Yesterday I was forwarded a link about retirement of a long-time player from World of Warcraft. While that in itself might be interesting, the really juicy bit was the way he went out: with a mighty 'crash' from the server. Scalability issues, or something else?

Check out Boom's Goodbye Blog, where he describes his farewell, including the convergence of more than 1,000 players in a single capital city, and three different 40-party groups (in addition to lots of individuals) engaging in combat.

It's nice to see that WoW can scale past the 100-200 player limit (within mutual interaction range) I had privately hypothesized. It would be very interesting to find out exactly how many it could support sustained!