Now in its 11th year, Imagine Cup is the premier student technology competition that encourages students to form a team and build an application, with the opportunity to win cash prizes and travel.  More than 350 students from 75 countries traveled to Sydney, Australia, for the Worldwide Finals in July.

Proving the journey doesn’t end after the Worldwide Finals, over 40 teams submitted applications for the Imagine Cup Grant program. The caliber of applications was impressive, and we strongly believe each team that submitted an application has the potential to change the world through their innovative solutions.  

In its second year, the Imagine Cup grants is a three-year, $3 million competitive program which enables Imagine Cup participants to take their innovative projects to market as the next step in their business development.  Imagine Cup and the grants are part of Microsoft’s YouthSpark program, which is the company’s commitment to reach 300 million youths in the next 3 years through technology, training, and experiences that empower them to imagine and realize their full potential.  Last year, students from Croatia, Ecuador, Jordan and the United States won the grants and received funding and other support in the first year of the grants program.

Among the applicants, the 13 teams selected as finalists received the highest marks based on a combination of criteria: impact & viability, team quality & motivation, solution design & motivation and problem definition.   The winning grant applicants will be announced in December 2012 at the Social Innovation Summit in the Silicon Valley, and awarded with a grant package in the form of cash, software, resources and other on the ground support to help them establish a nonprofit or for-profit organization to bring their idea to reality.

After hours of review and much consideration, the Imagine Cup team is pleased to announce the 2012 grant finalists:

Team

Cipher256

Region

Kampala, Uganda

Project Overview

WinSenga is an affordable mobile antenatal diagnosis solution implemented via a Window Phone. It comprises a modified Pinard Horn to which microphone is attached to detect and pick sounds which it feeds into the application. From this the application enables diagnosis to be carried out. The antenatal diagnosis is hence made timely, effective and most importantly, affordable. It can be used by medical personnel as well as expectant mothers, thus empowering them to monitor their pregnancies. WinSenga is also used to generate real-time statistical information on trends like Fetal Heart Rate (FHR) during labor, effectively substituting and/or complimenting the partograph.

 

Team

FlashFood

Region

Tempe, AZ – United States of America

Project Overview

FlashFood is a smartphone application and website designed to reduce food waste and feed the hungry. When the manager of a business has leftover food at the end of the night, she can create a post on the network which will notify a group of volunteer drivers to pick up the donation and deliver it to a local community center, such as a school or church. Meanwhile, qualifying subscribers to the network will receive a text alert of when and where they can pick up the donated meals. Donating businesses will benefit have the option to leverage the "FlashFood Certification Badge" in their advertising to communicate their dedication to sustainability and social responsibility.

 

Team

Greenway

Region

Hannover, Germany

Project Overview

Greenway is an innovative navigation system which significantly reduces CO2 emissions of cars and therefore protects the environment. The system orchestrates the traffic through a distributed routing algorithm in an optimal way. Ordinary navigation systems divert traffic jams onto smaller streets after they occur, whereas Greenway actively prevents traffic jams. This is possible because Greenway reserves timeslots for cars on the streets. With this technique, Greenway knows the position of participating cars for any given point in time, including the future.

 

Team Name

IQube

Region

Timisoara, Romania

Project Overview

LiveX Learning Platform provides an interactive and cost-efficient approach to science experiments using off-the-shelf hardware, IQubes* and the cloud. The solution aims to reduce the inequality in universal education by helping the elementary schools from all countries, but greatly benefiting the developing ones, to deliver experiments in various scientific disciplines at an affordable cost.

* IQubes are electronic smart cubes with LCD screens on each side, with many sensors and capable of communicating with other IQubes and with the cloud.

 

Team Name

Italian Ingenium Team

Region

Milan, Italy

Project Overview

In the World more than 60 million people suffer from autism, three times more are involved when we consider their families too.

The Fifth Element Project is a new Kinect-based, playful learning platform for autistic children with innovative cloud remote assistance services for families. It leverages the natural interest of children in technology to promote learning through body interaction activities with specific goals, customizable on the individual child. Activities can be played in the therapy center as well as at home, eventually with the live remote assistance of a specialist through the Cloud.

We are delivering a Kinect-powered desktop client application (for Windows 7/8), a cloud service on Windows Azure, a management Web portal and a tablet Windows 8 Style App.

We are currently testing our solution in different centers in Italy, but our platform is already designed to scale globally.

 

Team Name

Novitat

Region

Bangkok, Thailand

Project Overview

Smart House provides extra care or monitoring so the elderly can safely live alone, both temporarily and permanently.

The design of the Smart House focuses on reusing the existing technology to which they are already familiar with so they can easily live without having to learn about the new, sophisticated tools. By doing so, it keeps the system's cost at a minimum. The system is designed based on the Pluggable Component Concept, meaning that the system might consist of several components. Each can work independently. This not only enables flexible implementation but also allows the whole system to function properly even when some components are down. The features of the smart house are medical consultation and long-distance social interactive monitoring.

 

Team Name

Osmosis

Region

Ljubljana, Slovenia

Project Overview

Osmosis is a charity-based web platform designed to efficiently transfer funds, time and knowledge between the developed and developing world. The first phase of the project will focus on building infrastructure such as roads, schools, medical facilities, and water sources.

The platform works by encouraging individuals and organisations to help with development projects by donating what they can. Individuals or organisations can apply for help on a project via our platform and get the community involved. An economist can donate her time by developing a grant proposal to help with funding. An organisation can donate funds transparently and efficiently. A construction engineer can provide feedback on the design or suggest something completely different, more efficient and affordable. Users will be engaged on platform with personalized results of projects and challenges where they may have abilties and/or interests.

Osmosis also brings advances on a technological level. We have developed an algorithm Circle of trust that can, with a high degree of certainty, predict whether or not a project is genuine. We connect right people with right challenges they can solve. Users can use semantic search os possible solutions to find answers to their questions. We have introduced a way to provide a 3D image that reflects a current state of a project. Osmosis will be available as web platform, but users will also be able to access it with mobile phones, tablets and game consoles.

 

Team Name

quadSquad

Region

Donets’k, Ukraine

Project Overview

"Enable Talk" solves the language barrier between sign language users and the rest of the world. A smartphone and a pair of special sensory gloves capture hand movements and transmit the movement pattern - the sign - to the mobile device. Then the application matches the incoming pattern with stored signs and plays the sound for that sign. The first part of the process is capturing the hand movements. This is implemented by sensory gloves, which are equipped with numerous flex sensors that capture finger movements, a compass, a gyroscope and an accelerometer which are used to define the position of the gloves in space. These sensors gather raw data and then transmit it to the microcontroller. The microcontroller then normalizes that data and transmits it to a mobile device via the Bluetooth module. That's where the signs are being recognized and matched to the existing signs and patterns. When a pattern is recognized, the text equivalent of the sign is generated. Then, using the Microsoft Speech API and Bing API the sound is played via the mobile device sound system. 

 

Team Name

Reimagine

Region

Mexico City, Mexico

Project Overview

KIWI is a solution to treat Attention Deficit Disorder (ADD) through the use of educational software and video games. KIWI is a PLATFORM that helps in both diagnose and treating ADD. It consists of educational software and exercises called challenges. Since mobility is one of the areas that needs training to help reduce ADD, KIWI's applications are multi-platform in order to keep the child entertained and turn a daily routine into a fun game. The applications have Kinect support and also work for Windows Phone. All the KIWI applications stay connected via Internet and the cloud to help track progress. The results are available for parents, psychologists and teachers. Based on the results and the patient's background different exercises will be proposed to help develop several areas, which require further training. KIWI is also a platform that helps developers create games and applications to treat ADD using a SDK that simplifies the process.

 

Team Name

Team StethoCloud

Region

Melbourne, Australia

Project Overview

Team StethoCloud has built a Windows Phone application and a digital stethoscope accessory which transmits clinical data and breath sounds to Windows Azure. The server back end then calculates the likelihood of pneumonia (and other respiratory diseases) and the application outputs a recommendation for medical care.  Pneumonia is an infection of the lung, causing a host of clinical symptoms, including fever, cough, chest pain and difficulty breathing. It is highly curable with antibiotics at the disease's early stages, but if not treated promptly, can rapidly cause death. 2 million children die of pneumonia every year (more than AIDS, malaria and measles combined), making it the single biggest killer of children worldwide.

 

Team Name

Symbiosis

Region

Thessaloniki, Greece

Project Overview

Symbiosis aims to create a novel environment to facilitate, understand and incorporate the needs of the whole Alzheimer community (patients, caregivers and doctors). 

Symbiosis proposes a fruitful way of interaction through state-of-the-art technologies as augmented reality scenarios, body motion tracking and EEG signal processing. All activities from games to AR scenarios are designed and developed to meet the special needs of an AD patient. Mental and physical exercising, a sense of autonomy and increased self-confidence are the primary focus of all applications along with adaptation to personalized behavior, preferences and needs. The patient progress is continuously monitored by both caregiver and doctor, offering valuable feedback information that helps them schedule the therapy plan and daily routine and perform the system appropriate adjustments according to it.

 

Team Name

Vivid

Region

Cairo, Egypt

Project Overview

Health Buzz consists of two parts: a mobile application that physicians can use to access a patient’s electronic medical records, and a cloud-based storage system that is inexpensive and doesn’t require additional hardware. 

The front-end is a Windows Phone app. Users (physicians, patients and pharmacists) can access the electronic medical records using an internet connection. They can retrieve, manipulate and save data to the cloud. The backend is a cloud computing service based on Windows Azure. This service helps to retrieve, manipulate and save medical records (data). Utilizing a cloud service help us to achieve one of the solution’s main goals: building cost-effective solution with the available hardware. The solution is provided through mobile phones, cloud service and low-cost subscriptions.

 

Team Name

wi-GO Team

Region

Covilhã, Portugal

Project Overview

wi-GO is a shopping cart that follows people with reduced mobility autonomously, allowing transportation of objects without difficulty. wi-GO is an autonomous device that is being developed to follow a person with a disability or reduced mobility, allowing objects to be carried independently and safely, avoiding obstacles and dangers. Taking advantage of the wi-GO embedded tablet, an SDK will allow the introduction of wi-Go’ applications such as shopping lists, advertising and counseling products while walking through specific shelves, allowing stores to be able to set the wi-GO, increasing its number of services.