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Jon Steed
UX Developer, Microsoft
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Jon Steed
Direct3D 9.0 Articles
Posted
over 4 years ago
by
jsteed
1
Comments
Directly Mapping Texels to Pixels When using Direct3D to render 2D images, nasty texture distortions can occur in subtle ways. This article shows how to render pixel-perfect textures every time. No muss, no fuss! Bilinear Texture Filtering...
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