Keith Kinnan's Blog

Bing Maps Development, API's, Technology...

Blog - About

About Keith Kinnan's Blog

Keith Kinnan is a Software Development Lead on the Bing Maps platform team for Microsoft. He leads a team that develops Bing Maps controls and web services to provide location-based services to application and platform developers.  Keith has over 10 years of software development experience in the industry developing enterprise web applications and services.  This blog discusses Bing Maps, the Bing Map Control API's, and any technology related to the Bing Maps platform.

 

 

 

  • Keith Kinnan's Blog

    New Live Search Maps Release!

    • 2 Comments
    We have just released a new version of Live Search Maps built on the Virtual Earth platform. The team has worked very hard to get this release out the door. There are many new features and improvements, so it is difficult to list them all. However...
  • Keith Kinnan's Blog

    MapCruncher Beta for Virtual Earth Now Available

    • 1 Comments
    MapCruncher for Virtual Earth has just been officially released as a Beta release for Virtual Earth! Previously, MapCruncher was a project from Microsoft Research - MSR MapCruncher . MapCruncher allows you to easily create custom image tiles to overlay...
  • Keith Kinnan's Blog

    Silverlight 1.0 Released

    • 0 Comments
    There's some exciting news on Silverlight on ScottGu's blog today. Silverlight 1.0 is now officially released for Windows and Mac. And, there is some exciting news about a future Silverlight for Linux called "Moonlight". For more details, see this post...
  • Keith Kinnan's Blog

    Virtual Earth Screen Saver

    • 1 Comments
    Check out the Virtual Earth Screen Saver I created and uploaded on CodePlex , Microsoft's open source project website. The screen saver reads Virtual Earth permalinks from RSS feeds and uses the Virtual Earth API to show Birdseye and satellite images...
  • Keith Kinnan's Blog

    Microsoft Popfly

    • 0 Comments
    Check out Microsoft Popfly which was released Alpha today and is powered by Microsoft Silverlight ! You can easily create mashups, gadgets, and web applications using visual tools without writing any code. To generate an application you connect services...
  • Keith Kinnan's Blog

    Virtual Earth API: Creating Numbered Pushpins

    • 4 Comments
    Many people have asked how to create numbered pushpins using the Virtual Earth API. One way to do this is to have custom pin images with numbers in the image. However, you can also do this in the v5 API using VEShape and custom HTML and CSS styles for...
  • Keith Kinnan's Blog

    Virtual Earth API: Using Tile Layers

    • 1 Comments
    In the v3 version of the Virtual Earth API, we added support for custom Tile Layers, which allows you to add your own custom imagery and overlays on the map. One of our developers, Jaya Bhatia blogged about Tile Layers with the v3 Virtual Earth API...
  • Keith Kinnan's Blog

    Virtual Earth API v5 Script URL

    • 1 Comments
    If you have noticed, the script URL to use for the v5 version of the Virtual Earth API has changed from the format of previous versions. The Previous v3 and v4 versions of the API used the following format: <script src=" http://dev.virtualearth.net...
  • Keith Kinnan's Blog

    Virtual Earth API: Importing Virtual Earth Collections into VEShapeLayers

    • 4 Comments
    The same way you can import GeoRSS Layers into VEShapeLayers , you can also import any public Virtual Earth Collection from Live Search Maps . It is very simple to do and is probably one of the easiest ways to create a Virtual Earth application. Steve...
  • Keith Kinnan's Blog

    Virtual Earth API: GeoRSS Layers

    • 9 Comments
    The v5 Virtual Earth API has improved GeoRSS support. The Virtual Earth API now integrates GeoRSS Layer support with the VEShapeLayer. So, you can now load a GeoRSS layer feed and then access the items in that layer through the VEShapeLayer and VEShape...
  • Keith Kinnan's Blog

    Virtual Earth API: Simple VEShapeLayer Example

    • 6 Comments
    One of the powerful features of the Virtual Earth v5 API is the new VEShapeLayer. The VEShapeLayer allows you to organize VEShapes into groups. In the previous VEShape example, the VEShapes were added directly to the map. When shapes are added directly...
  • Keith Kinnan's Blog

    Virtual Earth API: Simple VEShape Example

    • 1 Comments
    The Virtual Earth v5 APIs added a new VEShape class to make it easier to create pushpins, polylines, and polygons. The new VEShape class gives these shapes a standard interface and a uniform way to create and access drawing elements on the map. VEShapes...
  • Keith Kinnan's Blog

    Virtual Earth v5 API SDK Released!

    • 0 Comments
    The Virtual Earth v5 API SDK was officially released today. Check out the details in the interactive SDK at: http://dev.live.com/virtualearth/sdk/ New features this release include: New generic VEShape class for pushpins, poylines, and polygons New VEShapeLayer...
  • Keith Kinnan's Blog

    Virtual Earth API: Improving Performance of "End Pan" Events

    • 1 Comments
    Many Virtual Earth applications need to update content on the map after the map is panned. This can be done by attaching a callback to the "onendcontinuous" pan event on the VEMap. The following code sample shows this: var map = null; function HandleEndPan...
  • Keith Kinnan's Blog

    Live Search Maps / Virtual Earth Update

    • 0 Comments
    We just released another update to Live Search Maps today! This release includes the following: Improved performance Improved Firefox support - including 3D support on Windows Ratings and Reviews for search listings Improved details page...
  • Keith Kinnan's Blog

    Bing Maps Traffic Gadget for Windows Vista Sidebar

    • 8 Comments
    If you have not seen this already, check out the Bing Maps Traffic Gadget . It attaches to your Windows Vista sidebar and shows the real-time traffic conditions from Bing Maps for the major city around the U.S. of your choice. The cities you can choose...
  • Keith Kinnan's Blog

    Virtual Earth Update

    • 1 Comments
    We have just released an updated version of Virtual Earth at http://maps.live.com ! The biggest change this release is the improved Birds Eye user interface. Positioning the map is now a lot simpler with the new improved small map navigation feature....
  • Keith Kinnan's Blog

    Virtual Earth 3D Scenes Mashup

    • 1 Comments
    Here is a simple example mashup that automatically cycles through a set of Virtual Earth 3D Scenes every minute. This mashup shows how to control the screen view of Virtual Earth 3D. Virtual Earth 3D Scenes Mashup Here are some screenshots of some...
  • Keith Kinnan's Blog

    Create a Simple Virtual Earth 3D Mashup

    • 1 Comments
    Creating a 3D mashup with Virtual Earth is very easy. Here is some sample code for a basic Virtual Earth 3D Mashup: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" " http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd" >...
  • Keith Kinnan's Blog

    Virtual Earth 3D Released

    • 0 Comments
    Virtual Earth 3D is now available at Live Search . Click on "3D" on the navigation control to enter 3D mode. Here's a direct permalink to Virtual Earth 3D: http://maps.live.com/default.aspx?v=2&cp=46.935893~-99.71&style=a&lvl=3&tilt=-90&dir...
  • Keith Kinnan's Blog

    Virtual Earth API: Adding a GeoRSS Layer Without an Automatic View Update

    • 3 Comments
    When adding a GeoRSS layer to the map, the current map view gets updated automatically so the best view of the GeoRSS layer is visible. However, several people have asked how to disable this since they are adding several layers to the map or already had...
  • Keith Kinnan's Blog

    Virtual Earth API: Using GeoRSS Layers

    • 4 Comments
    One of the powerful features that was introduced in the Virtual Earth APIs in version 3.0 is the GeoRSS Layer. The GeoRSS Layer allows you to easily add a set of points and information to the map from a standard GeoRSS XML file using the W3C Basic Geo...
  • Keith Kinnan's Blog

    Live Local - New Features

    • 0 Comments
    We have just released a new version of Windows Live Local! Check it out at http://local.live.com . Some of the new features this release include: Support for drawing lines/polygons on the map with user collections. See the new drawing tools in the...
  • Keith Kinnan's Blog

    Windows Live Local v3 Released

    • 0 Comments
    Windows Live Local v3 release went live on May 24th! Our team worked hard to get this release out. Try it out at http://local.live.com . The major features of this release include real-time traffic, user collections, new UI, improved search, improved...
Page 4 of 4 (99 items) 1234