Below is a listing of all the MIX10 session videos arranged into the three categories below:

  • Windows Phone – General Design and Development (Part I)
  • Windows Phone and Silverlight (Part II)
  • Windows Phone and XNA (Part III)

All told, there’s more than 18 hours’ worth of session video on Windows Phone covering the platform, the marketplace, Silverlight, and XNA Game Studio.

Windows Phone - General Design and Development

Title

Video

Slides

KEY01: Day 1 Keynote
The Day 1 keynote started with Silverlight and finished with the first complete announcement Windows Phone and its development environment, as well as where you can download  the tools to get started immediately.

WMV

n/a

CL01: Changing Our Game – An Introduction to Windows Phone 7 Series
Joe Belfiore, Corporate VP Windows Phone

Major changes are coming to Windows Phone! This session goes in-depth on the design and features of Windows Phone and gives a comprehensive picture of what’s coming in this exciting new release.

WMV

n/a

CL13: The Windows Phone Application Platform
This session is delivered by Charlie Kindel, PGPMWPAPDE (Partner Group Program Manager for the Windows Phone Application Platform and Developer Experience) provides a “100-level” overview of what’s available for developers who want to build Windows Phone apps.

WMV

PPTX

CL14: Designing Windows Phone 7 Series
Albert Shum, Mobile Design Partner, lead design of Windows Phone 7

Michael Smuga, Studio Director

Chad Roberts, UX Design Lead

Windows Phone constitutes a dramatic new user experience paradigm. This session will provide prescriptive guidance, tips, and techniques on how designers & developers can build beautiful, compelling user experiences that are consistent with the built-in Windows Phone 7 Series experiences.

WMV

PPTX

CL18: Windows Phone 7 Series Architecture Deep Dive
Istvan Cseri, Distinguished Engineer at Microsoft

Windows Phone 7 Series represents a significant change from the past. The entire stack, starting with the operating system, user experience, and the application platform have been engineered to build a new class of phone that users will just love. This session will go under the covers and describe how to think about applications and games from the perspective of user experience, security, packaging, cloud services and performance. Details on the new application model, device capabilities, location, sensors, and other platform capabilities will be covered.

WMV

PPTX

CL20: Making Money with Windows Phone Applications and Games
Todd Biggs, Director of Program Management

John Bruno, Lead Program Manager

Windows Phone Marketplace will revolutionize distribution of Windows Phone applications, games, and content, and is designed to solve the two largest problems of the Windows Phone consumer-focused developer community: distribution and monetization. This session will provide application developers with the insights, tools, and processes necessary to begin distributing and monetizing their applications on the Windows Phone platform.

WMV

PPTX

CL23: Designing and Developing for the Rich Mobile Web
Joe Marini, Principal Program Manager for Windows Phone

The Mobile Web has been a long time in coming, and now that it’s here, it’s a force that you and your business can’t afford to ignore. What has made all of this possible is the combination of ever-more-powerful devices, fast network connections, and highly capable mobile browsers. In this session, you will learn how to build sites that work well and look great on Windows Phone and across mobile devices. We’ll cover the core mobile Web scenarios, preparing content for mobile, and tips and techniques for debugging and testing your sites.

WMV

n/a

 

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