XNA Diaries

A log of my (where me="Gary Kacmarcik") explorations with the XNA Framework, focusing on the creation of my game (don't we all have one) using the framework.

August, 2006

Posts
  • XNA Diaries

    Creating and using bitmap fonts in XNA

    • 19 Comments
    As mentioned in a previous post , there is a clear need for a bitmap font generator that provides proper Unicode support. To address this need, I created BMFontGen.exe. This program can generate a bitmap font from any of the fonts currently installed...
  • XNA Diaries

    Finally...

    • 1 Comments
    Microsoft XNA Game Studio Express (Beta) is now available!
  • XNA Diaries

    One Codepage to rule them all : Unicode, C#, XNA & Fonts

    • 2 Comments
    We're all familiar with the time-worn verse: Three Codepages for the Elven-kings under the sky, Seven for the Dwarf-lords in their halls of stone, Four Hundred and Seventy-Three for Mortal Men doomed to die, One for the Dark Lord on his dark throne...
  • XNA Diaries

    XNA Framework Content Pipeline

    • 1 Comments
    Michael (another PM on the XNA team) has followed Mitch 's lead and bypassed his blog to add a ginormous post directly to the XNA team's blog. His post: The XNA Framework Content Pipeline provides the best overview of the Content Pipeline...
  • XNA Diaries

    Personality tests and cultural sensitivity in games

    • 6 Comments
    or "Why don't Pokémon fart in the US?" If you have children of "Pokémon age", then you're probably aware of the Pokémon Mystery Dungeon (PMD) game coming up for the Nintendo DS & GBA. One clever aspect of this game is that you take a personality...
  • XNA Diaries

    First XNA Sample Code

    • 1 Comments
    Mitch (PM on the XNA team) has been doing a bunch of writing lately it seems - not on his blog , but on the XNA team blog . His latest post: What is the XNA Framework gives a nice summary of the goals, layers and features of the XNA framework...
  • XNA Diaries

    Rico's Talk from Gamefest

    • 0 Comments
    While the slides and recordings from Gamefest are not yet available on the conference website, Rico Mariani has posted an article on his Performance Tidbits blog: Taming the CLR: How to Write Real-Time Managed Code It's basically a copy of his...
  • XNA Diaries

    Three Hundred and Sixty Controllers on Windows

    • 2 Comments
    Being able to use real controllers for my Windows games is a big deal for me. When I first hooked up a 360 controller to my dinky little game it felt noticeably less dinky. There's something very natural about using a mini-joystick and ABXY buttons that...
  • XNA Diaries

    XNA Week 1 Summary : What we've learned

    • 10 Comments
    There's been a flurry of activity on the XNA forums and websites. Here's a brief summary of what we've learned. The XNA Framework is supported for C# only. No C++, no VB, nor any other langs. Some of the restrictions were for time contraints...
  • XNA Diaries

    What's this all about?

    • 0 Comments
    By now you've all probably heard about the announcement earlier this week about the XNA Framework beta that Microsoft will be releasing later this month. If you haven't signed up already to be notified, follow the directions in the XNA FAQ and do so ...
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