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  • Blog Post: Silverlight 5 is out!

    It’s a really big pleasure for me to announce that Silverlight 5 is finally available : http://www.microsoft.com/silverlight/ Links The Silverlight 5 Toolkit was also updated to support the RTM: http://silverlight.codeplex.com/releases/view/78435   And don’t forget to have a look to my blog about...
  • Blog Post: Silverlight Toolkit (December 2011) for Silverlight 5–What’s new?

    The new version of the Silverlight Toolkit (December 2011) for Silverlight 5 is out and you can grab it here: http://silverlight.codeplex.com/releases/view/78435 Update: Babylon Engine now uses Silverlight 5 Toolkit: http://code.msdn.microsoft.com/Babylon-3D-engine-f0404ace I had the pleasure...
  • Blog Post: Slides de ma session Silverlight 5 XNA

    Suite à des demandes à corps et cris, je vous livre ci-dessous un lien vers les slides de la session “Silverlight 5 XNA”: http://www.catuhe.com/msdn/Silverlight5XNA.zip Au menu: Pourquoi faire de la 3D finalement? Composition 3D Les bases de la 3D Animation Texturation Notions avancées Intégration avec...
  • Blog Post: Silverlight 5 Toolkit Compile error :-2147024770 (0, 0): error : Unknown compile error (check flags against DX version)

    (Woow what a funny title!) Some Silverlight 5 Toolkit users send me mails about this error message: Error 1 Compile error -2147024770 (0, 0): error : Unknown compile error (check flags against DX version) (myfile.slfx)   To correct the problem, you just have to install the latest DirectX Runtime...
  • Blog Post: Community Day–Les slides et démos de la session “Les nouveautés de Silverlight 5”

    Comme promis, vous trouverez ci-dessous un lien vers mes slides et mes démos sur les nouveautés de Silverlight 5. C’est une session un peu catalogue mais qui permet de balayer l’ensemble des nombreuses fonctionnalités qui ont été ajoutées. Voici un extract du sommaire: Binding et XAML Graphique Média...
  • Blog Post: Silverlight 5 RC–What’s new in the 3D world?

    Silverlight 5 RC is now available and you can grab it here . If you want to know more about non 3D features, here are some interesting posts: http://10rem.net/blog/2011/09/01/silverlight-5-rc-now-available http://timheuer.com/blog/archive/2011/09/01/silverlight-5-rc-available.aspx?utm_source=feedburner&utm_medium...
  • Blog Post: HTML 5 & Silverlight 5

    This post is a translation of http://blogs.msdn.com/b/eternalcoding/archive/2011/06/06/fr-html-5-vs-silverlight-5.aspx . Philosophy The goal of this paper is to present an objective comparison between Silverlight 5 and HTML 5 (with: JavaScript / ECMAScript 5 + CSS3 + any required additional frameworks...
  • Blog Post: FR - HTML 5 & Silverlight 5

    Philosophie de l’article Le but de cet article est de présenter une comparaison objective entre HTML 5 (au sens large avec donc : Javascript / ECMAScript 5 + CSS3 +les éventuels frameworks et API additionnels)  et Silverlight 5 . Nous nous attacherons à certaines fonctionnalités car il faudrait...
  • Blog Post: Babylon.Toolkit 1.0.4

    Babylon.Toolkit 1.0.4 was just released with the following features: New Effects BasicEffect3Lights (3 directionals lights instead of 1 position light) CartoonEffect (work in progress) SkinnedEffect (with normal and specular map support) SplattingEffect (for multi-texturing with smooth and precise transitions...
  • Blog Post: Babylon.Toolkit v1.0.3 - Simplify 3D development with Silverlight 5

    Babylon.Toolkit 1.0.3 is now out on http://babylontoolkit.codeplex.com/ . With this release, you will find: A new Model object model with Vertex and Index buffers sharing A new ModelContent object model to create custom importers. This content pipeline supports vertices re-ordering and optimizations...
  • Blog Post: TPL : Build your own TPL for Silverlight, WP7 and XBox 360

    This blog is a translation of http://blogs.msdn.com/b/eternalcoding/archive/2011/05/16/fr-sous-le-capot-etude-de-la-task-parallel-library.aspx With this post, we will discover the Task Parallel Library (a library to simply manage your parallel developments with the .Net framework 4.0). But we will do...
  • Blog Post: FR - Sous le capot : Etude de la Task Parallel Library

    Le but de cet article est de découvrir les capacités de la Task Parallel Libray (TPL : Technologie de gestion des traitements parallèles introduite avec le framework .Net 4.0) d’une manière un peu différente. En effet, rien de tel pour comprendre une technologie que de s’amuser à la refaire depuis le...
  • Blog Post: Babylon.Toolkit update 1.0.2

    A new update for Babylon.Toolkit was deployed. It includes: StatesManager class : A class that allows developers to affect GraphicsDevice’s states without creating individual objects. A cache system handles duplicates and provides great performances when setting states Peformances updates Effect class...
  • Blog Post: Babylon Toolkit : a toolbox for developing 3D applications with Silverlight 5

    [05/10/2011 : Adding StatesManager] I just created a new Codeplex project for adding some high level features to Silverlight 5: http://babylontoolkit.codeplex.com/ You can also grab it using NuGet : http://www.nuget.org/List/Packages/Babylon.Toolkit Effect class With Babylon.Toolkit you will be able...
  • Blog Post: Markup extensions in Silverlight 5

    (This post is a translation of a part of my original article about the new features of Sivlerlight 5 beta 1 ). In XAML, the content of the attributes is by default considered as a constant to assign to the target property. Thus the following code will put the value "hello" in the Text property...
  • Blog Post: Dynamic properties in Silverlight 5

    (This post is a translation of a part of my original article about the new features of Sivlerlight 5 beta 1 ). This is an important feature in my point of view for Silverlight because it gives access to the opportunity to add properties at runtime to an object and above all it allows  data bindings...
  • Blog Post: FR - Dissection des nouveautés de Silverlight 5 beta 1

    Nous allons tout au long de cet article passer en revue les nouveautés apportées par Silverlight beta 1. Certaines fonctionnalités prévues pour la RTM ne sont pas encore disponible et seront donc traitées plus tard. De ce fait, tout ce que vous voyez ici est déjà...
  • Blog Post: New post about Effect class in Babylon

    In Babylon engine , I developed a class to handle shaders and shader’s parameters. This class allows users to simply managed theirs pixel and vertex shaders and to pass parameters to them. Aaron Oneal has just published an article on the subject on his blog .
  • Blog Post: Babylon engine on code.msdn.microsoft.com

    For my first post on my new blog, I’m proud to annonce the availability of a new sample on code.msdn.microsoft.com: http://code.msdn.microsoft.com/Babylon-3D-engine-f0404ace You can now get the full source of Babylon, the 3D engine I wrote to demonstrate the power of Silverlight 3D. Live...
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