April, 2011 - Eternal Coding - Site Home - MSDN Blogs

Eternal Coding

var life = new[] {"eat", "sleep", "code"}

April, 2011

Posts
  • Eternal Coding

    Markup extensions in Silverlight 5

    • 7 Comments
    (This post is a translation of a part of my original article about the new features of Sivlerlight 5 beta 1 ). In XAML, the content of the attributes is by default considered as a constant to assign to the target property. Thus the following code will...
  • Eternal Coding

    Dynamic properties in Silverlight 5

    • 2 Comments
    (This post is a translation of a part of my original article about the new features of Sivlerlight 5 beta 1 ). This is an important feature in my point of view for Silverlight because it gives access to the opportunity to add properties at runtime to...
  • Eternal Coding

    FR - Dissection des nouveautés de Silverlight 5 beta 1

    • 0 Comments
    Nous allons tout au long de cet article passer en revue les nouveautés apportées par Silverlight beta 1. Certaines fonctionnalités prévues pour la RTM ne sont pas encore disponible et seront donc traitées plus tard....
  • Eternal Coding

    New post about Effect class in Babylon

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    In Babylon engine , I developed a class to handle shaders and shader’s parameters. This class allows users to simply managed theirs pixel and vertex shaders and to pass parameters to them. Aaron Oneal has just published an article on the subject on his...
  • Eternal Coding

    Babylon engine on code.msdn.microsoft.com

    • 7 Comments
    For my first post on my new blog, I’m proud to annonce the availability of a new sample on code.msdn.microsoft.com: http://code.msdn.microsoft.com/Babylon-3D-engine-f0404ace You can now get the full source of Babylon, the 3D engine I wrote...
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