If you are doing storyboard-based animation, the animation is hooked up to a specific element through a unique id. You write code something like this:
element.Name = "Fred";window.RegisterName(element.Name, element);
The second call establishes the relationship between the name and the object.
If you're writing cod where there are multiple elements, you need to create unique names. So, something like:
element.Name = "Fred_" + m_id.ToString();m_id++;
works great. However, if you use:
element.Name = "Fred:" + m_id.ToString();m_id++;
You'll get a not-very-helpful exception...