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  • Blog Post: Tweaking and Refactoring (TriangleShooter)

    This week, we’ve got a good base for the TriangleShooter game. It shoots, scores, persists high score, has audio, it really gives you something to work off of. To make it easier to work from, this time around, we’re going to tweak a few things and refactor the source to be more readable and modifiable...
  • Blog Post: Refactoring and Death Behavior (TriangleShooter)

    This time around, we’ll be doing a bit of refactoring to make the code easier to deal with, and adding in some death behavior. To begin with, we’ll need to start with the code from last week, so go ahead and pick that up from the SkyDrive share . To begin with, let’s update the Initialize...
  • Blog Post: Breaking the Player and Enemy out into Classes (TriangleShooter)

    This week, I’m going to go over how to break out Player and Enemy into classes, which will make it easier to handle multiple enemies, collision, AI, that sort of thing. We’ll be starting things off with the project from last week, so you can go grab that now . If you take a look at how we’ve been doing...
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