Fabulous Adventures In Coding
Eric Lippert is a principal developer on the C# compiler team. Learn more about Eric.
Escalation Engineer JeremyK asks in his blog this morning:
how do you teach people this “art” of digging deep very quickly into unfamilar code that you had no hand in writing? I myself, I come from a very traditional process of learning how to code, by sitting down and writing it. I am struggling with how to tailor a delivery to focus on reading vs. writing source code. To me the only way you can be truly efficient in this process is by having written code yourself.
No kidding Jeremy -- code is way easier to write than it is to read.
First off, I agree with you that there are very few people who can read code who cannot write code themselves. It's not like written or spoken natural languages, where understanding what someone else says does not require understanding why they said it that way. For example, if I were to say something like
"There are two recipes for producing code: a strict and detailed, and a vague and sloppy. The first produces elegant, tiered wedding cakes, the second, spaghetti."
you would understand what I meant to get across, without having to understand that I'm using the literary techniques of "zero anaphora" and "parallel clauses" to produce a balanced, harmonious effect in the listener/reader. Heck, you don't even have to know what a "verb" is to understand a sentence! But with code, it is vitally important that the both intention of the code's author and how the code produces the intended effect be clear from the code itself.
Therefore, I would turn the question around -- how do we WRITE code that is more easily read by people who need to get up to speed very quickly on the code, but who didn't write any part of it?
Here are some of the things I try to do when writing code so that it can be more easily read:
Of course, I haven't actually answered Jeremy's question at all -- how do I debug code that I didn't write?
It depends on what my aim is. If I just want to dig into a very specific piece of code due to a bug, I'll concentrate on understanding data flow and control flow in the specific scenario I'm debugging. I'll step through all the code in the debugger, writing down the tree of calls as I go, making notes on which methods are produces and which are consumers of particular data structures. I'll also keep a watchful eye on the output window, looking for interesting messages going by. I'll turn on exception trapping, because usually exceptions are where the interesting stuff is, and because they can screw up your stepping pretty fast. I'll put breakpoints all the heck over the place. I'll make notes of all the places where my suggestions above are violated, because those are the things that are likely to mislead me.
If I want to understand a piece of code enough to modify it, I'll usually start with the headers, or I'll search for the public methods. I want to know what does this class implement, what does it extend, what is it for, how does it fit into the larger whole? I'll try to understand that stuff before I understand how the specific parts are implemented. That takes a lot longer, but you've got to do that due diligence if you're going to be making changes to complex code.