Browse by Tags - Eternal Coding - HTML5 / Windows / Kinect / 3D development - Site Home - MSDN Blogs

Browse by Tags

Tagged Content List
  • Blog Post: Web developers, Visual Studio could be a great free tool to develop with…

    I spend a lot of time in web developers conference (And honestly I like it a lot). The last one was JSConf US where I met with so many great developers. Being there, I showed to some of them how it can be easy to develop a web site with Visual Studio 2013. Most of them told me they were not aware of...
  • Blog Post: Developer point of view: Adding offline support to Web Application Template 1.1

    Web Application Template (WAT) is a great tool to simply generate an app based on the content of a Web site. Y ou can then add application bar, navigation bar, inject scripts or CSS and really customize and well integrate your application using a simple .json configuration file. You can learn more about...
  • Blog Post: Next Game Frontier: The first event around web gaming

    I am glad to announce that Microsoft and Samsung will organize the first technical conference purely dedicated to Web Gaming: www.nextgamefrontier.com It will take place in Paris on March 13th, 2014. Places are limited so be sure to register today ! We prepared a huge amount of technical sessions for...
  • Blog Post: [Babylon.js]–The Train demo

    To celebrate the launch of Windows 8.1 and Internet Explorer 11 , we decided to create a new demo scene for Babylon.js . This demo was intended to show off the raw power of WebGL on modern browsers like Internet Explorer 11 . I asked one of my friend ( Romuald Rouhier ) to allow us to use a 3D scene...
  • Blog Post: Vidéo de notre session à l’Open World Forum : Creating 3D apps and games with babylon.js

    Lors de l’ Open World Forum qui a eu lieu le 4 octobre 2013, nous avons avec mon ami David Rousset animé une session autour de Babylon.js. Si vous n’avez pas pu venir, ne vous en faites pas, la session a été filmée Au programme, un retour d’expérience sur la création de babylon.js accompagné d’explications...
  • Blog Post: Understanding DeviceOrientation events by creating a small 3D game with babylon.js

    Internet Explorer 11 adds support for some new cool DOM events: the DeviceOrientation events. These events provide information about the physical orientation and motion of the current hardware. The W3C has published a specification for these events: http://www.w3.org/TR/orientation-event/ During this...
  • Blog Post: Creating a 3D chart for your Windows 8.1 app using babylon.js

    Windows 8.1 added the support of WebGL for Internet Explorer and JavaScript applications. This is a huge evolution because we are now able to unleash the raw power of the GPU even with HTML5 and JavaScript! This power can be tricky to master and that’s why I created babylon.js . And using it, the wonderful...
  • Blog Post: Babylon.js: Creating a convincing world for your game with custom shaders, height maps and skyboxes

    After talking about multi-materials in the previous post , I would like to share with you a more advanced sample. This sample will allow me to introduce you some really powerful features of Babylon.js : Height maps Skyboxes Custom shaders The result will look like that ( using IE11 preview in this case...
  • Blog Post: Babylon.js: Using multi-materials

    In the previous article , we talked about lights and how they influence the aspect of an object. Today we will talk about a more complex concept: the multi-materials. We saw in another article that objects use materials in order to define (in conjunction with lights) how they look like. A multi-material...
  • Blog Post: Babylon.js: Using lights in your babylon.js game

    In the previous article , we discovered how to use materials to define the aspect of your meshes. Now we are ready to talk about lights. Lights are used to produce the diffuse and specular color received by each pixel. This color is then used by materials to determine the final color of every pixel....
  • Blog Post: Babylon.js: Unleash the StandardMaterial for your babylon.js game

    After discovering how to load a scene in the previous chapter , I would like to share with you some informations about the StandardMaterial object of Babylon.js . You want to discuss about this article: reach me on Twitter: @deltakosh The StandardMaterial object is in charge of defining how an object...
  • Blog Post: Babylon.js: How to load a .babylon file produced with Blender

    In a previous post , I described Babylon.js , a brand new 3D engine for WebGL and JavaScript. Among others features, Babylon.js is capable of loading a JSON file through the .babylon file format. During this post, I will show you how to use Babylon.js API to load a scene created with Blender. One important...
  • Blog Post: Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL

    /* Updated on 4/10/14 to reflect API changes */ I am a real fan of 3D development. Since I was 16, I spent all my spare time creating 3d engines with various technologies (DirectX, OpenGL, Silverlight 5, pure software , etc.). My happiness was complete when I discovered that Internet Explorer 11 has...
  • Blog Post: Benchmarking a HTML5 game: HTML5 Potatoes Gaming Bench

    A few weeks ago, my friend David Rousset wrote an excellent article about “benchmarking your sprites animations to target all devices & browsers” . This article used a benchmark framework called “HTML5 Potatoes Gaming Bench” to obtain a consistent scoring for various sprites tests. I will try to...
  • Blog Post: Using Visual Studio’s Javascript Memory Analysis tool to find memory leaks on your Windows 8 Javascript app

    Javascript is a wonderful language for developing Windows 8 apps. As a untyped, dynamic language, Javascript is really flexible but sometimes if you are not careful you may leave some memory leaks in your code. But do not worry, Visual Studio includes a great tool called Javascript Memory Analysis in...
  • Blog Post: Create a custom user control using JavaScript and WinJS for Windows 8

    As you may know, you can easily develop native applications for Windows 8 using JavaScript and WinJS . Among a lot of other things, WinJS allows you to create custom control in order to factorize your UI. Today, I would like to show you how to create this kind of control and to do so, please let me introduce...
  • Blog Post: Introduction to CSS3 Transitions

    A good-looking application must provide user with visual feedback. User must always know that an order (a click, a tap or whatever) is well received and understood by the application and animations are a great tool to do so. The new HTML 5 specification (to be honest, I should say “the new CSS...
  • Blog Post: Hand.js: a polyfill for supporting pointer events on every browser

    How about being able to write a single code base for handling mouse, pen, touch in your web site that will work across all modern browsers? Here is a polyfill that will help you use Pointer Events and offer users a great experience on your site independently of the modern browser they are using. Back...
  • Blog Post: TechDays 2013 : Mes sessions

    Hello, vous le savez sans doute déjà mais dés demain (Mardi 12/02), les TechDays 2013 vont ouvrir. J’animerai notamment les sessions suivantes : Développeurs, c’est vous le chef ! Microsoft aime les développeurs et cette année encore les développeurs seront rois lors la première plénière des TechDays...
  • Blog Post: Les vidéos du DevCamp sur la gestion des données pour Windows 8 et Windows Phone 8

        Les vidéos du dernier DevCamp : Comment optimiser la gestion de ses données sur Windows 8 et Windows Phone 8 sont disponibles sur la Chaine développeurs. Tour d'horizon des APIs de stockage et des stratégies à adopter en fonction des données par Benoit Laut – Ucaya : http://www.youtube...
  • Blog Post: Tips and tricks for Windows 8 JavaScript developer: creating a local full text search index

    One issue I have with UrzaGatherer is related to the search. As you may know, I have a huge list of cards saved locally and my application allows the user to search specific cards using a part of their name. But browsing more than 20 000 cards using a text search can be really expensive mainly on low...
  • Blog Post: Tips and tricks for Windows 8 JavaScript developer: How to create a cool parallax background

    Parallax background is a really simple but extremely cool feature you can add to your application. You just need a div containing your background picture and a listview on top of it: < div id ="backgroundHolder"> </ div > < div class ="blocksList" id ="blocksList"...
  • Blog Post: Optimizing JavaScript Windows 8 application: Using the Visual Studio performance analysis tool (profiler)

    Performance is always an important point in any project. And you must be well equipped to find potential issues in your code in order to provide the best experience for your user regardless of the device he uses. In my case, I had an issue with UrzaGatherer on low-end hardware: it took ages to open and...
  • Blog Post: Using Web Workers to improve performance of image manipulation

    Today I would like to talk about picture manipulation. Not the Direct2D way I used in my previous article but the pure JavaScript way.   The test case The test application is simple. On the left a picture to manipulate and on the right the updated result (a sepia tone effect is applied): The page...
  • Blog Post: L'intégrale de "Comment cuisiner une application Windows 8 avec HTML5/Javascript et CSS3"

    Ce fut une série longue et poignante avec des rebondissements, de l'amour et beaucoup de Javascript :) Vous pourrez dorénavant trouver le code complet en version RTM juste là: http://www.catuhe.com/msdn/urza/urzagatherer-rtm.zip L’intégralité de la série est également disponible ici: Jour 0 : http:/...
Page 1 of 3 (53 items) 123