Jim Galasyn's Learning Curve

Adventures in Windows programming.

Browse by Tags

Tagged Content List
  • Blog Post: DirectX 12 announced: Get the deets here

      Matt Sandy dishes on DirectX 12. It’s gonna rock. DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX.  Direct3D is one of the most critical pieces of a game or game engine, and we’ve redesigned it to be faster and more efficient than ever before. ...
  • Blog Post: Weathr, a 3D weather app: code sample in C++, DirectX, and XAML

    Thomas Petchel knocked this out in his spare time: While working on the Hilo C++ project, I really wanted to further explore the intersection among C++, DirectX, and XAML in the context of a Windows Store app. A 3D weather app seemed novel (I've never seen one before) yet doable (arguably easier to implement...
  • Blog Post: First look: Kinect for Windows v2 Developer Preview SDK

    Longtime readers know that I have great enthusiasm for the Kinect sensor as a revolutionary NUI technology. Now I can report that I was accepted to the Developer Preview program, and my new Kinect for Windows sensor arrived today. The packaging goes out of its way to make you feel special: when the box...
  • Blog Post: DirectX game templates for Visual Studio are posted

    Get them here . Are you creating a game for the Windows Store? If you’re looking for high-performance, you’ll need to code it in C++ and DirectX. These project templates give you a big head start: The Windows Developer Content DirectX game learning template sample extends the basic DirectX app template...
  • Blog Post: Notes on porting to DirectX 11.1: Textures

    Previously: Notes on porting to DirectX 11.1 from earlier versions A lot changed between DX11 and DX11.1, and texture processing is a big part of the delta. As you may know, the D3DX utility library is gone, replaced by external shared source libraries. The docs for handy texture utilities like D3DX11CreateShaderResourceViewFromFile...
  • Blog Post: Notes on porting to DirectX 11.1 from earlier versions

    Yours truly has moved to a new team in the Windows Developer Content org, so now I focus on DirectX and game development. Long-time readers know of my interest in computational methods for mathematical physics, so this is a great opportunity for porting some code to the GPU for high-performance number...
  • Blog Post: Sign up for the Unity for Windows Store Apps open beta

    Sign up here . From unity3d.com : Be one of the first Unity developers to port your content to tablets and PCs running Windows 8 and Windows RT and publish it on Windows Store. As a participant in our open beta for the Unity Windows Store apps port, you get the chance to see how your content will run...
Page 1 of 1 (7 items)