Jim Galasyn's Learning Curve
Adventures in Windows programming.
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Expression Interactvie Designer
Metro style app
Surface Pro 2
Visual Studio 2005
Windows Presentation Foundation
Windows Store app
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Jim Galasyn's Learning Curve
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DirectX 12 announced: Get the deets here
Matt Sandy dishes on DirectX 12. It’s gonna rock. DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we’ve redesigned it to be faster and more efficient than ever before. ...
21 Mar 2014
Weathr, a 3D weather app: code sample in C++, DirectX, and XAML
Thomas Petchel knocked this out in his spare time: While working on the Hilo C++ project, I really wanted to further explore the intersection among C++, DirectX, and XAML in the context of a Windows Store app. A 3D weather app seemed novel (I've never seen one before) yet doable (arguably easier to implement...
16 Dec 2013
First look: Kinect for Windows v2 Developer Preview SDK
Longtime readers know that I have great enthusiasm for the Kinect sensor as a revolutionary NUI technology. Now I can report that I was accepted to the Developer Preview program, and my new Kinect for Windows sensor arrived today. The packaging goes out of its way to make you feel special: when the box...
27 Nov 2013
DirectX game templates for Visual Studio are posted
Get them here . Are you creating a game for the Windows Store? If you’re looking for high-performance, you’ll need to code it in C++ and DirectX. These project templates give you a big head start: The Windows Developer Content DirectX game learning template sample extends the basic DirectX app template...
25 Nov 2013
Notes on porting to DirectX 11.1: Textures
Previously: Notes on porting to DirectX 11.1 from earlier versions A lot changed between DX11 and DX11.1, and texture processing is a big part of the delta. As you may know, the D3DX utility library is gone, replaced by external shared source libraries. The docs for handy texture utilities like D3DX11CreateShaderResourceViewFromFile...
16 Aug 2013
Notes on porting to DirectX 11.1 from earlier versions
Yours truly has moved to a new team in the Windows Developer Content org, so now I focus on DirectX and game development. Long-time readers know of my interest in computational methods for mathematical physics, so this is a great opportunity for porting some code to the GPU for high-performance number...
6 Aug 2013
Sign up for the Unity for Windows Store Apps open beta
Sign up here . From unity3d.com : Be one of the first Unity developers to port your content to tablets and PCs running Windows 8 and Windows RT and publish it on Windows Store. As a participant in our open beta for the Unity Windows Store apps port, you get the chance to see how your content will run...
16 Apr 2013
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