Browse by Tags

IEBlog

Internet Explorer Team Blog
  • Blog Post: Making your WebGL code more flexible

    The August update for Internet Explorer 11 includes new capabilities to help web developers detect when their WebGL application might encounter performance problems due to underlying hardware, including support for the failIfMajorPerformanceCaveat flag and WEBGL_debug_renderer_info extension. These can...
  • Blog Post: Making the web “just work” with any input: Mouse, Touch, and Pointer Events

    We recently announced support for the Touch Event API in Internet Explorer for Windows Phone 8.1 Update as a part of our commitment to make the Web “just work” for our users . This means IE now supports all three major pointing input APIs: Mouse Events, Touch Events, and Pointer Events. Mobile...
  • Blog Post: EtchMark Under the Hood: Building a Website that Handles Touch, Mouse, and Pen – and Device Shakes

    EtchMark is a new take on the classic Etch-A-Sketch drawing toy, showcasing IE11’s improved support for touch and emerging Web standards (including Pointer Events and Device Orientation ). In this post, we’ll walk through several features that you can easily add to your own sites to build an experience...
  • Blog Post: Using Hardware to Decode and Load JPG Images up to 45% faster in Internet Explorer 11

    Internet Explorer 11 and Windows Store Apps on Windows 8.1 offload parts of the image decoding pipeline to the graphics hardware, resulting in up to 45% faster image load, up to 40% lower memory consumption, and improved battery life. Images on average account for the most bytes downloaded on the Web...
  • Blog Post: Imagining a More Engaging Web: 3rd Anniversary of IE Test Drive

    As developers build on the full capabilities of HTML5, touch, and hardware accelerated graphics, the web today is more engaging for consumers than many imagined. The experiences developers are building today simply were not possible just a few years ago. Saturday marked the third anniversary of the...
  • Blog Post: Under the Covers: Let It Snow…

    With one of those rare Seattle snowstorms underway today, I feel this is a great time to publish this description of our Holiday 2011 Test Drive demo “Let It Snow.” —Editor When a browser effectively uses the underlying hardware, the possibilities are limitless. Over the holidays we released a demo...
  • Blog Post: CSS3 text-shadow in IE10

    IE10 in the Windows Developer Preview introduces support for hardware-accelerated CSS3 text-shadow . Text-shadow is one of the top requested features from Web developers. It enables text effects that were previously difficult or impossible to accomplish in a standards-friendly way without resorting...
  • Blog Post: Adobe Flash Player 10.3: Hardware-Accelerated Rendering in IE9

    Adobe Flash Player 10.3 delivers super-fast graphics by plugging into the Internet Explorer 9 hardware-accelerated rendering pipeline using IE9’s ISurfacePresenter interface. Recently, some of you may have seen this rendering issue with Flash content on some pages: Screen shots of...
  • Blog Post: Understanding Differences in Hardware Acceleration through Paintball

    While most modern browsers now support hardware acceleration, the quality of implementations varies greatly between browsers. Hardware acceleration is more than just a checkmark. How a browser chooses to enable hardware acceleration has a direct impact on the performance and user experience of...
  • Blog Post: Getting the Most from IE9 and Your GPU

    Over the past year, Internet Explorer 9 went from a technology platform preview to final release for millions of users. Before IE9 beta, our opt-in telemetry data showed IE9 running on a relatively small number of high-end GPUs. Within two weeks after beta release, IE9 was running on nearly every kind...
  • Blog Post: Comparing Hardware Accelerated SVG across Browsers with Santa’s Workshop

    Internet Explorer 9 fully hardware-accelerates the entire Web platform. Different browsers take different approaches to hardware acceleration. These differences result in different levels of performance. Today we look at Santa’s Workshop , one of the entertaining Test Drive demos we released during the...
  • Blog Post: HTML5 Blizzard: Full Hardware Acceleration in Action

    With Internet Explorer 9 the entire web platform is fully hardware accelerated . Customers will benefit from hardware acceleration on all of the websites they visit and developers will benefit from hardware acceleration across all of the technologies they use (HTML4, HTML5, SVG, CSS, JavaScript, Audio...
  • Blog Post: Happy Hardware Accelerated Holidays

    Here are two new HTML5 experiences you can run in your browser, designed in the spirit of the holiday season and with hardware accelerated HTML5 in mind. Check out Santa’s Workshop , where the speed of your browser on your PC determines how many elves help pack Santa’s bag for the big...
  • Blog Post: Flash Player 10.2 Beta Supports IE9’s Hardware Acceleration

    Earlier this week, Adobe announced a beta release of Flash Player 10.2 that includes Internet Explorer 9 hardware-accelerated rendering support , previously previewed in Flash Player “Square.” Adobe writes , “we’ve seen significant improvements in Flash Player graphics...
  • Blog Post: The Architecture of Full Hardware Acceleration of All Web Page Content

    We’re excited that other browsers have started to use hardware to accelerate graphics performance. With different implementations starting to become available, now’s a good time to blog about the difference between full and partial hardware acceleration. In November 2009, developers had their first look...
  • Blog Post: Benefits of GPU-powered HTML5

    At MIX 10 we showed how we’re building on new Windows technologies like Direct2D, DirectWrite and XPS to enable Internet Explorer 9 to render all standards-based web content – text, images, video and SVG – using the power of the GPU. In this blog post we’ll review the major improvements for web developers...
  • Blog Post: A Closer Look at Internet Explorer 9 Hardware Acceleration Through Flying Images

    One of our objectives with Internet Explorer 9 is taking full advantage of modern PC hardware to make the browser faster. We’re excited about hardware acceleration because it fundamentally improves the performance of websites. The websites that you use every day become faster and more responsive, and...
  • Blog Post: HTML5, Hardware Accelerated: First IE9 Platform Preview Available for Developers

    When we started looking deeply at HTML5, we saw that it will enable a new class of applications. These applications will stress the browser runtime and underlying hardware in ways today’s websites don’t. We quickly realized that doing HTML5 right – our intent from the start – is more about designing...
Page 1 of 1 (18 items)