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August, 2009
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Fabulous Adventures In Coding
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August, 2009
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Fabulous Adventures In Coding
What's the Difference, Part Four: into vs into
Posted
over 3 years ago
by
Eric Lippert
8
Comments
The keyword "into" in a query comprehension means two different things, depending on whether it follows a join or select/group. If it follows a join, it turns a join into a group join. If it follows a select or group then it introduces a query continuation...
Fabulous Adventures In Coding
What's the Difference? Part Three: fixed vs. fixed
Posted
over 3 years ago
by
Eric Lippert
16
Comments
I got an email the other day that began: I have a question about fixed sized buffers in C#: unsafe struct FixedBuffer { public fixed int buffer[100]; } Now by declaring buffer as fixed it is not movable... And my heart sank. This is one...
Fabulous Adventures In Coding
Iterator Blocks Part Seven: Why no anonymous iterators?
Posted
over 3 years ago
by
Eric Lippert
27
Comments
This annotation to a comment in part five I think deserves to be promoted to a post of its own. Why do we disallow anonymous iterators? I would love to have anonymous iterator blocks. I want to say something like: IEnumerable<int> twoints...
Fabulous Adventures In Coding
Queueing Theory In Action, plus, frogs
Posted
over 3 years ago
by
Eric Lippert
34
Comments
Well that was a lovely vacation. It got off to a poor start but then it improved dramatically. Suppose you've got an "entrance" that is producing some largish number of "customers" on some schedule. You've got a bunch of "servers" who are handling...
Fabulous Adventures In Coding
Arrays of arrays
Posted
over 3 years ago
by
Eric Lippert
47
Comments
Most people understand that there’s a difference between a “rectangular” and a “ragged” two-dimensional array. int[,] rectangle = { {10, 20}, {30, 40}, {50, 60} }; int[][] ragged = { new[] {10}, new[] {20, 30}, new[] {40, 50, 60} }; Here we have...
Fabulous Adventures In Coding
Four switch oddities
Posted
over 3 years ago
by
Eric Lippert
39
Comments
The C# switch statement is a bit weird. Today, four quick takes on things you probably didn't know about the switch statement. Case 1: You probably know that it is illegal to "fall through" from one switch section to another: switch(attitude...
Fabulous Adventures In Coding
Precedence vs order, redux
Posted
over 3 years ago
by
Eric Lippert
10
Comments
Once more I'm revisting the myth that order of evaluation has any relationship to operator precedence in C# . Here's a version of this myth that I hear every now and then. Suppose you've got a field arr that is an array of ints, and some local variables...
Fabulous Adventures In Coding
Not everything derives from object
Posted
over 3 years ago
by
Eric Lippert
46
Comments
I hear a lot of myths about C#. Usually the myths have some germ of truth to them, like " value types are always allocated on the stack ". If you replace "always" with "sometimes", then the incorrect mythical statement becomes correct. One I hear quite...
Fabulous Adventures In Coding
What's The Difference, Part Two: Scope vs Declaration Space vs Lifetime
Posted
over 3 years ago
by
Eric Lippert
13
Comments
"Scope" has got to be one of the most confusing words in all of programming language design. People seem to use it casually to mean whatever is convenient at the time; I most often see it confused with lifetime and declaration space . As in "the memory...
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