Browse by Tags

  • Blog Post: New Director, Same Direction: the Momentum Continues with Kinect for Windows

    Almost two years ago, Microsoft announced its intent to take Kinect beyond gaming and make it possible for developers and businesses to innovate with Kinect on computers. The Kinect for Windows team was born. Shortly after that, I joined the team to oversee Program Management, and over the past year...
  • Blog Post: Kinect for Windows releases SDK update and launches in China

    I’m very pleased to announce that the latest Kinect for Windows runtime and software development kit (SDK) have been released today. I am also thrilled to announce that the Kinect for Windows sensor is now available in China. Developers and business leaders around the world are just beginning...
  • Blog Post: Kinect for Windows Fall Roadmap

    The Kinect for Windows team has been hard at work this summer, and I have some very exciting developments to share with you regarding our roadmap between now and the end of the year. On October 8, Kinect for Windows is coming to China. China is a leader in business and technology innovation. We are...
  • Blog Post: Microsoft Accelerator for Kinect: The Road to Demo Day

    Twelve weeks ago, I announced that the Microsoft Accelerator for Kinect had opened its doors and the 11 participating teams had arrived in Seattle. Yesterday, the program concluded with Demo Day—an all-day event attended by more than 150 investors and journalists—where each of the startups...
  • Blog Post: Kinect for Windows: SDK and Runtime version 1.5 Released

    I am pleased to announce that today we have released version 1.5 of the Kinect for Windows runtime and SDK. Additionally, Kinect for Windows hardware is now available in Hong Kong, South Korea, Singapore, and Taiwan. Starting next month, Kinect for Windows hardware will be available in 15 additional...
  • Blog Post: Microsoft’s Kinect Accelerator Begins Today

    I am pleased to announce that the finalists for our Kinect Accelerator have arrived in ever-sunny Seattle and today are launching into a three-month program to build new products and business using Kinect. I can’t wait to see what they come up with – using Kinect, these teams have the ability...
  • Blog Post: And One More Thing About 1.5…

    Since our announcement of Kinect for Windows version 1.5 in “ What’s Ahead: A Sneak Peek ” there have been a few questions that have come up that I wanted to answer. There have been some folks who have thought that 1.5 included new hardware. Version 1.5 is our new software release...
  • Blog Post: What’s Ahead: A Sneak Peek

    The momentum continues for Kinect for Windows. I am pleased to announce that we will be launching Kinect for Windows in nineteen more countries in the coming months. We will have availability in Hong Kong, South Korea, and Taiwan in late May. In June, Kinect for Windows will be available in Austria,...
  • Blog Post: Kinect for Windows is now Available!

    On January 9th, Steve Ballmer announced at CES that we would be shipping Kinect for Windows on February 1st. I am ve ry pleased to report that today version 1.0 of our SDK and runtime were made available for download, and distribution partners in our twelve launch countries are starting to ship Kinect...
  • Blog Post: Near Mode: What it is (and isn’t)

    There has been a lot of speculation on what near mode is since we announced it. As I mentioned in the original post , the Kinect for Windows device has new firmware which enables the depth camera to see objects as close as 50 centimeters in front of the device without losing accuracy or precision, with...
Page 1 of 1 (10 items)