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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Ribbon Hero 2 - bringing gaming and learning closer</title><link>http://blogs.msdn.com/b/education/archive/2011/04/27/ribbon-hero-2-bringing-gaming-and-learning-closer.aspx</link><description>It seems that one of the trendy topics discussed at education conferences these days is the combination of gaming and learning. Most of the time, it’s discussed in the context of the classroom or of students, but a few years ago we applied it to product</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>re: Ribbon Hero 2 - bringing gaming and learning closer</title><link>http://blogs.msdn.com/b/education/archive/2011/04/27/ribbon-hero-2-bringing-gaming-and-learning-closer.aspx#10158864</link><pubDate>Wed, 27 Apr 2011 22:57:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10158864</guid><dc:creator>Ray Fleming</dc:creator><description>&lt;p&gt;Hi Drew - I didn&amp;#39;t intend to use the term &amp;#39;trendy&amp;#39; as a diminutive term, but in the way that a dictionary would &amp;#39;modern and influenced by the most recent fashions or ideas&amp;#39; ie topical. &lt;/p&gt;
&lt;p&gt;I know that the idea has been around for a long while, but what&amp;#39;s been obvious recently is that conferences have been pushing it up the agenda (perhaps to help them boost their attendance figures). &lt;/p&gt;
&lt;p&gt;Right across the world there are some great inspiring examples - people like Ollie Bray really wake up an audience when they talk about what they are doing - but there&amp;#39;s still a gap between the acceptance of innovative practice in curriculum practice.&lt;/p&gt;
&lt;p&gt;Ray&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10158864" width="1" height="1"&gt;</description></item><item><title>re: Ribbon Hero 2 - bringing gaming and learning closer</title><link>http://blogs.msdn.com/b/education/archive/2011/04/27/ribbon-hero-2-bringing-gaming-and-learning-closer.aspx#10158534</link><pubDate>Wed, 27 Apr 2011 08:28:30 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:10158534</guid><dc:creator>Drew Buddie</dc:creator><description>&lt;p&gt;I&amp;#39;m a bit surprised to see you refer to the notion of &amp;#39;gaming and learning&amp;#39; as being &amp;#39;trendy&amp;#39;. &amp;nbsp;I feel this term diminishes the role being played by many people in schools doing incredible educational things with software that just happens to be built within a game as opposed to a generic software tool. &amp;nbsp;I was using Age of Empires in education about 8 years ago and would have used it across my network if I&amp;#39;d been able to get someone at Microsoft to sell me a site licence - sad to say no one was interested in selling me one.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=10158534" width="1" height="1"&gt;</description></item></channel></rss>