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  • Blog Post: Updated SDK, with HTML5, Kinect Fusion improvements, and more

    I am pleased to announce that we released the Kinect for Windows software development kit (SDK) 1.8 today. This is the fourth update to the SDK since we first released it commercially one and a half years ago. Since then, we’ve seen numerous companies using Kinect for Windows worldwide, and more...
  • Blog Post: Join Now, BUILD for Tomorrow

    Today at Microsoft BUILD 2013, we made two important announcements for our Kinect for Windows developer community. First, starting today, developers can apply for a place in our upcoming developer kit program. This program will give participants exclusive early access to everything they need to start...
  • Blog Post: Kinect for Windows announces new version of SDK coming March 18

    Today at Engadget Expand, I announced that Kinect for Windows SDK 1.7 will be made available this coming Monday, March 18. This is our most significant update to the SDK since we released the first version a little over a year ago, and I can’t wait to see what businesses and developers do with...
  • Blog Post: New Director, Same Direction: the Momentum Continues with Kinect for Windows

    Almost two years ago, Microsoft announced its intent to take Kinect beyond gaming and make it possible for developers and businesses to innovate with Kinect on computers. The Kinect for Windows team was born. Shortly after that, I joined the team to oversee Program Management, and over the past year...
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