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XNA Diaries
A log of my (where me="Gary Kacmarcik") explorations with the XNA Framework, focusing on the creation of my game (don't we all have one) using the framework.
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XNA Diaries
Game over...
Posted
over 6 years ago
by
MSDNArchive
0
Comments
This blog is officially closed and will no longer be updated. New posts will be made to my new blog . Thank you for playing
XNA Diaries
Status of XNAExtras
Posted
over 6 years ago
by
MSDNArchive
0
Comments
I have been working with the legal in Microsoft to see if it is possible to convert XNAExtras into a Shared Source project (perhaps on Codeplex ). There is still a bit of work to do on this, but I'm hopeful that something can be worked out. Opening it...
XNA Diaries
Leaving Microsoft...
Posted
over 6 years ago
by
MSDNArchive
0
Comments
My apologies for the lack of any real content on this site for the past month or so. I've been rather busy doing non-game related activities, many of which center around making preparations to start a new job outside of Microsoft. It's been a lot of fun...
XNA Diaries
Publications
Posted
over 6 years ago
by
MSDNArchive
3
Comments
Normally, my list of publications lives on http://research.microsoft.com/~garykac , but since that page may be disappearing soon, here is a list (as of 1 December 2006 - with links to papers when available). Publications G.Kacmarcik, M.Gamon...
XNA Diaries
XNAExtras update
Posted
over 6 years ago
by
MSDNArchive
1
Comments
This is a minor update: Beta2 update (ContentManager) Minor bug fix with TextBoxes not deleting their backgrounds. Initial stab at compiling for the 360 (by #ifdef'ing references to Texture2D.FromFile so that they can be removed easily) Temporarily...
XNA Diaries
BMFontGen update (1119)
Posted
over 6 years ago
by
MSDNArchive
1
Comments
I had a request to add an option to expand each glyph with padding pixels, and I'm finally getting around to doing it. To add n pixels of padding around each glyph, you can now use the glyph pad option: -gpad n . If you only want padding in the x or...
XNA Diaries
BitmapFont update for beta2 (Finally!)
Posted
over 6 years ago
by
MSDNArchive
2
Comments
As you've probably surmised from the last post, I seem to be somewhat loose in my interpretation of "later this week". Attached is an updated version (finally!) of the BitmapFont.cs class along with its corresponding demonstration project. Note...
XNA Diaries
XNA Extras and Beta2
Posted
over 6 years ago
by
MSDNArchive
1
Comments
This is a heads-up that the current release of XNA Extras requires some changes before it will work with the newly released XNA Game Studio Express Beta 2 . I'm hoping to find some time later this week (yes, I know it's already late in the week) and...
XNA Diaries
Colliding sprites in XNAExtras
Posted
over 6 years ago
by
MSDNArchive
4
Comments
The latest release of XNAExtras added support for sprite collisions, and allows the collision detection to be either bounding box (bbox) or pixel based. This is settable per sprite - some sprites can use bboxes and others can use pixels. The sprites will...
XNA Diaries
XNAExtras build 0923 release
Posted
over 6 years ago
by
MSDNArchive
5
Comments
Major addition for this version: collision detection has been added to XSpriteManager. Both bounding box and pixel based (mix-n-match sprites of different types). Also boundary collisions. These are demoed in the bouncy CollisionDemo example: From...
XNA Diaries
Mixing Natural Language into Games
Posted
over 6 years ago
by
MSDNArchive
3
Comments
[I had intended to write up a small post about my project earlier, but didn't get the chance until now. Hopefully, you'll find it at least part of it interesting. -Gary] Being in the Natural Language Processing group here in Microsoft Research, and...
XNA Diaries
Separating your code and data
Posted
over 6 years ago
by
MSDNArchive
1
Comments
In the previous post , I talked about creating border art and using it in your game. One problem with the approach shown is that the description of the texture contents - the sprite locations and boundaries - is stored in the game code. This means that...
XNA Diaries
Creating UI border elements in XNA
Posted
over 6 years ago
by
MSDNArchive
2
Comments
The XNAExtras.Border class provides a general border mechanism for UI elements. While currently only the XNAExtras.TextBox class makes use of it, future releases of XNAExtras will include Menus and perhaps some other elements that will be built on top...
XNA Diaries
XNAExtras build 0916 release
Posted
over 6 years ago
by
MSDNArchive
4
Comments
This release includes a bunch of small enhancements and bug fixes. The only major class addition is XSpriteGroup, which allows you to manipulate a group of sprites as a single unit. From the release notes: (XML Schema) Added XML schema definition...
XNA Diaries
"But I don't want to have to worry about sprite depths..."
Posted
over 6 years ago
by
MSDNArchive
0
Comments
Well, you don't have to really. Or maybe you're already dealing with depth and you don't realize it. To recap: There are two ways of controlling sprite "depth". The first is to use the SpriteBatch.Draw methods that allow a layerDepth parameter. The...
XNA Diaries
XNAExtras : tools and classes for XNA
Posted
over 6 years ago
by
MSDNArchive
12
Comments
In order to simplify releases, I'm collecting all of my XNA tools, classes and sample code into a single XNAExtras package. You can find a link to the latest version of XNAExtras here . This first XNAExtras release contains updated versions of BMFontGen...
XNA Diaries
The cost of SpriteBlendMode.AlphaBlend and the SpriteSortOptions
Posted
over 6 years ago
by
MSDNArchive
2
Comments
The SpriteBatch.Begin method has a couple of parameters that control how the sprites are rendered on the screen. Most people are aware of SpriteBlendMode.AlphaBlend, but for transparency to work correctly, you need to ensure that your sprites are being...
XNA Diaries
Don't mix ClearType with your game fonts
Posted
over 6 years ago
by
MSDNArchive
0
Comments
The ClearType text rendering hint (option: -trh ct-grid ) tells BMFontGen to apply ClearType anti-aliasing when rendering the font into the bitmap. ClearType is a sub-pixel font rendering technique that takes advantage of the fact that each pixel on an...
XNA Diaries
360 Controller Demo
Posted
over 6 years ago
by
MSDNArchive
1
Comments
Don't you hate it when you have a little demo that you're thinking of releasing and someone comes around and and does basically what you wanted to do, only better? How 'bout if it's a whole lot better? Well, Paul just did that to me with his 360 Controller...
XNA Diaries
Creating and using bitmap fonts in XNA
Posted
over 6 years ago
by
MSDNArchive
19
Comments
As mentioned in a previous post , there is a clear need for a bitmap font generator that provides proper Unicode support. To address this need, I created BMFontGen.exe. This program can generate a bitmap font from any of the fonts currently installed...
XNA Diaries
Finally...
Posted
over 6 years ago
by
MSDNArchive
1
Comments
Microsoft XNA Game Studio Express (Beta) is now available!
XNA Diaries
One Codepage to rule them all : Unicode, C#, XNA & Fonts
Posted
over 6 years ago
by
MSDNArchive
2
Comments
We're all familiar with the time-worn verse: Three Codepages for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Four Hundred and Seventy-Three for Mortal Men doomed to die, One for the Dark Lord on his dark throne...
XNA Diaries
XNA Framework Content Pipeline
Posted
over 6 years ago
by
MSDNArchive
1
Comments
Michael (another PM on the XNA team) has followed Mitch 's lead and bypassed his blog to add a ginormous post directly to the XNA team's blog. His post: The XNA Framework Content Pipeline provides the best overview of the Content Pipeline...
XNA Diaries
Personality tests and cultural sensitivity in games
Posted
over 6 years ago
by
MSDNArchive
6
Comments
or "Why don't Pokémon fart in the US?" If you have children of "Pokémon age", then you're probably aware of the Pokémon Mystery Dungeon (PMD) game coming up for the Nintendo DS & GBA. One clever aspect of this game is that you take a personality...
XNA Diaries
First XNA Sample Code
Posted
over 6 years ago
by
MSDNArchive
1
Comments
Mitch (PM on the XNA team) has been doing a bunch of writing lately it seems - not on his blog , but on the XNA team blog . His latest post: What is the XNA Framework gives a nice summary of the goals, layers and features of the XNA framework...
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