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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>DirectShow and C#</title><link>http://blogs.msdn.com/b/ericgu/archive/2004/09/20/232027.aspx</link><description>I'm currently in the "ramping up" phase of my job, and last week I spent a fair amount of time playing around with DirectShow from C#. DirectShow is an interesting technology that provides a sort of "building block" approach to multimedia. You create</description><dc:language>en-US</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title> Eric Gunnerson s C Compendium DirectShow and C | Wood TV Stand</title><link>http://blogs.msdn.com/b/ericgu/archive/2004/09/20/232027.aspx#9671926</link><pubDate>Mon, 01 Jun 2009 01:33:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9671926</guid><dc:creator> Eric Gunnerson s C Compendium DirectShow and C | Wood TV Stand</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://woodtvstand.info/story.php?id=9955"&gt;http://woodtvstand.info/story.php?id=9955&lt;/a&gt;&lt;/p&gt;
&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9671926" width="1" height="1"&gt;</description></item><item><title>Copyright Revewals &amp;raquo; Eric Gunnerson&amp;#8217;s C# Compendium : DirectShow and C#</title><link>http://blogs.msdn.com/b/ericgu/archive/2004/09/20/232027.aspx#8348795</link><pubDate>Tue, 01 Apr 2008 23:05:42 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8348795</guid><dc:creator>Copyright Revewals » Eric Gunnerson’s C# Compendium : DirectShow and C#</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://copyrightrenewalsblog.info/eric-gunnersons-c-compendium-directshow-and-c/"&gt;http://copyrightrenewalsblog.info/eric-gunnersons-c-compendium-directshow-and-c/&lt;/a&gt;&lt;/p&gt;
&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=8348795" width="1" height="1"&gt;</description></item><item><title>Fun with DVR-MS</title><link>http://blogs.msdn.com/b/ericgu/archive/2004/09/20/232027.aspx#5061872</link><pubDate>Sun, 23 Sep 2007 02:42:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5061872</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;Several years ago, I wrote an article for MSDN on programming against the DVR-MS file format. I&amp;amp;#39;m&lt;/p&gt;
&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=5061872" width="1" height="1"&gt;</description></item><item><title>Fun with DVR-MS</title><link>http://blogs.msdn.com/b/ericgu/archive/2004/09/20/232027.aspx#5061688</link><pubDate>Sun, 23 Sep 2007 02:34:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:5061688</guid><dc:creator>Stephen Toub</dc:creator><description>&lt;p&gt;Several years ago, I wrote an article for MSDN on programming against the DVR-MS file format. I'm very&lt;/p&gt;
&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=5061688" width="1" height="1"&gt;</description></item><item><title>A really good article about working with the DVR-MS format.</title><link>http://blogs.msdn.com/b/ericgu/archive/2004/09/20/232027.aspx#401622</link><pubDate>Thu, 24 Mar 2005 17:45:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:401622</guid><dc:creator>What we have been up to...</dc:creator><description>&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=401622" width="1" height="1"&gt;</description></item><item><title>A really good article about working with the DVR-MS format.</title><link>http://blogs.msdn.com/b/ericgu/archive/2004/09/20/232027.aspx#401621</link><pubDate>Thu, 24 Mar 2005 17:44:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:401621</guid><dc:creator>What we have been up to...</dc:creator><description>&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=401621" width="1" height="1"&gt;</description></item><item><title>re: DirectShow and C#</title><link>http://blogs.msdn.com/b/ericgu/archive/2004/09/20/232027.aspx#240686</link><pubDate>Mon, 11 Oct 2004 09:53:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240686</guid><dc:creator>Zen</dc:creator><description>I've taken a slightly different approach... instead of trying to bring all the directshow API's into a managed langauge, I just create higher level wrappers in Managed C++, do all the actual directshow stuff inside in unmanaged code, and just call the interfaces on my wrapper.&lt;br&gt;&lt;br&gt;In most cases, you really don't need access to every single directshow interface in the application.&lt;br&gt;&lt;br&gt;I just expose the functionality i need rather than trying to emulate the entire interface.&lt;br&gt;&lt;br&gt;You can look at my code here...&lt;br&gt;&lt;br&gt;&lt;a target="_new" href="http://svn.xiph.org/trunk/oggdsf/src/lib/player/libDSPlayDotNET/DSPlay.cpp"&gt;http://svn.xiph.org/trunk/oggdsf/src/lib/player/libDSPlayDotNET/DSPlay.cpp&lt;/a&gt;&lt;br&gt;&lt;br&gt;and a very simple .NET player which uses it.&lt;br&gt;&lt;a target="_new" href="http://svn.xiph.org/trunk/oggdsf/src/tools/DNPlay/frmDNPlay.cs"&gt;http://svn.xiph.org/trunk/oggdsf/src/tools/DNPlay/frmDNPlay.cs&lt;/a&gt;&lt;br&gt;&lt;br&gt;Some of the stuff is specific to a particular media type i'm working on (annodex)&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=240686" width="1" height="1"&gt;</description></item><item><title>COM wrappers in C# - the easy way</title><link>http://blogs.msdn.com/b/ericgu/archive/2004/09/20/232027.aspx#236201</link><pubDate>Thu, 30 Sep 2004 19:38:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:236201</guid><dc:creator>Eric Gunnerson's C# Compendium</dc:creator><description>&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=236201" width="1" height="1"&gt;</description></item><item><title>re: DirectShow and C#</title><link>http://blogs.msdn.com/b/ericgu/archive/2004/09/20/232027.aspx#235167</link><pubDate>Tue, 28 Sep 2004 12:27:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:235167</guid><dc:creator>Sean McLeod</dc:creator><description>If you're playing around with DirectShow as part of your ramp up for Movie Maker development have you tried out the use of Direct3D pixel shaders for video effects?&lt;br&gt;&lt;br&gt;If you say wanted to convert video frames to grayscale or add a swirl effect you can either write a DirectShow filter which runs on the CPU or using the VMR-9 (Video Mixing Renderer) you can use the GPU with pixel shaders to get the same effect at the end of the pipeline.&lt;br&gt;&lt;br&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=235167" width="1" height="1"&gt;</description></item><item><title>re: DirectShow and C#</title><link>http://blogs.msdn.com/b/ericgu/archive/2004/09/20/232027.aspx#233440</link><pubDate>Thu, 23 Sep 2004 16:16:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:233440</guid><dc:creator>Eric</dc:creator><description>Here's the file that I used to create the .TLB using MIDL. You should create your own UUID with UUIDGEN instead of using mine.&lt;br&gt;&lt;br&gt;import &amp;quot;devenum.idl&amp;quot;;&lt;br&gt;import &amp;quot;axcore.idl&amp;quot;;&lt;br&gt;import &amp;quot;axextend.idl&amp;quot;;&lt;br&gt;&lt;br&gt;[&lt;br&gt;uuid(22995cc9-e37e-4b96-9326-b418935ac4be),&lt;br&gt;helpstring(&amp;quot;DirectShow interfaces&amp;quot;)&lt;br&gt;]&lt;br&gt;library DirectShow&lt;br&gt;{&lt;br&gt;    interface IFilterGraph;&lt;br&gt;    interface ICreateDevEnum;&lt;br&gt;    interface IGraphBuilder;&lt;br&gt;    interface ICaptureGraphBuilder2;&lt;br&gt;    interface IFileSinkFilter;&lt;br&gt;    interface IFileSinkFilter2;&lt;br&gt;    interface IAMAudioInputMixer;&lt;br&gt;};&lt;br&gt;&lt;br&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=233440" width="1" height="1"&gt;</description></item></channel></rss>