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Blog Post:
New version of Babylon engine for Silverlight 5 and Silverlight 5 Toolkit
David Catuhe
I’ve just updated the source of Babylon engine. You can grab the bits here: http://code.msdn.microsoft.com/silverlight/Babylon-3D-engine-f0404ace This new version uses the new content pipeline of the toolkit and is compiled using Silverlight 5 RC . You can play with the exposed shaders using the new...
on
11 Oct 2011
Blog Post:
Babylon.Toolkit v1.0.3 - Simplify 3D development with Silverlight 5
David Catuhe
Babylon.Toolkit 1.0.3 is now out on http://babylontoolkit.codeplex.com/ . With this release, you will find: A new Model object model with Vertex and Index buffers sharing A new ModelContent object model to create custom importers. This content pipeline supports vertices re-ordering and optimizations...
on
22 May 2011
Blog Post:
Babylon.Toolkit update 1.0.2
David Catuhe
A new update for Babylon.Toolkit was deployed. It includes: StatesManager class : A class that allows developers to affect GraphicsDevice’s states without creating individual objects. A cache system handles duplicates and provides great performances when setting states Peformances updates Effect class...
on
14 May 2011
Blog Post:
Babylon Toolkit : a toolbox for developing 3D applications with Silverlight 5
David Catuhe
[05/10/2011 : Adding StatesManager] I just created a new Codeplex project for adding some high level features to Silverlight 5: http://babylontoolkit.codeplex.com/ You can also grab it using NuGet : http://www.nuget.org/List/Packages/Babylon.Toolkit Effect class With Babylon.Toolkit you will be able...
on
9 May 2011
Blog Post:
New post about Effect class in Babylon
David Catuhe
In Babylon engine , I developed a class to handle shaders and shader’s parameters. This class allows users to simply managed theirs pixel and vertex shaders and to pass parameters to them. Aaron Oneal has just published an article on the subject on his blog .
on
24 Apr 2011
Blog Post:
Babylon engine on code.msdn.microsoft.com
David Catuhe
For my first post on my new blog, I’m proud to annonce the availability of a new sample on code.msdn.microsoft.com: http://code.msdn.microsoft.com/Babylon-3D-engine-f0404ace You can now get the full source of Babylon, the 3D engine I wrote to demonstrate the power of Silverlight 3D. Live...
on
21 Apr 2011
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