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Surface Development Part 5: Futures and Resources
Hopefully you've learned a little about Surface development this week! I didn't originally intend to have a fifth section, but wanted to include the new announcements and some resources for further investigation. First, at TechEd last week, the Surface team announced Surface 1.0 SP1 . ...
22 May 2009
Surface Development Part 4: Reacting to Physical Objects
Surface has the ability to recognize and respond to actual physical real-world objects placed on the Surface top, and it does this by means of tags. Recognize There are two types of tags that are recognized by Surface's vision system: Byte tags Identity tag Byte tags have 256 unique values. ...
21 May 2009
Surface Development Part 3: ScatterView
One of the special facets of Surface applications is that they are highly collaborative, because you have a 360-degree view of the application. To support this amazing experience, a good class to learn is ScatterView , in the namespace Microsoft.Surface.Presentation.Controls . The ScatterView...
20 May 2009
Surface Development Part 2: Surface Controls
Are you familiar with WPF? If so, you’re most of the way there with Surface development! Many of the Surface controls derive from and have similar functionality to corresponding WPF controls, but provide extra enhancements for the Surface. For example, the Surface’s SurfaceWindow...
19 May 2009
Surface Development Part 1: What is the Microsoft Surface?
This post is the beginning of a four-part series on developing for the Microsoft Surface . But before you can write cool apps for the Microsoft Surface, you should understand what it is. The Surface is a coffee-table-sized touch computer that can respond to natural hand gestures and real...
18 May 2009
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