This is the fourth post in a series that walk you through creating a simple Windows Store app using the Prism for Windows Runtime library. Please review the third post in the series for the steps necessary to create the basic MVVM style app based on MvvmAppBase.
You can get the latest source on CodePlex.
The following procedure shows how to integrate a dependency injection container into a Windows Store app that leverages MvvmAppBase from the Microsoft.Practices.Prism.StoreApps library.
private UnityContainer _container = new UnityContainer();
protected override object Resolve(Type type)
protected override void OnInitialize(IActivatedEventArgs args)