Gopalakrisna is wrong. If you learn Blenders controls, you'll find that they are much better in the long run. Maya's controls are broken and poorly thought out, Blenders are instead extremely well thought out. Unfortunately, they are different than Maya's (which weren't original anyway, they copied existing software). So, instead of criticizing Blender for not being a clone of Maya, realize that it's different for a reason and get over your handicap.
Blender's controls are all designed to be used with the left hand on keyboard, right hand on mouse, with the shortest possible reach distance for the controls. Blender is also designed to be used with hotkeys and not buttons on the screen, because if you learn the hotkeys it's an order of magnitude faster to model.
Also, if you select a Camera, changing your view shouldn't change the camera, that's just broken design. I can't count how many times in Maya I messed up my perfect camera angle by changing the view, only to realize I wasn't in "Perspective". By then, it's usually too late to undo. It's pretty ridiculous that you can extremely easily change the camera by accident in Maya. Blender you have to explicitly change the camera, and when your done it will stay put like it should.
It's funny. ZBrush has extremely different controls from any other 3D application, yet people love ZBrush and have NO TROUBLE learning it's eccentric controls. Blender is also extremely different from other 3D applications, but everyone just wants it to be a free version of Maya. It's not. It's extremely different because it's better for work and solves problems Maya, 3DS Max, and others have.
Learn Blender like you would learn ZBrush - as a new way of making 3D models. Don't think of it as "Free Maya" because that's stupid and you'll just be pissed off that you can't learn a new way of thinking.