Sign In
Fabulous Adventures In Coding
Eric Lippert's Blog
Options
About
Email Blog Author
RSS for posts
Atom
RSS for comments
OK
Search
Advanced search options...
Search In:
Everything
Blogs
Forums
People
Groups
Places
Pages
Date range:
All Time
Last Year
Last 6 Months
Last 3 Months
Last Month
Last Week
Last Two Days
Tags
Aargh! (8)
accuracy (6)
Arrays (8)
ASP (11)
AStar (5)
Async (15)
bad jokes (14)
Begging the question (4)
Benford's Law (3)
Best Of FAIC (12)
Big Words (5)
Books (23)
Breaking Changes (24)
Brittle Base Classes (6)
C# (326)
C# 4.0 (39)
C# 5.0 (10)
Cargo Cult Programming (4)
cast operator (3)
Channel 9 (6)
Charts (6)
closures (3)
Code Generation (10)
Code Quality (29)
COM Programming (57)
Conditional Operator (3)
Continuation Passing Style (11)
Conversions (16)
Covariance and Contravariance (22)
customer service (4)
declaration spaces (5)
definite assignment (3)
Dialogue (14)
English Usage (11)
exception handling (9)
Floating Point Arithmetic (15)
grammars (9)
graph colouring (5)
GUIDs (3)
Hashing (9)
High Dimensional Spaces (5)
Immutability (27)
integer arithmetic (5)
Interviewing (8)
Introduction (6)
It Hurts When I Do This (5)
Iterators (10)
JScript (93)
JScript .NET (29)
keywords (4)
Lambda Expressions (20)
Language Design (62)
local variables (3)
localization (3)
Mathematics (18)
Memory Management (13)
Metablogging (9)
Mistakes (6)
Music (6)
myths (7)
namespaces (5)
Non-computer (37)
Optional arguments (5)
Overload Resolution (9)
Pages (25)
Performance (48)
precedence (4)
precision (7)
protected (7)
Puzzles (49)
quotable quotations (4)
Rants (51)
Rarefied Heights (52)
reachability (4)
Recursion (26)
reference (4)
Regular Expressions (13)
Relationships (4)
Salt (4)
Science (12)
scope (5)
Scripting (189)
Security (46)
shadowcasting (6)
SimpleScript (30)
Software development methodology (13)
Static Methods (6)
Threading (18)
Topological Sort (4)
Type Inference (18)
type safety (4)
unsafe code (4)
Value Types (11)
VBScript (80)
Video (12)
virtual dispatch (9)
VSTO (10)
warnings (5)
What's The Difference? (11)
Zombies (4)
Archive
Archives
May 2012
(1)
April 2012
(5)
March 2012
(3)
February 2012
(7)
January 2012
(5)
December 2011
(9)
November 2011
(4)
October 2011
(3)
September 2011
(3)
August 2011
(2)
July 2011
(5)
June 2011
(3)
May 2011
(7)
April 2011
(6)
March 2011
(9)
February 2011
(8)
January 2011
(7)
December 2010
(4)
November 2010
(8)
October 2010
(11)
September 2010
(8)
July 2010
(7)
June 2010
(7)
May 2010
(10)
April 2010
(9)
March 2010
(10)
February 2010
(8)
January 2010
(8)
December 2009
(5)
November 2009
(9)
October 2009
(9)
September 2009
(8)
August 2009
(9)
July 2009
(9)
June 2009
(12)
May 2009
(9)
April 2009
(9)
March 2009
(10)
February 2009
(4)
January 2009
(7)
November 2008
(2)
October 2008
(5)
September 2008
(4)
August 2008
(1)
July 2008
(2)
June 2008
(3)
May 2008
(11)
April 2008
(3)
March 2008
(2)
February 2008
(5)
January 2008
(5)
December 2007
(7)
November 2007
(5)
October 2007
(13)
September 2007
(3)
August 2007
(6)
July 2007
(2)
June 2007
(7)
May 2007
(4)
April 2007
(9)
March 2007
(2)
January 2007
(5)
November 2006
(3)
October 2006
(1)
September 2006
(1)
August 2006
(1)
July 2006
(2)
June 2006
(4)
May 2006
(5)
April 2006
(3)
March 2006
(4)
January 2006
(1)
December 2005
(7)
November 2005
(7)
October 2005
(9)
September 2005
(8)
August 2005
(9)
July 2005
(7)
June 2005
(7)
May 2005
(7)
April 2005
(12)
March 2005
(7)
February 2005
(6)
January 2005
(13)
December 2004
(9)
November 2004
(3)
October 2004
(5)
September 2004
(7)
August 2004
(14)
July 2004
(10)
June 2004
(11)
May 2004
(20)
April 2004
(26)
March 2004
(32)
February 2004
(14)
January 2004
(16)
December 2003
(7)
November 2003
(13)
October 2003
(32)
September 2003
(36)
October, 2010
MSDN Blogs
>
Fabulous Adventures In Coding
>
October, 2010
Posts
Subscribe via RSS
Sort by:
Most Recent
|
Most Views
|
Most Comments
Excerpt View
|
Full Post View
Fabulous Adventures In Coding
Asynchronous Programming in C# 5.0 part two: Whence await?
Posted
over 2 years ago
by
Eric Lippert
161
Comments
I want to start by being absolutely positively clear about two things, because our usability research has shown this to be confusing. Remember our little program from last time? async void ArchiveDocuments(List<Url> urls) { Task archive = null;...
Fabulous Adventures In Coding
Asynchrony in C# 5, Part One
Posted
over 2 years ago
by
Eric Lippert
61
Comments
The designers of C# 2.0 realized that writing iterator logic was painful. So they added iterator blocks. That way the compiler could figure out how to build a state machine that could store the continuation - the “what comes next” - in state somewhere...
Fabulous Adventures In Coding
Continuation Passing Style Revisited Part Five: CPS and Asynchrony
Posted
over 2 years ago
by
Eric Lippert
18
Comments
Today is when things are going to get really long and confusing. But we'll make it through somehow. Consider the following task: you’ve got a list of URLs. You want to fetch the document associated with each URL. (Let’s suppose for the sake of argument...
Fabulous Adventures In Coding
Continuation Passing Style Revisited Part Four: Turning yourself inside out
Posted
over 2 years ago
by
Eric Lippert
6
Comments
The obvious question at this point is: if CPS is so awesome then why don’t we use it all the time? Why have most professional developers never heard of it, or, those who have, think of it as something only those crazy Scheme programmers do? First of all...
Fabulous Adventures In Coding
Continuation Passing Style Revisited Part Three: Musings about coroutines
Posted
over 2 years ago
by
Eric Lippert
20
Comments
Last time I sketched briefly how one might implement interesting control flows like try-catch using continuations; as we saw, the actual implementations of Try and Throw are trivial once you have CPS. I'm sure that you could extend that work to implement...
Fabulous Adventures In Coding
Continuation Passing Style Revisited Part Two: Handwaving about control flow
Posted
over 2 years ago
by
Eric Lippert
25
Comments
Last time on Fabulous Adventures: “ But we can construct arbitrarily complex control flows by keeping track of multiple continuations and deciding which one gets to go next. ” Let’s look at an example of something more complex than a conditional. Consider...
Fabulous Adventures In Coding
Continuation Passing Style Revisited, Part One
Posted
over 2 years ago
by
Eric Lippert
31
Comments
Good morning fabulous readers, let me just start by saying that this is going to get really long and really complicated but it will all pay off in the end. I’m also going to be posting on an accelerated schedule, more than my usual two posts per week...
Fabulous Adventures In Coding
Eric Lippert, from Microsoft?
Posted
over 2 years ago
by
Eric Lippert
14
Comments
No technology today, just an amusing story from a couple summers ago. Leah and I rent out a room in our house; I find it quite pleasant to live with a friend who pays my mortgage for me. One day a couple summers back our housemate K had her parents...
Fabulous Adventures In Coding
Debunking another myth about value types
Posted
over 2 years ago
by
Eric Lippert
40
Comments
Here's another myth about value types that I sometimes hear: "Obviously, using the new operator on a reference type allocates memory on the heap. But a value type is called a value type because it stores its own value, not a reference to its value. Therefore...
Fabulous Adventures In Coding
No Backtracking, Part Two
Posted
over 2 years ago
by
Eric Lippert
16
Comments
As i was saying last time, the nice thing about "no backtracking" is that it makes the language much easier to understand. Simple rules benefit both the compiler and the code reader; both are attempting to read the code to make sense of it. It is not...
Fabulous Adventures In Coding
No backtracking, Part One
Posted
over 2 years ago
by
Eric Lippert
20
Comments
A number of the articles I’ve published over the years involve “backtracking” algorithms; most recently my series on how to solve Sudoku puzzles (and more generally, all graph colouring problems) by backtracking. The idea of a backtracking algorithm is...
Page 1 of 1 (11 items)