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  • Blog Post: What do you mean by shaders? Learn how to create shaders with babylon.js

    You may have noticed that we talked a lot about babylon.js during //Build 2014 . If you do not, you can see the keynote for day 2 here and go directly to 2:24-2:28: http://channel9.msdn.com/Events/Build/2014/KEY02 Steven Guggenheimer and John Shewchuk demoed how the Oculus Rift support was added to Babylon...
  • Blog Post: [Babylon.js]–The Train demo

    To celebrate the launch of Windows 8.1 and Internet Explorer 11 , we decided to create a new demo scene for Babylon.js . This demo was intended to show off the raw power of WebGL on modern browsers like Internet Explorer 11 . I asked one of my friend ( Romuald Rouhier ) to allow us to use a 3D scene...
  • Blog Post: Vidéo de notre session à l’Open World Forum : Creating 3D apps and games with babylon.js

    Lors de l’ Open World Forum qui a eu lieu le 4 octobre 2013, nous avons avec mon ami David Rousset animé une session autour de Babylon.js. Si vous n’avez pas pu venir, ne vous en faites pas, la session a été filmée Au programme, un retour d’expérience sur la création de babylon.js accompagné d’explications...
  • Blog Post: Creating a 3D chart for your Windows 8.1 app using babylon.js

    Windows 8.1 added the support of WebGL for Internet Explorer and JavaScript applications. This is a huge evolution because we are now able to unleash the raw power of the GPU even with HTML5 and JavaScript! This power can be tricky to master and that’s why I created babylon.js . And using it, the wonderful...
  • Blog Post: Babylon.js: Creating a convincing world for your game with custom shaders, height maps and skyboxes

    After talking about multi-materials in the previous post , I would like to share with you a more advanced sample. This sample will allow me to introduce you some really powerful features of Babylon.js : Height maps Skyboxes Custom shaders The result will look like that ( using IE11 preview in this case...
  • Blog Post: Babylon.js: Using multi-materials

    In the previous article , we talked about lights and how they influence the aspect of an object. Today we will talk about a more complex concept: the multi-materials. We saw in another article that objects use materials in order to define (in conjunction with lights) how they look like. A multi-material...
  • Blog Post: Babylon.js: Using lights in your babylon.js game

    In the previous article , we discovered how to use materials to define the aspect of your meshes. Now we are ready to talk about lights. Lights are used to produce the diffuse and specular color received by each pixel. This color is then used by materials to determine the final color of every pixel....
  • Blog Post: Babylon.js: Unleash the StandardMaterial for your babylon.js game

    After discovering how to load a scene in the previous chapter , I would like to share with you some informations about the StandardMaterial object of Babylon.js . You want to discuss about this article: reach me on Twitter: @deltakosh The StandardMaterial object is in charge of defining how an object...
  • Blog Post: Babylon.js: How to load a .babylon file produced with Blender

    In a previous post , I described Babylon.js , a brand new 3D engine for WebGL and JavaScript. Among others features, Babylon.js is capable of loading a JSON file through the .babylon file format. During this post, I will show you how to use Babylon.js API to load a scene created with Blender. One important...
  • Blog Post: Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL

    /* Updated on 4/10/14 to reflect API changes */ I am a real fan of 3D development. Since I was 16, I spent all my spare time creating 3d engines with various technologies (DirectX, OpenGL, Silverlight 5, pure software , etc.). My happiness was complete when I discovered that Internet Explorer 11 has...
  • Blog Post: Use the power of Azure to create your own raytracer

    The power available in the cloud is growing every day. So I decided to use this raw CPU power to write a small raytracer . I’m certainly not the first one to have had this idea as for example Pixar or GreenButton already use Azure to render pictures. During this article, we will see how to write our...
  • Blog Post: Concours Azure Raytracer!

    Vous avez envie de gagner un Nokia Lumia 800 et/ou une XBox 360? En cette période de fêtes, j’ai la solution pour vous! En allant à l’adresse ci-dessous, vous allez pouvoir simplement participer à un petit concours créatif qui pourrait vous permettre de mettre la main sur le Nokia ou la XBox: http:/...
  • Blog Post: Utiliser la puissance du Cloud Azure pour faire votre propre raytracer

    Avec la multiplication de la puissance disponible dans le nuage, je me suis dit que nous pourrions mettre à profit tous ces CPUs pour écrire un générateur d’images de synthèse basé sur un lanceur de rayons (un raytracer ). Je ne suis certainement pas le premier à avoir eu l’idée puisque par exemple Pixar...
  • Blog Post: Silverlight Toolkit (December 2011) for Silverlight 5–What’s new?

    The new version of the Silverlight Toolkit (December 2011) for Silverlight 5 is out and you can grab it here: http://silverlight.codeplex.com/releases/view/78435 Update: Babylon Engine now uses Silverlight 5 Toolkit: http://code.msdn.microsoft.com/Babylon-3D-engine-f0404ace I had the pleasure...
  • Blog Post: Slides de ma session Silverlight 5 XNA

    Suite à des demandes à corps et cris, je vous livre ci-dessous un lien vers les slides de la session “Silverlight 5 XNA”: http://www.catuhe.com/msdn/Silverlight5XNA.zip Au menu: Pourquoi faire de la 3D finalement? Composition 3D Les bases de la 3D Animation Texturation Notions avancées Intégration avec...
  • Blog Post: Some reasons why my 3D is not working with Silverlight 5

    The aim of this post is to give you some tricks to enable 3D experiences with Silverlight 5 for your applications. But first of all, let’s see how you can activate accelerated 3D support inside a Silverlight 5 project. Standard way To activate accelerated 3D support, the host of Silverlight must activate...
  • Blog Post: New version of Babylon engine for Silverlight 5 and Silverlight 5 Toolkit

    I’ve just updated the source of Babylon engine. You can grab the bits here: http://code.msdn.microsoft.com/silverlight/Babylon-3D-engine-f0404ace This new version uses the new content pipeline of the toolkit and is compiled using Silverlight 5 RC . You can play with the exposed shaders using the new...
  • Blog Post: Discovering 3D rendering with C# and Direct3D 11

    To develop 3D applications, you will have to understand underlying concepts. The aim of this article is to define these concepts in order to use them with Direct3D 11. The final project is available here : http://www.catuhe.com/msdn/DiscoverD3D11.zip From vertex to pixel The first element we have to...
  • Blog Post: Initiation à la 3D avec Direct3D 11

    Pour faire de la 3D sur PC (ou n’importe où d’ailleurs) il est nécessaire de bien comprendre les concepts de base afin de pouvoir par la suite construire nos applications sur des bases solides. Le but de cet article va donc être de mettre en place ces concepts puis de les implémenter simplement avec...
  • Blog Post: Silverlight 5 RC–What’s new in the 3D world?

    Silverlight 5 RC is now available and you can grab it here . If you want to know more about non 3D features, here are some interesting posts: http://10rem.net/blog/2011/09/01/silverlight-5-rc-now-available http://timheuer.com/blog/archive/2011/09/01/silverlight-5-rc-available.aspx?utm_source=feedburner&utm_medium...
  • Blog Post: Babylon.Toolkit 1.0.4

    Babylon.Toolkit 1.0.4 was just released with the following features: New Effects BasicEffect3Lights (3 directionals lights instead of 1 position light) CartoonEffect (work in progress) SkinnedEffect (with normal and specular map support) SplattingEffect (for multi-texturing with smooth and precise transitions...
  • Blog Post: Babylon.Toolkit v1.0.3 - Simplify 3D development with Silverlight 5

    Babylon.Toolkit 1.0.3 is now out on http://babylontoolkit.codeplex.com/ . With this release, you will find: A new Model object model with Vertex and Index buffers sharing A new ModelContent object model to create custom importers. This content pipeline supports vertices re-ordering and optimizations...
  • Blog Post: Babylon Toolkit : a toolbox for developing 3D applications with Silverlight 5

    [05/10/2011 : Adding StatesManager] I just created a new Codeplex project for adding some high level features to Silverlight 5: http://babylontoolkit.codeplex.com/ You can also grab it using NuGet : http://www.nuget.org/List/Packages/Babylon.Toolkit Effect class With Babylon.Toolkit you will be able...
  • Blog Post: New post about Effect class in Babylon

    In Babylon engine , I developed a class to handle shaders and shader’s parameters. This class allows users to simply managed theirs pixel and vertex shaders and to pass parameters to them. Aaron Oneal has just published an article on the subject on his blog .
  • Blog Post: Babylon engine on code.msdn.microsoft.com

    For my first post on my new blog, I’m proud to annonce the availability of a new sample on code.msdn.microsoft.com: http://code.msdn.microsoft.com/Babylon-3D-engine-f0404ace You can now get the full source of Babylon, the 3D engine I wrote to demonstrate the power of Silverlight 3D. Live...
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