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Jon Steed
UX Developer, Microsoft
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August, 2004
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Jon Steed
Bilinear Texture Filtering and You
Posted
over 8 years ago
by
jsteed
0
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What follows is a review of texture addressing and sampling techniques, provided as a supplement to the article "Directly Mapping Texels to Pixels". Textures are always linearly addressed from (0.0, 0.0) at the top-left corner to (1.0, 1.0) at the...
Jon Steed
Directly Mapping Texels to Pixels
Posted
over 8 years ago
by
jsteed
1
Comments
When rendering 2D output using pre-transformed vertices, care must be taken to ensure that each texel area correctly corresponds to a single pixel area, otherwise texture distortion can occur. This article describes the process that Direct3D follows when...
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