John L. Miller's Blog: Networking and more

John L. Miller's weblog covering his work, research, and programming-related interests

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  • Blog Post: Second Life paper answers many questions

    A recent paper by Matteo Varvello et. al. answers a lot of the questions I've found myself asking about Second Life and its community. The paper Is There Life In Second Life? and if you're interested in Second Life's popularity, community, and performance, it is a must-read! A quick inspection of...
  • Blog Post: Distributed Virtual Environment Scalability

    In the previous post I parrotted scalability figures for World of Warcraft. While investigating DVE's, I tripped across interesting figures for WoW and several other environments. Halo-3 From this press release , we can see that in the first week of Halo-3's release, 2.7 million people played...
  • Blog Post: Second Life - Reality sets in?

    Earlier I commented about the disparity in numbers quoted for Second Life's population. It's not that any of the numbers are wrong - for what's being expressed, they're no doubt correct. Rather, it's a question of what's being measured. For my money, steady-state population, and those willing to pay...
  • Blog Post: Second Life Slashdot stream

    I stumbled across a recent Slashdot posting about Second Life . There are some interesting comments amidst the dross, worth a read if you're interested in virtual worlds or Second Life in particular. The gist is, Second Life has made its client side open-source , and the article claims it'll be doing...
  • Blog Post: Fiddling with Second Life

    I downloaded Second Life yesterday and played with it some. I was impressed with how good it looked given the relatively small size of the installer. It must be doing some significant texture transfer in the background to flesh out the world, depending upon where you go to. The application was easy...
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