Jon Steed

UX Developer, Microsoft

May, 2008

Posts
  • Jon Steed

    Direct3D 9.0 Articles

    • 1 Comments
    Directly Mapping Texels to Pixels When using Direct3D to render 2D images, nasty texture distortions can occur in subtle ways. This article shows how to render pixel-perfect textures every time. No muss, no fuss! Bilinear Texture Filtering...
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