Below is a listing of all the MIX10 session videos arranged into the three categories below:
All told, there’s more than 18 hours’ worth of session video on Windows Phone covering the platform, the marketplace, Silverlight, and XNA Game Studio.
KEY01: Day 1 Keynote The Day 1 keynote started with Silverlight and finished with the first complete announcement Windows Phone and its development environment, as well as where you can download the tools to get started immediately.
CL01: Changing Our Game – An Introduction to Windows Phone 7 Series Joe Belfiore, Corporate VP Windows Phone
Major changes are coming to Windows Phone! This session goes in-depth on the design and features of Windows Phone and gives a comprehensive picture of what’s coming in this exciting new release.
CL13: The Windows Phone Application Platform This session is delivered by Charlie Kindel, PGPMWPAPDE (Partner Group Program Manager for the Windows Phone Application Platform and Developer Experience) provides a “100-level” overview of what’s available for developers who want to build Windows Phone apps.
CL14: Designing Windows Phone 7 Series Albert Shum, Mobile Design Partner, lead design of Windows Phone 7
Michael Smuga, Studio Director
Chad Roberts, UX Design Lead
Windows Phone constitutes a dramatic new user experience paradigm. This session will provide prescriptive guidance, tips, and techniques on how designers & developers can build beautiful, compelling user experiences that are consistent with the built-in Windows Phone 7 Series experiences.
CL18: Windows Phone 7 Series Architecture Deep Dive Istvan Cseri, Distinguished Engineer at Microsoft
Windows Phone 7 Series represents a significant change from the past. The entire stack, starting with the operating system, user experience, and the application platform have been engineered to build a new class of phone that users will just love. This session will go under the covers and describe how to think about applications and games from the perspective of user experience, security, packaging, cloud services and performance. Details on the new application model, device capabilities, location, sensors, and other platform capabilities will be covered.
CL20: Making Money with Windows Phone Applications and Games Todd Biggs, Director of Program Management
John Bruno, Lead Program Manager
Windows Phone Marketplace will revolutionize distribution of Windows Phone applications, games, and content, and is designed to solve the two largest problems of the Windows Phone consumer-focused developer community: distribution and monetization. This session will provide application developers with the insights, tools, and processes necessary to begin distributing and monetizing their applications on the Windows Phone platform.
CL23: Designing and Developing for the Rich Mobile Web Joe Marini, Principal Program Manager for Windows Phone
The Mobile Web has been a long time in coming, and now that it’s here, it’s a force that you and your business can’t afford to ignore. What has made all of this possible is the combination of ever-more-powerful devices, fast network connections, and highly capable mobile browsers. In this session, you will learn how to build sites that work well and look great on Windows Phone and across mobile devices. We’ll cover the core mobile Web scenarios, preparing content for mobile, and tips and techniques for debugging and testing your sites.