what to expect in terms of Windows 7’s usage of disk space. Like many of the design issues we have talked about, disk space is also one where there are tradeoffs involved so this post goes into the details of some of those tradeoffs and also discusses some of the feedback we have received. It should be noted, that we are not at the point where we are committing to system requirements for Windows 7, so consider this background and engineering focus.
To structure this post we’ll take two important points of feedback or questions we have received:
We’ll then talk about the focus and engineering of Windows 7.
We definitely get a lot of questions about the new (to Vista) Windows SxS directory (%System Root%\winsxs) and many folks believe this is a big consumer of disk space as just bringing up the properties on a newly installed system shows over 3000 files and over 3.5 GB of disk consumed. Over time this directory grows to even higher numbers. Yikes--below is an example from a Steven's home PC.
“Modularizing” the operating system was an engineering goal in Windows Vista. This was to solve a number of issues in legacy Windows related to installation, servicing and reliability. The Windows SxS directory represents the “installation and servicing state” of all system components. But in reality it doesn’t actually consume as much disk space as it appears when using the built-in tools (DIR and Explorer) to measure disk space used. The fact that we make it tricky for you to know how much space is actually consumed in a directory is definitely a fair point!
In practice, nearly every file in the WinSxS directory is a “hard link” to the physical files elsewhere on the system—meaning that the files are not actually in this directory. For instance in the WinSxS there might be a file called advapi32.dll that takes up >700K however what’s being reported is a hard link to the actual file that lives in the Windows\System32, and it will be counted twice (or more) when simply looking at the individual directories from Windows Explorer.
The value of this is that the servicing platform (the tools that deliver patches and service packs) in Windows can query the WinSxS directory to determine a number of key details about the state of the system, like what’s installed, or available to be installed (optional components, more on those later), what versions, and what updates are on the system to help determine applicability of Windows patches to your specific system. This functionality gives us increased servicing reliability and performance, and supports future engineering efforts providing additional system layering and great configurability.
The WinSxS directory also enables offline servicing, and makes Windows Vista “safe for imaging”. Prior to Windows Vista, inbox deployment support was through “Setup” only. IT professionals would install a single system, and then leverage any number of 3rd party tools to capture the installed state as a general image they then deployed to multiple systems. Windows wasn’t built to be “image aware”. This meant that greater than 80% of systems were deployed and serviced using a technology that wasn’t supported natively, and required IT departments to create custom solutions to deploy and manage Windows effectively. In addition, state stored in the WinSxS directory can be queried “offline”, meaning the image doesn’t have to be booted or running, and patches can be applied to it. These two features of WinSxS give great flexibility and cost reductions to IT departments who deploy Windows Vista, making it easier to create and then service standard corporate images offline.
While it’s true that WinSxS does consume some disk space by simply existing, and there are a number of metadata files, folders, manifests, and catalogs in it, it’s significantly smaller than reported. The actual amount of storage consumed varies, but on a typical system it is about 400MB. While that is not small, we think the robustness provided for servicing is a reasonable tradeoff.
So why does the shell report hard links the way it does? Hard links work to optimize disk footprint for duplicate files all over the system. Application developers can use this functionality to optimize the disk consumption of their applications as well. It’s critical that any path expected by an application appear as a physical file in the file system to support the appropriate loading of the actual file. In this case, the shell is just another application reporting on the files it sees. As a result of this confusion and a desire to reduce disk footprint, many folks have endeavored to just delete this directory to save space.
There have been several blogs and even some “underground” tools that tell you it’s ok to delete the WinSxS directory, and it’s certainly true that after installation, you can remove it from the system and it will appear that the system boots and runs fine. But as described above, this is a very bad practice, as you’re removing the ability to reliably service, all operating system components and the ability to update or configure optional components on your system. Windows Vista only supports the WinSxS directory on the physical drive in its originally installed location. The risks far outweigh the gains removing it or relocating it from the system, given the data described above.
As we all know adding new functionality consumes additional disk space--in Windows or any software. In reality, “code” takes up a relatively small percentage of the overall Windows footprint. The actual code required for a Windows Vista Ultimate install is just over 2GB, with the rest of the footprint going to “data” broadly defined. Let’s dig deeper into the use of storage in a Windows Vista installation and what we mean by "data".
Reliability and security were core considerations during the engineering process that built Windows Vista. Much of the growth in footprint comes from a number of core reliability features that users depend on for system recovery, performance, data protection, and troubleshooting. Some of these include system restore, hibernation, page file, registry back up, and logging. Each of these represent “backup state” that is available to the system to recover from any number of situations, some planned and others not. Because we know that different customers will want to make different tradeoffs of disk space relative to recovery (especially on small footprint devices) with Windows 7 we want to make sure you have more control than you currently do to decide ahead of time how much disk space to use for these mechanisms, and we will also tune our defaults to be more sensitive to overall consumption due to the changing nature of storage.
System restore and hibernation are features that help users to confidently recover their system and prevent data loss, in a number of situations such as low battery (hibernation), bad application installation or other machine corruption (system restore). Combined, these features consume a large percentage of the footprint. Because of the amount of space these use, they are easy to identify and make decisions regarding.
System restore protects users by taking snapshots of the system prior to changes and on regular intervals. In Windows Vista, system restore, is configured to consume 300mb minimally, and up to 15% of the physical disk. As the amount of space fills up with restore points, System Restore will delete older restore points to make room for new ones. The more space you have, the greater the number of restore points you have available to “roll back” to. We have definitely heard the feedback from Windows Vista customers around system restore and recognize that the it takes significant space and is not easy to tune. Some have already seen the pre-beta for Windows 7 provides an interface to manage the space better.
Hibernate is primarily used on mobile PCs and saves your work to the hard disk and puts the computer in an extremely low power state. Hibernate is used on mobile PCs when the battery drains below a certain threshold or when turning the computer off without using Shut Down to extend battery life as much as possible. On Windows Vista, Hibernate is also automatically used with Sleep on desktop PCs to keep a backup copy of open programs and work. This feature is called Hybrid Sleep and is used to save state to the hard disk in case power fails while the computer is sleeping. Hibernate writes all of the content in memory (RAM) to a file on the hard drive named Hiberfil.sys. Therefore, the size of the reserved Hiberfil.sys is equal to the amount of RAM in the machine. In the Windows Vista timeframe, the amount of RAM being built into computers has increased significantly, thus the disk footprint of Hibernate is more noticeable than before. This space must be reserved up front to guarantee that in a critical low battery situation, the system can easily write memory contents to the disk. Any mobile PC user that has experienced their computer automatically entering Hibernate when the battery is critically low can appreciate the peace of mind this footprint growth provides. While we're talking about RAM and disk footprint in the same paragraph, Mark Russinovich has a post this week on virtual memory and how big the swapfile could/should/can be that you might find interesting.
Now it’s clear that in the description above, I don’t account for the entire footprint required by Windows Vista. For instance, we also include many sample files, videos, high resolution backgrounds that allow users to easily customize their experience, and try out new features, but we’ve covered a couple of the more common questions out there.
It’s important that we consider more than just the size of the system once deployed, but we must also look at how the system grows over time as services write logs, updates, and service packs are installed, system snapshots are taken etc. For many, the “growth” over time of the installation proves to be the most perplexing—and we hear that and need to do better to (a) make smarter choices and (b) make it clearer what space is being consumed and can be reclaimed.
The following table provides one view of the installation footprint of a Windows Vista Premium/Ultimate installation. This includes the full installation, but to make it digestible this has been broken down into some logical categories and also highlights some specific features. Part of the reason to highlight specific feature is to illustrate the “costs” for items that have been raised as questions (or questionable).
Here are some items worth calling out:
Windows disk space consumption has trended larger over time. While not desirable, the degree to which it’s been allowed is due in large part to ever-increasing hard drive capacity, combined with a customer need and engineering focus that focused heavily on recoverability, data protection, increasing breadth of device support, and demand for innovative new features. However, the proliferation of Solid State Drives (SSDs) has challenged this trend, and is pushing us to consider disk footprint in a much more thoughtful way and take that into account for Windows 7.
This doesn’t mean that we’re going to stop adding great features or make Windows less reliable or recoverable. As we look to the future, it’s critical that as we innovate, we do so treating the disk space consumed by our work as a valuable resource, and have a clearer design for how Windows uses it. We want to make sure that we are making smart choices for the vast majority of customers and for those desiring more control providing places to fine tune these choices as appropriate. This design goal isn’t about a type of machine, or specific design, all Windows editions benefit from efforts that focus on a reduction of the overall footprint.
For example, as we consider the driver support discussed above, Windows Vista with SP1 installs almost 1GB of drivers on the system to support plug and play of devices. This local cache can get out of date as IHVs release updates to their drivers, and as a result, users are pushed to Windows update to get the latest version once the device is installed.
Why not extend the PnP user experience to include (or only use) the Windows Update cache of drivers and save some disk space? This has several benefits:
With this example it’s easy to see how engineering for a minimal footprint might actually deliver a better experience for people when attaching new devices to their systems. At the same time, we want to be careful about going too far too soon. We get a tremendous amount of feedback regarding the “plug and play” experience or feedback about costly download times (if download is at all possible). For Windows 7 we are going to continue to be deliberate in what we include based on the telemetry of real world devices and reducing the inbox set to cover the most popular devices around the world. At the same time we will continue a very significant effort around having the best available Windows Update site for all devices we can possibly support.
Windows features installed by default make sense in most cases to support many scenarios. We should consider how we make some features/components (such as Media Center) optional when they are not required rather than installing them by default on every system. We’re committed to make more features of Windows optionally installed. As you might notice today in Windows, when you choose to add a feature that was not installed Windows does not require a source (a DVD or network location). This is because the feature is stashed away as part of a complete Windows install—this is itself a feature. We will always keep features available and will always service them even when components are not installed—that way if you add a component later you do not risk adding a piece of code that might have been exploited earlier. This is another important way we keep Windows up to date and secure, even for optional features.
System growth over time is an area where we need to provide more “transparency”. For instance, Windows will archive previous versions of updated system components to allow robust rollback. A new system will install patches as Windows Update makes them available, just as expected by design. As a Service Pack or other large update is installed that contains or supersedes any of the previous patches; we can simply recover the space used by the old updates sometime after the update is successfully installed.
Windows writes logs in many places to aid in troubleshooting and these logs can grow very large. For instance, when an application crashes, Windows will archive a very large dump file to support analysis of the failure. There are many good reasons for this behavior, but as we change our mindset towards footprint, we need to extend our scenarios to include discussions of how to manage the growth, and recover the disk space consumed whenever possible. Other areas where we are considering the default disk space reserved include System restore and hibernation. On a disk constrained system, the 1GB or more reserved to support hibernation is costly and there may be ways to shrink the size of hiberfil.sys. System restore should be configurable, and default in all cases to the minimally useful number of snapshots vs. a blanket 15% of the system disk.
At WinHEC we had several machines on display with 16GB drives/partitions and on those you could see there was plenty of free disk space. Like all the benchmarks, measuring disk space on the pre-beta is not something we’re encouraging at this time.
In conclusion, as we develop Windows 7 it’s likely that the system footprint will be smaller than Windows Vista with the engineering efforts across the team which should allow for greater flexibility in system designs by PC manufacturers. We will do so with more attention to defaults, more control available to OEMs, end-users and IT pros, and will do so without compromising the reliability and robustness of Windows overall.
This post is from Michael Bernstein, a development lead on the User Interface Platform team where he focuses on accessibility. Accessibility is the term we apply to the APIs and features that enable Windows to be used, to be accessible, by as many people as possible so that, regardless of physical or cognitive abilities, everyone has the ability to access the functions of Windows. To enable this, Windows includes both built-in accessibility utilities as well as APIs used by third party assistive technology aids and by application developers to make sure their software is also accessible. This is a topic that is extremely important to Microsoft and one that is a key tenet in the engineering of Windows 7. Microsoft also has a corporate-wide group dedicated to making sure that PCs are easier to see, hear, and use. You can read more about Microsoft’s accessibility initiatives on http://www.microsoft.com/enable/. --Steven
Hi, I’m the development lead for Accessibility and Speech Recognition experiences in Windows 7, and I wanted to write about how we thought about Accessibility in Windows 7.
We wanted to make Windows 7 the most accessible operating system that Microsoft has ever produced. It became clear as we planned this release, however, that the notion of Accessibility is not as simple as it may appear. It is tempting to think about Accessibility like Security: either you have a known failure, or your system is believed to be secure/accessible. This definition turns out to be limited, though. How do you deal with the fact that the needs of customers who are blind are very different from the needs of customers who are deaf? The needs of customers who are blind are even different from those of customers with reduced vision: a magnification tool is useless for one group and crucial for the other. And what do we make of cases where something is technically accessible but practically frustrating, like a common user scenario that takes 36 keystrokes to execute? Clearly, Accessibility wasn’t going to boil down to a simple yes/no question. It is really more like a particular kind of usability, but usability for a specific set of audiences with individual needs.
Since the questions we were asking were complex, the answers ended up being complex, too. We chose a four-part strategy to improve Accessibility in Windows 7.
In Windows Vista, Microsoft delivered a new core component for Accessibility called UI Automation. UI Automation enables a user’s assistive technology (AT) to programmatically drive the UI of an application, and allows applications to expose their accessible functionality in a richer way than was possible in previous versions of Windows. More questions can be asked about a piece of UI, and that UI can be manipulated in richer ways. UI Automation also introduced the idea of Control Patterns: any given piece of UI can decide how it should be controlled. Buttons expose the Invoke pattern, indicating that they can be pushed; Combo Boxes expose ExpandCollapse, indicating that they can be opened and closed. We let different controls be different, instead of trying to force them all into the same mold. All this was introduced in Windows Vista and adoption is still ongoing.
In Windows 7, we invested in improving the performance of the UI Automation system and created a new, native-code API for UI Automation to make sure that it can be used effectively by a wide range of assistive technology software. Now applications written in C++, as well as those written using the .NET Framework, can take advantage of UI Automation.
We also did a bunch of work to make sure that the UI Automation system was integrated even more closely with the legacy Microsoft Active Accessibility (MSAA) system and developed new bridging techniques between the best of the new and the old technologies. UI Automation Clients can read Accessibility information from MSAA applications, and vice versa, to ensure maximum Accessibility regardless of which accessibility API an application used originally. Since the UI Automation and MSAA systems cooperate closely in many scenarios, we decided to name the combination of the two, calling it the Windows Automation API. This architecture forms the foundation for the rest of our Accessibility effort, and we’re pleased to have this Accessibility foundation Windows 7.
We also improved the Accessibility utilities that we include in the box with Windows. Microsoft works closely with many different AT software companies who deliver software to make Windows more accessible to customers with disabilities, but we also include a set of utilities to make sure that our customers’ early experiences are accessible, even before installing any other software. We decided to enhance two of those utilities in Windows 7: the On-Screen Keyboard and the Magnifier.
The most noticeable change to the On-Screen Keyboard is the improved look and feel, but there are also more subtle enhancements. The appearance of this utility had not changed since Windows XP; our customers were also asking for it to be resizable. We addressed both of these by working closely with Tablet developers to share a common code base between the Tablet Soft Keyboard and the On-Screen Keyboard. Both keyboards now have an attractive appearance that is in tune with Windows 7 and both are now resizable. The keyboards still are distinct, though, because customers use them differently: Tablet users may want to switch dynamically between handwriting and typing, whereas On-Screen Keyboard users may need modes where they can hover or scan to keys, if they have disabilities that prevent them from clicking. Along these lines, we also added basic text prediction to help customers with disabilities enter text more quickly. If you have ever tried typing with an on-screen keyboard, you can appreciate how significantly text prediction can improve text entry speed.
The Magnifier came in for a deeper overhaul. The Magnifier in Windows Vista and Windows XP was not an intuitive experience: when you pointed at part of the screen, the magnified content appeared in a separate window, usually docked at top of the screen. You had to point at one place and look at another. We considered two basic solutions to this problem: you could zoom into the entire screen or you could make the magnified area follow the pointer while leaving the rest of the screen the same. These became our two primary modes for the Windows 7 Magnifier: Full-screen mode and Lens mode.
Full-screen mode is great when you want to increase the size of everything on the screen at once. As you move the mouse or keyboard focus around the middle of the screen, the view stays still; if you move towards the edge, the Magnifier scrolls the view to keep up. One downside of this mode is that you can lose track of your context. To address that usability issue, we added a context animation that zooms out to show you where your work area is relative to the whole screen, and then zooms back in.
Lens mode, on the other hand, is nice when you just want to zoom in on one particular thing. In this mode, the lens centers on the mouse pointer, which feels much like using a magnifying glass. You can re-size the lens to be very wide and short, which can be nice if you are reading a document and want to magnify it line by line. We based our design on the popular Microsoft IntelliPoint magnifier, a design you can now enjoy with any mouse.
We also addressed customer feedback about the Magnifier window taking up too much space on the screen. We moved the most commonly used controls like zoom in/out to a small toolbar, which fades out to a semi-transparent watermark when you aren’t using it. The remaining options are available in an Options dialog when you need them. Last, we gave almost everything a keyboard shortcut, so if you really don’t want to see the UI, you don’t have to use it. Win-+ will zoom you in any time you are using Windows 7.
These tools directly improve Accessibility for customers with low vision and dexterity disabilities. It should be obvious, but making the PC easier to see or interact with benefits everyone and so these two examples also show the broad appeal of AT tools – at the PDC we showed both the On-Screen Keyboard and the Magnifier and I think it is fair to see everyone saw the benefit of using these tools themselves, regardless of abilities.
Windows APIs cannot provide Accessibility all by themselves; it is vital for Windows-based applications to do their part in providing Accessibility data for AT programs to use. For example, a screen reader may sound excellent, but if it can’t read your favorite web browser, what good is that? Assistive tools like screen readers and magnifiers are clients of the Accessibility system, while the applications that you want to use, like web browsers and word processors, are providers. It takes both to make the whole experience accessible--you need both a high-quality client and a well-written provider to have a good Accessible experience. There are more providers in the software ecosystem, so it is hard for us to work one-on-one with every provider to make sure they are well-written.
To address this challenge, our team developed the UI Accessibility Checker (AccChecker for short) and UI Automation Verify (UIA Verify) utilities, which can scan an application (a provider, really) and report on common Accessibility problems. Software developers can use AccChecker and UIA Verify to detect problems in their provider code before a customer ever uses it. Quality assurance engineers can use them to verify the quality of their firm’s work. We believe this is so important that we released AccChecker and UIA Verify as open-source software to make it available to the widest possible audience. If you are not a programmer, you may never use these utilities directly, but you may well benefit from the bugs they helped to eliminate before they ever reached you.
To make sure that Windows features themselves were good providers, we borrowed an idea from the Software Development Lifecycle, risk assessment. Before a line of code was written, each planned Windows 7 feature was rated on its Accessibility risk. Features that use more basic, off-the-shelf common controls are usually more accessible because Windows provides built-in providers for off-the-shelf components; features that do fancy, custom drawing have more work to do. This planning process made each team aware of how much accessibility risk it was taking on, so that they could plan appropriately. Once the features were all rated, the list was sorted by risk so that our team could reach out to teams with high-risk features and make sure that they had the resources and tools they needed to make their feature properly accessible. We also ensured that they received more hands-on testing and validation. As a result, most Windows features are more accessible than they have been in previous releases, making for a better overall customer experience.
To wrap up, we've emphasized Accessibility in engineering Windows 7. We’ve made good progress on improving the core architecture for Accessibility and enhancing the included tools like On-Screen Keyboard and Magnifier. The AccChecker and UIA Verify tools have made it much easier to validate applications to ensure that they will be compatible with current assistive tools as well as future tools based on the Windows Automation API. Our approach to Accessibility for the features and providers in Windows itself has become more thorough, consistent and integrated, thanks to the hard work of hundreds of engineers across the company. We’re proud of what we have accomplished in Windows 7 and hope that it will help customers with disabilities to realize their full potential and have a more enjoyable experience with Windows.