The momentum continues for Kinect for Windows. I am pleased to announce that we will be launching Kinect for Windows in nineteen more countries in the coming months. We will have availability in Hong Kong, South Korea, and Taiwan in late May. In June, Kinect for Windows will be available in Austria, Belgium, Brazil, Denmark, Finland, India, the Netherlands, Norway, Portugal, Russia, Saudi Arabia, Singapore, South Africa, Sweden, Switzerland and the United Arab Emirates.
We are also hard at work on our 1.5 release, which will be available at the end of May. Among the most exciting new capabilities is Kinect Studio, an application that will allow developers to record, playback and debug clips of users engaging with their applications. Also coming is what we call “seated” or “10-joint” skeletal tracking, which provides the capability to track the head, neck and arms of either a seated or standing user. What is extra exciting to me about this functionality is that it will work in both default and near mode!
Also included in our 1.5 release will be four new languages for speech recognition – French, Spanish, Italian, and Japanese. In addition, we will be releasing new language packs which enable speech recognition for the way a language is spoken in different regions: English/Great Britain, English/Ireland, English/Australia, English/New Zealand, English/Canada, French/France, French/Canada, Italian/Italy, Japanese/Japan, Spanish/Spain and Spanish/Mexico.
In a future blog post, I’ll discuss the features and capabilities we are releasing in more detail. We are excited by the enthusiasm for Kinect for Windows, and will continue to work on bringing Kinect for Windows to more countries, supporting more languages with our speech engine, and continuing to evolve our human tracking capabilities.
Craig EislerGeneral Manager, Kinect for Windows
The writer Mark Twain once said “We are alike, on the inside.” On the outside, however, few people are the same. While two people might be the same height and wear the same size, the way their clothing fits their bodies can vary dramatically. As a result, up to 40% of clothing purchased both online and in person is returned because of poor fit.
Finding the perfect fit so clothing conforms to a person’s unique body shape is at the heart of the Bodymetrics Pod. Developed by Bodymetrics, a London-based pioneer in 3D body-mapping, the Bodymetrics Pod was introduced to American shoppers for the first time today during Women’s Denim Days at Bloomingdale’s in Century City, Los Angeles. This is the first time Kinect for Windows has been used commercially in the United States for body mapping in a retail clothing environment.
Bloomingdale’s, a leader in retail innovation, has one of the largest offerings in premium denim from fashion-forward brands like J Brand, 7 for all mankind, Citizens and Humanity, AG, and Paige. The Bodymetrics services allows customers to get their body mapped and find jeans that fit and flatter their unique shape from the hundreds of different jeans styles that Bloomingdale’s stocks.
During Bloomingdale’s Denim Days, March 15 – 18, customers will be able to get their body mapped, and also become a Bodymetrics member. This free service enables customers to access an online account and order jeans based on their body shape.
“We’re very excited about bringing Bodymetrics to US shoppers,” explains Suran Goonatilake, CEO of Bodymetrics. “Once we 3D map a customer’s body, we classify their shape into three categories - emerald, sapphire and ruby. A Bodymetrics Stylist will then find jeans that exactly match the body shape of the customer from jean styles that Bloomingdale’s stocks.”
The process starts with a customer creating a Bodymetrics account. They are then directed to the Bodymetrics Pod, a secure, private space, where their body is scanned by 8 Kinect for Windows sensors arranged in a circle. Bodymetrics’ proprietary software produces a 3D map of the customer’s body, and then calculates the shape of the person, taking hundreds of measurements and contours into account. The body-mapping process takes less than 5 seconds.
Helping women shop for best-fitting jeans in department stores is just the start of what Bodymetrics envisions for their body-mapping technologies. The company is working on a solution that can be used at home. Individuals will be able to scan their body, and then go online to select, virtually try on, and purchase clothing that match their body shape.
Goonatilake explains, “Body-mapping is in its infancy. We’re just starting to explore what’s possible in retail stores and at home. Stores are increasingly looking to provide experiences that entice shoppers into their stores, and then allow a seamless journey from stores to online. And we all want shopping experiences that are personalized to us – our size, shape and style.”
Even though people may not be identical on the outside, we desire clothing that fits well and complements our body shapes. The Kinect for Windows-enabled Bodymetrics Pod offers a retail-ready solution that makes the perfect fit beautifully simple.
Kinect for Windows Team
Since our announcement of Kinect for Windows version 1.5 in “What’s Ahead: A Sneak Peek” there have been a few questions that have come up that I wanted to answer.
There have been some folks who have thought that 1.5 included new hardware. Version 1.5 is our new software release that is coming out in the same timeframe that we launch the current Kinect for Windows hardware in 19 additional countries. We will upgrade our software at a faster rate than we refresh our hardware.
We have built version 1.5 of our software with 1.0 compatibility at top of mind. Applications built using 1.0 will work on the same machine with an application built using 1.5 – this is something that we plan to do always, insuring that solutions built using older runtimes can always run side by side with solutions using new runtimes. Furthermore, we have maintained API compatibility for developers – applications that are currently being built using the 1.0 SDK can be recompiled using the 1.5 SDK without any changes required. No one has to wait for 1.5 to get a Kinect for Windows sensor or to start coding using the current SDK!
I love the enthusiasm for the 1.5 SDK and runtime, the new speech languages, and for the new countries we’re launching in – we can’t wait to deliver it to you.
Craig EislerGeneral Manager, Kinect for Windows
Students, teachers, researchers, and other educators have been quick to embrace Kinect’s natural user interface (NUI), which makes it possible to interact with computers using movement, speech, and gestures. In fact, some of the earliest Kinect for Windows applications to emerge were projects done by students, including several at last year’s Imagine Cup.
One project, from an Imagine Cup team in Italy, created an application for people with severe disabilities that enables them to communicate, learn, and play games on computers using a Kinect sensor instead of a traditional mouse or keyboard. Another innovative Imagine Cup project, done by university students in Russia, used the Kinect natural user interface to fold, rotate, and examine online origami models.
To encourage students, educators, and academic researchers to continue innovating with Kinect for Windows, special academic pricing on Kinect for Windows sensors is now available in the United States. The academic price is $149.99 through Microsoft Stores.
If you are an educator or faculty with an accredited school, such as a university, community college, vocational school, or K-12, you can purchase a Kinect for Windows sensor at this price.
Find out if you qualify, and then purchase online or visit a Microsoft store in your area.
Kinect for Windows team