XNA Diaries

A log of my (where me="Gary Kacmarcik") explorations with the XNA Framework, focusing on the creation of my game (don't we all have one) using the framework.

November, 2006

Posts
  • XNA Diaries

    BMFontGen update (1119)

    • 1 Comments
    I had a request to add an option to expand each glyph with padding pixels, and I'm finally getting around to doing it. To add n pixels of padding around each glyph, you can now use the glyph pad option: -gpad n . If you only want padding in the x or...
  • XNA Diaries

    BitmapFont update for beta2 (Finally!)

    • 2 Comments
    As you've probably surmised from the last post, I seem to be somewhat loose in my interpretation of "later this week". Attached is an updated version (finally!) of the BitmapFont.cs class along with its corresponding demonstration project. Note...
  • XNA Diaries

    XNA Extras and Beta2

    • 1 Comments
    This is a heads-up that the current release of XNA Extras requires some changes before it will work with the newly released XNA Game Studio Express Beta 2 . I'm hoping to find some time later this week (yes, I know it's already late in the week) and...
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