In late December, I sat down for another interview on Channel 9. It took a little while to "bake" over the holidays, but it finally got posted about a week ago.
I know some folks are asking for the source code for the demo that was shown, you can download it from here. This sample was based on some code that was written for other demos we did internally, so if the part of code to extend glass into the window looks familiar, that is why.
There's been some lively discussion on the thread, so I'll take a moment to address some of the comments.
DigitalDud mentioned the need for new display drivers to do composition. I've talked about the benefits of composition in the past, but it's worth discussing the new driver model briefly. The new driver model is really a separate thing from Desktop Composition.
With the new driver model, the biggest change was moving a great deal of code out of kernel mode into user mode. There were meny motivations for this - including, but no limited to One motivation behind this was that video drivers are increasingly doing a great deal more language processing than they had in the past, due to new functionality like shader processing at the pixel level and for geometry. Moving this processing up into user mode means it's less likey that an application can cause the driver to crash in kernel mode - in other words, far fewer blue screens.
Desktop composition does take advantage of the new driver model, in that it enables better support for more than one application using the GPU simultaneously, sharing graphics memory, and managing graphics memory together.
DCMonkey asked about resize behavior. The biggest challenge with improving resize behavior is application compatibilty. For new apps, like those written in WPF, we had more latitude to change what happened in the application by default when you resize it. In WPF, you don't manage your DC or your DX surface directly - the framework does that for you. So we can make sure that the framework does something "DWM friendly". For existing Win32 applications, and even some Windows Forms applications, we need to make sure that we don't do things that change the expectations that applications already have. Some applications do processing on the resize loop by listening for and reacting to WM_SIZE messages. Sometimes those applications don't get that work done in less than 16ms (which would be required to do a resize at 60FPS assuming no system overhead). And of course, the system does have overhead so the applications don't really get their whole 16ms - what they get varies from system to system based on hardware.
There are a number of approaches that can be taken to keep these things in sync and looking smooth - one way to do it is to not update the window frame until the contents of the window have drawn. The downside to this, is that then the window updates will lag behind the mouse-pointer movement. Apple's OSX exhibits this behavior pretty commonly (at least Tiger does on the Mac Mini we have in the office). Another approach is to have the window frame track the mouse, and use a default brush to fill the new window area until the window gets around to repainting - that's what we do in Windows Vista.
If the application chooses to draw glitchy stuff in that resize loop, there's not a lot we can do. The one thing we can do is focus on making sure that the amount of processing that happens in DWM.exe during resize is minimal, and we spent a great deal of effort on that front.
There was some discussion of .NET 2.0 executable shipping in Windows Vista. It's true, there are none (to my knowledge). That doesn't mean that Microsoft isn't investing in great experiences built on the .NET framework. The Max project was probably our first major public endavour in building a great user experience on .NET. That project has closed now, but there are other things happening as well. There are the Expression tools, and there's also the new Windows Live for TV Beta, which is an extension to Media Center on Windows Vista that was built using the framework. I'm sure there are more things like this coming as well.
Thanks for all the great questions & comments on the interview. Its always fun to do these, and be able to participate in discussions like this!