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This fourth post discusses an end-to-end development process. Obviously, there are many ways to develop software. While a lot of the basic principles apply almost universally, every sufficiently autonomous organization needs to figure out what works for itself, and then progressively refine it.
It is important to note that this process is the same process we used to manage several projects and has resulted in delivery of high-quality products, in a controlled manner, on time (actually ahead of time in a few cases). In other words, this is a real, proven process, not a theoretical construct. I’ll actually show two versions of the process – a simple one - for smaller orgs, and a more involved one - for larger orgs.
Before going further, I want to once again reiterate the Principles of Software Development. These principles are the underlying “Constitution”. In summary, they are:
At the high level, we want to be able to produce high-quality, compelling software, in a well-organized, intentional, cost-effective, and predictable manner. In order to pull that off, we need the following:
This post talks about “D”, but it goes without saying that “A” to “F” represent a system of connected vessels and need to be designed, implemented, and refined together.
This post also makes the assumption that you have a working “Planning Process” that generates compelling product value propositions. Clearly, without a compelling product that addresses a customer need, it doesn’t matter how excellent you are in delivery. There are various ways to plan a product. At Microsoft, we use a bunch of different approaches, with a lot of folks now gravitating towards the so called “Sinofsky model”. At any rate, this post does not discuss the planning process (I may do this in a future post).
In order to deliver a high-quality product, you need to plan and design before you code. On the other hand, you don’t want to get stuck in planning for a prolonged period of time, because time may erode the value prop of your product and because you need fast and frequent customer feedback – you may be working in the wrong direction. Clearly, we need to “marry” these two competing priorities and clearly this is an optimization problem. What follows is our solution to the optimization problem, but solutions will vary based on specific product, business, industry and team considerations. Treat this as a starting point – take it and make it your own.
We used this simple version of the process to develop TestApi – the API library for test and tool developers. TestApi is a relatively small and simple project. With this process, we released five versions of the library and we released all of them on time or ahead of time.
The development schedule looks as follows:
Figure 1. Simple development schedule
The schedule consists of 5 major milestones:
All features associated with a release are tracked in a table similar to the TestApi Feature Backlog table presented in this post:
Figure 2. Feature readiness checklist
All source code is static analysis clean by default (FxCop, StyleCop, etc.) – checking in a violation results in a build break. There is a FAQ for commonly asked questions (e.g. “I can’t be done with a feature on time, what do I do?”, etc.) that evolves with every release.
As a general rule, the timelines above are rigorously adhered to. If you “fall off the train” (meaning – fail to meet a deadline), you don’t get back on the train until the next version (which is always no more than 3 months away, and of course you tend to deliver larger payload for it). We have a dedicated project manager who drives every release (for TestApi that was Alexis Roosa).
The tasks associated with every milestone are done in the order in which they are presented here. For example, we write the acceptance tests against the empty stubs before we write the actual code. Another thing that should be obvious is that we spend a lot of effort on planning and design. We are extremely rigorous in our design review, we look at the API from various different angles (we consider different options, we discuss naming, usage, simplicity, statelessness, future evolveability, etc.) employing both scenario-based design and producing various short-lived and long-lived documents. We have found that this saves us a lot of time during development and significantly increases the confidence of our dates.
The simplicity and predictability of this process have a lot of positive effects – from team morale and cohesion to delivery on time with high quality. To date, we have always been done with M4 on time or ahead of time! The process does, however, have a waterfallish feel, so every once in a while I get questions about agility. Put simply, we believe that design and planning is important, but so is time to market and getting frequent customer feedback. We resolve that tension by having short release cycles (3 months or less). There is noting that is preventing us from making these cycles even shorter, but we have found that 3 months works well for us.
My experiences shows that you can’t achieve agility by cutting proven engineering practices such as solid design and code reviews – that only leads to fire-drills, death marches and low quality. You achieve agility by having a reasonably rapid development cycle, aligned to solid business considerations.
In my next post, I will introduce a process that is suitable for larger, more complex products and organizations.