Directly Mapping Texels to Pixels

When using Direct3D to render 2D images, nasty texture distortions can occur in subtle ways. This article shows how to render pixel-perfect textures every time. No muss, no fuss!

Bilinear Texture Filtering and You

Supplementary material to the first article which goes into some detail about how textures are addressed and sampled.

DrawIndexedPrimitive Demystified

An in-depth look at how the various parameters to DrawIndexedPrimitive() can be used, and why they're so confusing.