XNA Team Blog : Announcing: XNA Game Studio 3.0 Community Technical Preview (CTP)

XNA Team Blog : Announcing: XNA Game Studio 3.0 Community Technical Preview (CTP)

  • Comments 4

Very cool...time for games on Zune!

Today, we are delivering the first Community Technical Preview (CTP) of XNA Game Studio 3.0, giving you the ability to build games for the entire family of Zune media devices.  This feature gives you access to the majority of the XNA framework APIs while retaining a seamless sense of integration with the Zune media experience.  In addition, this release now requires either Visual Studio 2008 Standard Edition and higher (C# language support must be installed), or Visual C# 2008 Express Edition.

Keeping with Zune media experience, the XNA Game Studio 3.0 integration includes discoverability/access to user’s non-DRM music – allowing you to customize background soundtracks or create real-time visualizations.  In addition, we’ve announced the ability to have multiple nearby Zunes wirelessly engage in an ad-hoc social gaming experience. 

A preview release of XNA Game Studio 3.0 is now available through the XNA Creators Club Online site (http://creators.xna.com), with a final release scheduled for the holiday 2008 season.  For those of you that prefer the shortest path to happiness, the direct link to the XNA Game Studio 3.0 CTP is here.

XNA Team Blog : Announcing: XNA Game Studio 3.0 Community Technical Preview (CTP)

  • Would this give you the capability to create business applications as well?

  • @Chris:

    You mean business apps for the Zune?

    I suppose you could, but the tools probably aren't optimized for that scenario. Interesting thought.

  • Maybe a better way to ask it is could you build applications (end consumer) for the Zune?  Are there options for controls (textbox, listbox, dropdown, etc.) included?

  • No, I don't think it supports controls in that sense, although there might at some point conceivably be reusable libraries for common UI elements.

    I don't think anyone's going to stop you from trying, but given that the tools are targeted at a gaming experience, rather than business apps, if you run into challenges, you may be on your own in terms of solving them.

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