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John L. Miller's Blog: Networking and more
John L. Miller's weblog covering his work, research, and programming-related interests
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John L. Miller's Blog: Networking and more
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John L. Miller's Blog: Networking and more
Microsoft Touch Mouse: Engadget Readers' Choice Award!
Posted
3 months ago
by
John L. Miller
0
Comments
Engadget recently announced that the Microsoft Touch Mouse was given the 2011 readers' choice award for best peripheral. Nice! Here's a story that was posted on research.microsoft.com about the touch mouse a while back. Ah, the memories. Touch mouse...
John L. Miller's Blog: Networking and more
Microsoft Touch Mouse Sensor API
Posted
7 months ago
by
John L. Miller
0
Comments
The CID Team worked on the touch tracking and gesture recognizer for the Microsoft Touch Mouse. This was based upon the research done for the Mouse 2.0 project by Microsoft Research and the Microsoft Hardware Team, including the Applied Sciences group...
John L. Miller's Blog: Networking and more
Recent research results
Posted
8 months ago
by
John L. Miller
0
Comments
Hard to believe it's been two years since I posted! I expect to be writing more regularly moving forward. Not that the bar is very high at this point :) Over the past few years I've helped write a few papers related to distributed virtual environments...
John L. Miller's Blog: Networking and more
massively multiplayer online game site
Posted
over 3 years ago
by
John L. Miller
1
Comments
I tripped across the daedalus project this morning while I was looking for player statistics for World of Warcraft. What a great site! The author, Nick Yee, has apparently been doing user surveys to MMOG players for years, and compiling various articles...
John L. Miller's Blog: Networking and more
Interesting Cheating Talk
Posted
over 3 years ago
by
John L. Miller
0
Comments
Jon Crowcroft pointed me at an extremely interesting talk by Dan Ariely on Cheating . Take a peek if you're interested in cheating and cheater behavior, especially as influenced by group dynamics, it'll be 15 minutes well spent.
John L. Miller's Blog: Networking and more
Second Life paper answers many questions
Posted
over 4 years ago
by
John L. Miller
1
Comments
A recent paper by Matteo Varvello et. al. answers a lot of the questions I've found myself asking about Second Life and its community. The paper Is There Life In Second Life? and if you're interested in Second Life's popularity, community, and performance...
John L. Miller's Blog: Networking and more
Microsoft Research AutoCollage - try it now!
Posted
over 4 years ago
by
John L. Miller
1
Comments
I work on an incubation team at Microsoft Research in Cambridge, UK. Today we released our first public offering, AutoCollage. In a nutshell, AutoCollage lets you select a folder containing images, and creates a collage synthesized from interesting bits...
John L. Miller's Blog: Networking and more
Crashing WoW servers
Posted
over 4 years ago
by
John L. Miller
0
Comments
Yesterday I was forwarded a link about retirement of a long-time player from World of Warcraft. While that in itself might be interesting, the really juicy bit was the way he went out: with a mighty 'crash' from the server. Scalability issues, or something...
John L. Miller's Blog: Networking and more
DVE Scalability - More to be done?
Posted
over 4 years ago
by
John L. Miller
1
Comments
Much of my last year has been spent reading about distributed virtual environment scalability. As it turns out, perhaps it shouldn't have been. A lot of research papers I've read begins like this: "DVE's consume loads of bandwidth, and there...
John L. Miller's Blog: Networking and more
Distributed Virtual Environment Scalability
Posted
over 4 years ago
by
John L. Miller
1
Comments
In the previous post I parrotted scalability figures for World of Warcraft. While investigating DVE's, I tripped across interesting figures for WoW and several other environments. Halo-3 From this press release , we can see that in the first week...
John L. Miller's Blog: Networking and more
World of Warcraft hits 9M + active subscribers!
Posted
over 4 years ago
by
John L. Miller
1
Comments
The holidays gave me a chance to re-acquaint myself with World of Warcraft (WoW). I have to say, it's still the single most impressive online game I've ever seen. For my money, it does everything right. It literally *is* for my money, since I'm one of...
John L. Miller's Blog: Networking and more
Content versus Form
Posted
over 5 years ago
by
John L. Miller
1
Comments
If I could go back 30 years, I would tell myself to focus on the content and intention of each message, rather than its form. I'm struggling through a technical report describing application of Bayesian techniques to a particular problem. Like papers...
John L. Miller's Blog: Networking and more
Peer-to-Peer Content Distribution and download speeds
Posted
over 5 years ago
by
John L. Miller
1
Comments
When I talk to people about P2P content distribution, there's a common misperception. They assume that the more people there are downloading that file, the faster download goes. This isn't usually true, as I'll explain below. What is true is that a peer...
John L. Miller's Blog: Networking and more
'Managed Prototypes'
Posted
over 5 years ago
by
John L. Miller
0
Comments
MSCD has a front-page story on research.microsoft.com . A friend of mine asked me about a quote in the article which could perhaps be misunderstood: “It is as much as eight times faster than our original managed prototype, and it’s great that customers...
John L. Miller's Blog: Networking and more
MSCD links to download Visual Studio 2008 Beta 2
Posted
over 5 years ago
by
John L. Miller
4
Comments
If you're interested in using Microsoft Secure Content Distribution to download Visual Studio 2008 Beta 2, just click here , install and run the downloader, and you'll be off and running! This version of MSCD will be available for four weeks, so you have...
John L. Miller's Blog: Networking and more
Microsoft Secure Content Distribution
Posted
over 5 years ago
by
John L. Miller
2
Comments
A few years ago, Pablo Rodriguez and Christos Gkantsidis applied Network Coding to Peer-to-Peer file swarming, calling their system 'Avalanche' . I was lucky enough to be involved in their project. Over time, Cambridge Incubation at Microsoft Research...
John L. Miller's Blog: Networking and more
Second Life - Reality sets in?
Posted
over 5 years ago
by
John L. Miller
1
Comments
Earlier I commented about the disparity in numbers quoted for Second Life's population. It's not that any of the numbers are wrong - for what's being expressed, they're no doubt correct. Rather, it's a question of what's being measured. For my money,...
John L. Miller's Blog: Networking and more
Data persistence in a digital world
Posted
over 5 years ago
by
John L. Miller
1
Comments
A while back I read a news article pointing out an issue largely overlooked, namely the transience of digital data. For thousands of years, institutional and personal memory were stored solely in physical written form, on paper, papyrus, wax, stone...
John L. Miller's Blog: Networking and more
Writing a Packet-level Simulator
Posted
over 5 years ago
by
John L. Miller
1
Comments
Over the years I've gained a healthy respect for the value of simulation. Abstract algorithm simulation can help you fine-tune your core concepts and transaction structure. Low-level network simulation can give you a controlled environment in which to...
John L. Miller's Blog: Networking and more
SChannel - careful how you use it...
Posted
over 5 years ago
by
John L. Miller
0
Comments
I recently had a very interesting experience with SCHANNEL , in particular with TLS authentication. If you're not familiar with it, SCHANNEL is an example of something called an SSP . It's a Windows implementation of standard authentication protocols...
John L. Miller's Blog: Networking and more
Second Life Slashdot stream
Posted
over 5 years ago
by
John L. Miller
1
Comments
I stumbled across a recent Slashdot posting about Second Life . There are some interesting comments amidst the dross, worth a read if you're interested in virtual worlds or Second Life in particular. The gist is, Second Life has made its client side...
John L. Miller's Blog: Networking and more
Windows Software RAID5, we hardly knew ye
Posted
over 5 years ago
by
John L. Miller
5
Comments
Ever since I installed Vista Ultimate on my home machine, I've had grand visions of setting up Windows Media Center with my lifetime collection of media on a terabyte RAID5 array. Windows NT used to include a software RAID5, so if you weren't too concerned...
John L. Miller's Blog: Networking and more
May the best bot win...
Posted
over 5 years ago
by
John L. Miller
0
Comments
There are two broad areas in gaming I want to take a closer look at. The first is distributed games, and models for ensuring fairness and cheat-proofing. The second is issues which affect game play quality, such as latency and jitter in network connections...
John L. Miller's Blog: Networking and more
Vista Installation? Easiest EVER
Posted
over 5 years ago
by
John L. Miller
0
Comments
We've been encouraged to install Vista at work for quite some time, but I measure how difficult it'll be for most people to use based on what happens at home. I bought my personal copy of Vista Ultimate about a week ago, and just got around to installing...
John L. Miller's Blog: Networking and more
Welcome to the terabyte!
Posted
over 5 years ago
by
John L. Miller
4
Comments
I saw a press release today for a new Hitachi 1 Terabyte drive , supposed to be available for $400. Oddly, this is something I've wanted for a long time, and was planning on buying an external RAID array to achieve. It's not that I need the space, or...
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