• hemipteran

    Visual Studio Feature Walkthrough – Part 1

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    Abstract This is a series of posts that goes through the new features of Visual Studio. This specific post focuses on some of the new features of 2013. With 2015 coming soon and the CTP being available I will doing the same for 2015 once it is released...
  • hemipteran

    Microsoft Dev Day Content

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    Jarrod and I recently went on a tour around South Africa to present on some great technologies such as SignalR, WebAPI, Azure, Xamarin and Cordova. Due to popular demand here are the slides and source code that were part of my presentations during the...
  • hemipteran

    Building a simple executive toy using Kinect for Windows v2 and Unity3D

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      Abstract This article will look into how to leverage the new Kinect for Windows 2.0 device to create a simple executive toy using Unity and the Unity plugin. The aim is to demonstrate how easy it is to leverage Kinect in your Unity projects and...
  • hemipteran

    The digital traveller

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    Last week was London, today Johannesburg, this weekend Pretoria, two weeks time Seattle, the world is my home. Airplanes, subways, busses, and rental cars are my modes of transport. Hotels are my bedrooms and random restaurants are my kitchen, which strangely...
  • hemipteran

    Generating Noise for applications

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    Abstract This article goes into depth around four different types of noise generation algorithms. We cover the implementation as well as performance information for Perlin, Simplex, Wavelet, and Worley noise. This is an analysis of the implementation...
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