John L. Miller's Blog: Networking and more

John L. Miller's weblog covering his work, research, and programming-related interests

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  • Blog Post: Recent research results

    Hard to believe it's been two years since I posted! I expect to be writing more regularly moving forward. Not that the bar is very high at this point :) Over the past few years I've helped write a few papers related to distributed virtual environments in various workshops. In case you're interested...
  • Blog Post: Second Life paper answers many questions

    A recent paper by Matteo Varvello et. al. answers a lot of the questions I've found myself asking about Second Life and its community. The paper Is There Life In Second Life? and if you're interested in Second Life's popularity, community, and performance, it is a must-read! A quick inspection of...
  • Blog Post: Crashing WoW servers

    Yesterday I was forwarded a link about retirement of a long-time player from World of Warcraft. While that in itself might be interesting, the really juicy bit was the way he went out: with a mighty 'crash' from the server. Scalability issues, or something else? Check out Boom's Goodbye Blog , where...
  • Blog Post: DVE Scalability - More to be done?

    Much of my last year has been spent reading about distributed virtual environment scalability. As it turns out, perhaps it shouldn't have been. A lot of research papers I've read begins like this: "DVE's consume loads of bandwidth, and there are lots of opportunities to improve their network...
  • Blog Post: Distributed Virtual Environment Scalability

    In the previous post I parrotted scalability figures for World of Warcraft. While investigating DVE's, I tripped across interesting figures for WoW and several other environments. Halo-3 From this press release , we can see that in the first week of Halo-3's release, 2.7 million people played...
  • Blog Post: World of Warcraft hits 9M + active subscribers!

    The holidays gave me a chance to re-acquaint myself with World of Warcraft (WoW). I have to say, it's still the single most impressive online game I've ever seen. For my money, it does everything right. It literally *is* for my money, since I'm one of those paying 9 million subscribers. I'm researching...
  • Blog Post: Second Life - Reality sets in?

    Earlier I commented about the disparity in numbers quoted for Second Life's population. It's not that any of the numbers are wrong - for what's being expressed, they're no doubt correct. Rather, it's a question of what's being measured. For my money, steady-state population, and those willing to pay...
  • Blog Post: Second Life Slashdot stream

    I stumbled across a recent Slashdot posting about Second Life . There are some interesting comments amidst the dross, worth a read if you're interested in virtual worlds or Second Life in particular. The gist is, Second Life has made its client side open-source , and the article claims it'll be doing...
  • Blog Post: Cyberspace

    What exactly is cyberspace? For me, it's what I read about in William Gibson's Neuromancer and Neal Stephenson's Snow Crash . It's an immersive datasphere which provides utility information to the common man. It's a playground to the fringe-dweller, where anything can be learned about anything. Tactile...
  • Blog Post: Fiddling with Second Life

    I downloaded Second Life yesterday and played with it some. I was impressed with how good it looked given the relatively small size of the installer. It must be doing some significant texture transfer in the background to flesh out the world, depending upon where you go to. The application was easy...
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