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Gavin Gear's Tech Blog
Tablet PC: Performing handwriting recognition with an arbitrary recognizer using RecognizerContext
Posted
over 6 years ago
by
Gavin Gear - MSFT
0
Comments
By default, when you instantiate a RecognizerContext object you get either a recognizer that supports the current input locale for the OS, or if no recognizer matches the input locale, the English recognizer. That works for most situations, but what if...
Gavin Gear's Tech Blog
Tablet PC: Using WordLists and Coerce mode with the RecognizerContext
Posted
over 6 years ago
by
Gavin Gear - MSFT
2
Comments
In my last post, I demonstrated setting the Factoid property on a RecognizerContext object. Setting the Factoid provides contextual information for the handwriting recognizers. One of the special Factoids is the “WordList” Factoid. The WordList Factoid...
Gavin Gear's Tech Blog
Tablet PC: How to improve handwriting recognition accuracy using Factoids and the RecognizerContext
Posted
over 6 years ago
by
Gavin Gear - MSFT
0
Comments
In my last few posts I have been demonstrating the use of the RecognizerContext class to perform basic handwriting recognition on the Tablet PC. We have taken a look at basic synchronous recognition, basic asynchronous recognition, and recognition with...
Gavin Gear's Tech Blog
How To: Perform asynchronous handwriting recognition with the RecognizerContext object
Posted
over 6 years ago
by
Gavin Gear - MSFT
1
Comments
So far, I have illustrated a couple basic handwriting recognition scenarios using the RecognizerContext object from the Tablet PC Platform SDK 1.7. First, we took a look at basic synchronous handwriting recognition, and followed that up with a demonstration...
Gavin Gear's Tech Blog
How To: Using Recognition Alternates in the Tablet PC SDK using RecognizerContext
Posted
over 6 years ago
by
Gavin Gear - MSFT
2
Comments
Now that we've taken a look at how to perform handwriting recognition with the Tablet PC Platform SDK 1.7 (See http://blogs.msdn.com/gavingear/archive/2006/08/22/713189.aspx ), let's dig a bit deeper and take a look at "recognition alternates" When...
Gavin Gear's Tech Blog
How To: Perform basic handwriting recognition with the RecognizerContext object
Posted
over 6 years ago
by
Gavin Gear - MSFT
4
Comments
In my last post I created a basic Windows Forms project that references the Tablet PC API (1.7) and utilizes an InkOverlay to collect ink. In this post, I'm going to hook up basic handwriting recognition using the RecognizerContext object. You will want...
Gavin Gear's Tech Blog
How To: Create a basic Windows Forms based Ink application in C#
Posted
over 6 years ago
by
Gavin Gear - MSFT
2
Comments
In this posting I'm going to show you how easy it is to get started building "Ink Enabled" applications in .NET with the Tablet PC Platform SDK 1.7 using C#. I'm going to create a new Form, and attach an InkOverlay to that Form, allowing us to collect...
Gavin Gear's Tech Blog
Getting started with Tablet PC Application development using the Tablet PC Platform SDK 1.7
Posted
over 6 years ago
by
Gavin Gear - MSFT
3
Comments
If you are interested in developing applications that make use of Tablet PC features (Ink collection, handwriting recognition, etc) here's how to get started. Decide what language you will be developing in: The Tablet PC Platform SDK (Currently on...
Gavin Gear's Tech Blog
Welcome to Gavin Gear's Tech Blog
Posted
over 6 years ago
by
Gavin Gear - MSFT
0
Comments
Hi: My name is Gavin Gear, and I'm a Software Engineer (Write test code) currently working on the Microsoft Tablet PC Platform SDK. Specifically, I've been working on the new InkAnalysis API which incorporates layout analysis of ink, and handwriting recognition...
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