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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>DLinq Providers</title><link>http://blogs.msdn.com/b/hartmutm/archive/2006/02/09/529036.aspx</link><description>The last weeks I have been working on DLinq "providers". The idea is to connect with DLinq to other databases than SQL Server, so we may need to use other mechanisms to connect to the database, need to generate slightly different SQL etc. As a first experiment</description><dc:language>en</dc:language><generator>Telligent Evolution Platform Developer Build (Build: 5.6.50428.7875)</generator><item><title>Community Convergence II</title><link>http://blogs.msdn.com/b/hartmutm/archive/2006/02/09/529036.aspx#747148</link><pubDate>Sat, 09 Sep 2006 04:00:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:747148</guid><dc:creator>Charlie Calvert's Community Blog</dc:creator><description>This week I heard a number of people on the C# team talking about the hot new gaming technology for Windows and the Xbox called XNA. The big news is that a beta of the XNA Game Studio Express is available as a free download. &lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=747148" width="1" height="1"&gt;</description></item></channel></rss>