Earlier this month I had the opportunity to present the overview of Avalon at the Windows Hardware Engineering Conference (WinHEC). The conference attendees are typically independent hardware vendors, designers, and folks writing software at the software/hardware interface level. As such, there's less interest in the higher level aspects of Avalon, but there was a lot of interest in the entire graphics and media stack. So my talk focused on that. General WinHEC session information and materials can be found here.
Other Avalon graphics and media sessions at WinHEC delivered by my colleagues can be found here:
Stay tuned for another post, hopefully soon, about 3D, for which WinHEC was our coming out party.