Browse by Tags - Eternal Coding - HTML5 / Windows / Kinect / 3D development - Site Home - MSDN Blogs

Browse by Tags

Tagged Content List
  • Blog Post: The best of the two worlds: How to use the raw power of C++ to improve performance of your Windows 8/8.1 HTML5/CSS3/JavaScript application

    The wonderful thing about developing apps for Windows 8/8.1 with HTML5/CSS3/JavaScript is that, thanks to WinRT projection , you can also reference and use additional libraries written using others languages like C#, VB.NET or even C++. And when it comes to speak about performance, C++ is the golden...
  • Blog Post: WinRT component: How to generate a GUID?

    For your Windows 8 applications, you may need to generate a unique identifier (for instance, if you want to uniquely identify your users). To do so, here is a small C++ WinRT component (I decided not to use C# to make the component light-weighted because it is pure native code and so you do not need...
  • Blog Post: Developing a WinRT component to create a video file using Media Foundation

    After creating a GIF file using my previous article , I propose you to use the power of WinRT to create a component in order to produce video file from your drawings (using for instance a canvas with Javascript ). To do so, we will use Media Foundation COM components. Media Foundation is the next generation...
  • Blog Post: TechDays 2013 : Mes sessions

    Hello, vous le savez sans doute déjà mais dés demain (Mardi 12/02), les TechDays 2013 vont ouvrir. J’animerai notamment les sessions suivantes : Développeurs, c’est vous le chef ! Microsoft aime les développeurs et cette année encore les développeurs seront rois lors la première plénière des TechDays...
  • Blog Post: Why WACK fails on my C++/WinRT component ?

    If you are developing a WinRT component using C++ (good idea!), you could have some issues with the validation process: The key point is that all calls to vccorlib110.dll (The C++ runtime used by Visual Studio 2012) are marked as not supported: ”API xxxxx in vccorlib110.dll is not supported for this...
  • Blog Post: Creating a WinRT component using C++/CX Part 2: Adding a custom Direct2D effect to DeForm

    The previous article introduced the DeForm Library: A WinRT component that used Direct2D to apply filters on a picture: http://blogs.msdn.com/b/eternalcoding/archive/2012/08/13/creating-a-winrt-component-using-c-cx-deform-a-direct2d-effect-toolkit.aspx The complete component can be found there: https...
  • Blog Post: Creating a WinRT component using C++/CX: DeForm, a Direct2D effect toolkit

    Back to my first love, I’m thrilled to present you DeForm which is a WinRT component that uses Direct2D to apply bitmap effect to a source image. The library and a sample C# client can be found there: https://deform.codeplex.com/   The goal of this article is to describe how I proceeded to write...
  • Blog Post: Webcasts de la session “Taming GPU Compute with C++ AMP”

    C++ AMP (pour Accelerated Massively Parallel) est une technologie qui va permettre à un programme écrit en C++ de faire appel à la puissance massive de traitement parallèle des GPU (grâce bien sur à DirectCompute ) et ceci de manière imbriquée dans le code. Vous pourrez tout au long de ces deux webcasts...
Page 1 of 1 (8 items)