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April, 2007
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Keith Kinnan's Blog
Virtual Earth API: Importing Virtual Earth Collections into VEShapeLayers
Posted
over 5 years ago
by
Keith Kinnan
4
Comments
The same way you can import GeoRSS Layers into VEShapeLayers , you can also import any public Virtual Earth Collection from Live Search Maps . It is very simple to do and is probably one of the easiest ways to create a Virtual Earth application. Steve...
Keith Kinnan's Blog
Virtual Earth API: GeoRSS Layers
Posted
over 5 years ago
by
Keith Kinnan
9
Comments
The v5 Virtual Earth API has improved GeoRSS support. The Virtual Earth API now integrates GeoRSS Layer support with the VEShapeLayer. So, you can now load a GeoRSS layer feed and then access the items in that layer through the VEShapeLayer and VEShape...
Keith Kinnan's Blog
Virtual Earth API: Simple VEShapeLayer Example
Posted
over 5 years ago
by
Keith Kinnan
6
Comments
One of the powerful features of the Virtual Earth v5 API is the new VEShapeLayer. The VEShapeLayer allows you to organize VEShapes into groups. In the previous VEShape example, the VEShapes were added directly to the map. When shapes are added directly...
Keith Kinnan's Blog
Virtual Earth API: Simple VEShape Example
Posted
over 5 years ago
by
Keith Kinnan
1
Comments
The Virtual Earth v5 APIs added a new VEShape class to make it easier to create pushpins, polylines, and polygons. The new VEShape class gives these shapes a standard interface and a uniform way to create and access drawing elements on the map. VEShapes...
Keith Kinnan's Blog
Virtual Earth v5 API SDK Released!
Posted
over 5 years ago
by
Keith Kinnan
0
Comments
The Virtual Earth v5 API SDK was officially released today. Check out the details in the interactive SDK at: http://dev.live.com/virtualearth/sdk/ New features this release include: New generic VEShape class for pushpins, poylines, and polygons New VEShapeLayer...
Keith Kinnan's Blog
Virtual Earth API: Improving Performance of "End Pan" Events
Posted
over 5 years ago
by
Keith Kinnan
1
Comments
Many Virtual Earth applications need to update content on the map after the map is panned. This can be done by attaching a callback to the "onendcontinuous" pan event on the VEMap. The following code sample shows this: var map = null; function HandleEndPan...
Keith Kinnan's Blog
Live Search Maps / Virtual Earth Update
Posted
over 5 years ago
by
Keith Kinnan
0
Comments
We just released another update to Live Search Maps today! This release includes the following: Improved performance Improved Firefox support - including 3D support on Windows Ratings and Reviews for search listings Improved details page...
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